Visual deformation by swarm – a technique for virtual liquidization of objects + Visual Liquidizer or Virtual Merge

Aus de_evolutionary_art_org
Version vom 24. Januar 2015, 23:24 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi and Daniel Bisig: Visual deformation by swarm – a technique for virtual liquidization of objects + Visual Liquidizer or Vi…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

Reference

Tatsuo Unemi and Daniel Bisig: Visual deformation by swarm – a technique for virtual liquidization of objects + Visual Liquidizer or Virtual Merge #1 (Installation). In: Generative Art 2014.

DOI

Abstract

This paper presents a method to apply a type of swarm simulation to generate interesting patterns of deformation that provides an experience to visitors as if their bodies were liquidized. Utilizing a combination of two different types of swarm formation algorithms, BOIDS and ANT; it is possible to focus the deformation only on the part of visitors' bodies captured by live cameras. This mechanism organizes a distribution of 2D vectors on the display area. The final image on the display is rendered using an interpolation algorithm that generates spatially smooth image in any resolution by taking an advantage of GPU power. Parallel processing by multi- core CPU is also helpful to guarantee the smooth movement and quick response for interactive installation.

Extended Abstract

Bibtex

Used References

[1] Daniel Bisig and Tatsuo Unemi, “MediaFlies – a video and audio remixing multi agent system,” in C. Soddu ed. Proceedings of the 9th Generative Art Conference, Milan, Italy, 2006.

[2] Tatsuo Unemi and Daniel Bisig, “Identity SA - an interactive swarm-based animation with a deformed reflection.” in C. Soddu ed. Proceedings of the 10th Generative Art Conference, Milan, Italy, pp. 269-279, 2007.

[3] Daniel Bisig and Tatsuo Unemi, “Swarms on stage – swarm simulations for dance performance,” in C. Soddu ed. Proceedings of the 12th Generative Art Conference, Milan, Italy, 2009.

[4] Daniel Bisig and Tatsuo Unemi, “Cycles – blending natural and artificial properties in a generative artwork,” in C. Soddu ed. Proceedings of the 13th Generative Art Conference, Milan, Italy, 2010.

[5] Daniel Shiffman, “Swarm,” http://shiffman.net/projects/swarm/, 2002.

[6] Tatsuo Unemi and Daniel Bisig, “Visual Liquidizer or Virtual Merge #1,” in C. Soddu ed. Proceedings of the 17th Generative Art Conference, Rome, Italy, 2014.

[7] Marco Dorigo and Thomas Stützle, “Ant Colony Optimization,” MIT Press, 2004.

[8] Craig W. Reynolds, Flocks, herds, and schools: A distributed behavioral model, Computer Graphics, Vol. 21, No. 4, pp. 25-34, (SIGGRAPH ‘87 Conference Proceedings) 1987.


Links

Full Text

http://www.generativeart.com/GA2014_proceedings.pdf#page=348

intern file

Sonstige Links