Matthew Lewis: Unterschied zwischen den Versionen
Zeile 9: | Zeile 9: | ||
== Publikationen == | == Publikationen == | ||
===2014=== | ===2014=== | ||
+ | Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1 | ||
+ | |||
===2013=== | ===2013=== | ||
+ | Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7 | ||
+ | |||
===2012=== | ===2012=== | ||
===2011=== | ===2011=== | ||
===2010=== | ===2010=== | ||
===2009=== | ===2009=== | ||
+ | Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134 | ||
+ | |||
===2008=== | ===2008=== | ||
===2007=== | ===2007=== | ||
+ | Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1 | ||
+ | |||
+ | Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192 | ||
+ | |||
===2006=== | ===2006=== | ||
===2005=== | ===2005=== | ||
+ | Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493 | ||
+ | |||
===2004=== | ===2004=== | ||
+ | Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42 | ||
+ | |||
===2003=== | ===2003=== | ||
===2002=== | ===2002=== |
Version vom 9. Oktober 2014, 12:24 Uhr
Inhaltsverzeichnis
Person
Wissenschaftliche Tätigkeit
Künstlerische Tätigkeit
Publikationen
2014
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1
2013
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7
2012
2011
2010
2009
Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134
2008
2007
Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1
Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192
2006
2005
Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493
2004
Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42