Why Simulate? Hybrid Biological-Digital Games

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Reference

Lamers, MH, Eck, W: Why Simulate? Hybrid Biological-Digital Games. In: Chio, C eds. (2012) Applications of Evolutionary Computation. Springer, Heidelberg, pp. 214-223

DOI

http://dx.doi.org/10.1007/978-3-642-29178-4_22


Abstract

Biologically inspired algorithms (neural networks, evolutionary computation, swarm intelligence, etcetera) are commonly applied in development of digital games. We argue that there are opportunities and possibilities for integrating real biological organisms inside computer games, with potential added value to the game’s player, developer and integrated organism. In this approach, live organisms are an integral part of digital gaming technology or player experience.

To spark further thought and research into the concept of hybrid biological-digital games, we present an overview of its opportunities for creating computer games. Opportunities are categorized by their mainly affected stakeholder: game player, game designer, and bio-digital integrated organism. We clarify the categorization via numerous examples of existing hybrid bio-digital games. Based on our review work we present conclusions about the current state and future outlook for hybrid bio-digital games.

Keywords: Hybrid bio-digital computer games animals biological organisms biotic games bio-art

Extended Abstract

Bibtex

@incollection{
year={2012},
isbn={978-3-642-29177-7},
booktitle={Applications of Evolutionary Computation},
volume={7248},
series={Lecture Notes in Computer Science},
editor={Di Chio, Cecilia and Agapitos, Alexandros and Cagnoni, Stefano and Cotta, Carlos and de Vega, FranciscoFernández and Di Caro, GianniA. and Drechsler, Rolf and Ekárt, Anikó and Esparcia-Alcázar, AnnaI. and Farooq, Muddassar and Langdon, WilliamB. and Merelo-Guervós, JuanJ. and Preuss, Mike and Richter, Hendrik and Silva, Sara and Simões, Anabela and Squillero, Giovanni and Tarantino, Ernesto and Tettamanzi, AndreaG.B. and Togelius, Julian and Urquhart, Neil and Uyar, A.Şima and Yannakakis, GeorgiosN.},
doi={10.1007/978-3-642-29178-4_22},
title={Why Simulate? Hybrid Biological-Digital Games},
url={http://dx.doi.org/10.1007/978-3-642-29178-4_22, http://de.evo-art.org/index.php?title=Why_Simulate%3F_Hybrid_Biological-Digital_Games },
publisher={Springer Berlin Heidelberg},
keywords={Hybrid; bio-digital; computer games; animals; biological organisms; biotic games; bio-art},
author={Lamers, MaartenH. and van Eck, Wim},
pages={214-223},
language={English}
}

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