Matthew Lewis
Inhaltsverzeichnis
Person
Dr. Matthew R. Lewis ist ein amerikanischer Computerwissenschaftler mit dem Forschungsschwerpunkt Grafik (Graphics Research Specialist), der am Advanced Computing Center for the Arts and Design an der Ohio State University arbeitet.
Wissenschaftliche Tätigkeit
Education
Ph.D. Computer and Information Science, Ohio State University, 2001 M.S. Computer and Information Science, Ohio State University, 1993 B.S.E. Computer Science Engineering, University of Pennsylvania, 1991 B.A. Philosophy, University of Pennsylvania, 1991
Professional Experience
Graphics Research Specialist - Ohio State University, 1993-present Advanced Computing Center for the Arts and Design (ACCAD) Graduate Research Assistant - Ohio State University, 1992 Advanced Computing Center for the Arts and Design (ACCAD) Graduate Teaching Assistant - Ohio State University, 1991 Computer and Information Science Department
Künstlerische Tätigkeit
Publikationen
2014
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis. In: EvoMUSART 2014, S. 1-12. DOI: http://link.springer.com/10.1007/978-3-662-44335-4_1
2013
Jonathan Eisenmann, Matthew Lewis, Rick Parent: Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution. In: EvoMUSART 2013, S. 72-84. DOI: http://link.springer.com/10.1007/978-3-642-36955-1_7
2012
2011
2010
2009
Jonathan Eisenmann, Matthew Lewis, Bryan Cline: Interactive Evolutionary Design of Motion Variants. IJCCI 2009: 127-134. DOI: http://dx.doi.org/10.1145/1254960.1254986
2008
2007
Lewis, Matthew: Evolutionary Visual Art and Design. In: Romero & Machado: The Art of Artificial Evolution. S. 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1
Boris Georg Bezirtzis, Matthew Lewis, Cara Christeson: Interactive evolution for industrial design. Creativity & Cognition 2007: 183-192
2006
Matthew Lewis: Procedural Shading for Architecture: Adoption, Fabrication, and Implications. In: Generative Art 2006. http://www.generativeart.com/on/cic/papersGA2006/36.htm
2005
Matthew Lewis, Keith Ruston: Aesthetic Geometry Evolution in a Generic Interactive Evolutionary Design Framework. New Generation Comput. 23(2): 171-179 (2005) DOI: http://dx.doi.org/10.1007/BF03037493
2004
- Lewis, Matthew: Aesthetic Video Filter Evolution in an Interactive Real-Time Framework. In: EvoMUSART 2004, S. 409-418. DOI: http://link.springer.com/10.1007/978-3-540-24653-4_42
- H. E. Dehlinger, Matthew Lewis: Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings. In: Generative Art 2004. http://www.generativeart.com/on/cic/papersGA2004/9.htm
2003
2002
2001
Lewis, Matthew. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions. Ph.D. Thesis. Ohio State University, 2001.