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Referenz

Franke, H.W.: A cybernetic approach to aesthetics. Leonardo 10(3), 203–206 (1977)

DOI

http://dx.doi.org/10.2307/1573423

Abstract

The author considers, in particular, the information contained in pictures and the way in which artists produce them and viewers respond to them from the point of view of cybernetics. He points out (1) that the maximum rate at which the human brain can consciously receive discrete items or bits of information from the senses is about 16 bits/sec and (2) that, since the short-term memory can retain information for only about 10 sec (the period can be extended by mental concentration, but during such concentration the information input is stopped), the brain can consciously process no more than 160 bits at a time. These limitations are then used to examine the structure of pictures and of the process of viewing them. The characteristics of pictures, their information as messages and the way they stimulate emotional reactions in viewers are briefly discussed. The strategy and tactics used by artists to capture and hold the interest of viewers of a picture are outlined. While the author states that it is not easy to measure the amount of information in an artwork and to account for subjective reactions to it, he believes that cybernetic aesthetics will bring an end to the era of sophistry in the discussion of art, because it provides a rational way for understanding the human phenomenon of art and of aesthetic perception.

Extended Abstract

Bibtex

@article{
journal={Leonardo},
volume={10},
number={3},
title={A cybernetic approach to aesthetics},
year={1977},
issn={},
editor={},
doi={10.2307/1573423},
url={http://dx.doi.org/10.2307/1573423 http://de.evo-art.org/index.php?title=A_cybernetic_approach_to_aesthetics },
publisher={The MIT Press},
keywords={},
author={Herbert W. Franke},
pages={203–206},
language={English}
}


Used References

1. M. J. Apter, Cybernetics and Art, Leonardo 2, 257 (1969).

2. H. W. Franke and G. Jager, Apparative Kunst (Cologne: DuMont Schauberg, 1973).

3. H. W Franke, Phanomen Kunst (Cologne: DuMont Schauberg, 1974).

4. C. E. Shannon and W. Weaver, The Mathematical Theory of Communication (Urbana, Ill.: Univ. of Illinois Press, 1949).

5. F. v. Cube, Kybernetische Grundlagen des Lernens und Lehrens (2nd ed.) (Stuttgart: Klett, 1968).

6. K. Steinbuch, Automat und Mensch (4th ed.) (Berlin: Springer, 1971).

7. H. Zemanek, Elementare Informationstheorie (Vienna: Oldenbourg, 1959).

8. H. Frank, Grundlagenprobleme der Informationsiisthetik und erste Anwendung auf die Mime Pure. (Dissertation, Technische Universitat Stuttgart, 1959).

9. H. Frank, ea., Informationspsychologie( 5th ed.) (Frankfurt am Main: Umschau, 1965).

10. D. E. Berlyne, Curiosity and Exploration, Science 153, 25 (1966).

11. M. Thompson, Computer Art: A Visual Model for the Modular Pictures of Manuel Barbadillo, Leonardo 5, 219 (1972).

12. F. Molnar, Experimental Aesthetics or the Science of Art, Leonardo 7, 23 (1974).

13. M. Thompson, Intelligent Computers and Visual Artists, Leonardo 7, 227 (1974).

14. J. Gips and G. Stiny, An Investigation of Algorithmic Aesthetics, Leonardo 8, 213 (1975).

15. M. Thompson, Comments on the Algorithmic Aesthetic System of James Gips and George Stiny, Leonardo 8, 326 (1975).

16. J. J. Gibson, Pickford and the Failure of Experimental Aesthetics, Leonardo 8, 319 (1975).

17. D. E. Noble, On the Application of Systems Models to Visual Art Based upon My Experience as a Painter, Leonardo 8, 278 (1975).

18. R. W. Pickford, Gibson and the Success of Experimental Aesthetics, Leonardo 9, 56 (1976).

19. M. J. Apter, Can Computers Be Programmed to Appreciate Art? Leonardo 10, 17 (1977).

20. D. E. Berlyne, Psychological Aesthetics, Speculative and Scientific, Leonardo 10, 56 (1977).

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