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Lewis, Matthew. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions. Ph.D. Thesis. Ohio State University, 2001.
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Version vom 23. Dezember 2014, 23:02 Uhr

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Person

Dr. Matthew R. Lewis ist ein amerikanischer Computerwissenschaftler mit dem Forschungsschwerpunkt Grafik (Graphics Research Specialist), der am Advanced Computing Center for the Arts and Design an der Ohio State University arbeitet.

Wissenschaftliche Tätigkeit

Education Ph.D. Computer and Information Science, Ohio State University, 2001 M.S. Computer and Information Science, Ohio State University, 1993 B.S.E. Computer Science Engineering, University of Pennsylvania, 1991 B.A. Philosophy, University of Pennsylvania, 1991

Professional Experience Graphics Research Specialist - Ohio State University, 1993-present Advanced Computing Center for the Arts and Design (ACCAD) Graduate Research Assistant - Ohio State University, 1992 Advanced Computing Center for the Arts and Design (ACCAD) Graduate Teaching Assistant - Ohio State University, 1991 Computer and Information Science Department

Künstlerische Tätigkeit

Publikationen

2014

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1

2013

Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7

2012

2011

2010

2009

Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134. DOI: http://dx.doi.org/10.1145/1254960.1254986

2008

2007

Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1

Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192

2006

2005

Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493

2004

Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42

2003

2002

2001

Lewis, Matthew. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions. Ph.D. Thesis. Ohio State University, 2001.

2000

Externe Links

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