Computational Creativity 2011 ICCC 2011
Inhaltsverzeichnis
Reference
Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease and Geraint Wiggins (eds.): Second International Conference on Computational Creativity Computational Creativity 2011 ICCC 2011. México City, México · April 2011.
DOI
Abstract
Extended Abstract
Reviews
Bibtex
Table of contents
The Applied
- Michael Cook and Simon Colton: Automated Collage Generation - With More Intent. In: Computational Creativity 2011 ICCC 2011, pp. 1-3.
- Fahrurrozi Rahman and Ruli Manurung: Multiobjective Optimization for Meaningful Metrical Poetry. In: Computational Creativity 2011 ICCC 2011, pp. 4-9.
- David Norton, Derrall Heath and Dan Ventura: Autonomously Creating Quality Images. In: Computational Creativity 2011 ICCC 2011, pp. 10-15.
- Adam M. Smith and Michael Mateas: Knowledge-Level Creativity in Game Design. In: Computational Creativity 2011 ICCC 2011, pp. 16-21.
- Tony Veale: We Can Re-Use It For You Wholesale: Serendipity and Objets Trouvés in Linguistic Creativity. In: Computational Creativity 2011 ICCC 2011, pp. 22-26.
The Social
Negotiated Content: Generative Soundscape Composition by Autonomous Musical Agents in Coming Together: Freesound. Arne Eigenfeldt and Philippe Pasquier. pp. 27-32.
Shared Mental Models in Improvisational Digital Characters. Brian Magerko, Peter Dohogne, and Daniel Fuller. pp. 33-35.
Artificial Creative Systems and the Evolution of Language. Rob Saunders. pp. 36-41. Understanding Human Creativity for Computational Play. Alexander E. Zook, Mark O. Riedl, and Brian S. Magerko. pp. 42-47.
The Narrative
Theme-Based Cause-Effect Planning for Multiple-Scene Story Generation. Karen Ang, Sherie Yu and Ethel Ong. pp. 48-53.
Experimental Results from a Rational Reconstruction of MINSTREL. Brandon Tearse, Peter Mawhorter, Michael Mateas, and Noah Wardrip-Fruin. pp. 54-59.
Automatic Generation of Emotionally-Targeted Soundtracks. Kristine Monteith, Virginia Francisco, Tony Martinez, Pablo Gervás, and Dan Ventura. pp. 60-62.
A System for Evaluating Novelty in Computer Generated Narratives. Rafael Pérez y Pérez, Otoniel Ortiz, Wulfrano Luna, Santiago Negrete, Vicente Castellanos, Eduardo Peñalosa, and Rafael Ávila. pp. 63-68.
The Cybernetic
Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence. Keith McGreggor, Maithilee Kunda, and Ashok Goel. pp. 69-71.
Computational Creativity Theory: Inspirations behind the FACE and the IDEA models. Alison Pease and Simon Colton. pp. 72-77.
Picasso, Pato and Perro: Reconciling Procedure with Creativity. Patrick Summerhays McNally and Kristian Hammond. pp. 78-83.
A Vision of Creative Computation in Music Performance. Roger B. Dannenberg. pp. 84-89.
The Foundational
Computational Creativity Theory: The FACE and IDEA Descriptive Models. Simon Colton, John Charnley, and Alison Pease. pp. 90-95.
Towards MCTS for Creative Domains. Cameron Browne. pp. 96-101.
Evaluating Evaluation: Assessing Progress in Computational Creativity Research. Anna Jordanous. pp. 102-107.
No Free Lunch in the Search for Creativity. Dan Ventura. pp. 108-110.
Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation. Pablo Gervás. pp. 111-116.
The Helpful
Bimba: Sensor Embedded Balls for Creative Sound Generation. Pol Pla and Patricia Maes. pp. 117-119.
How the Obscure Features Hypothesis Leads to Innovation Assistant Software. Tony McCaffrey and Lee Spector. pp. 120-122.
Scuddle: Generating Movement Catalysts for Computer-Aided Choreography. Kristin Carlson, Thecla Schiphorst and Philippe Pasquier. pp. 123-128.
Towards Knowledge-Oriented Creativity Support in Game Design. Adam M. Smith and Michael Mateas. pp. 129-131.
The Cognitive
Interpretation-driven Visual Association. Kazjon Grace, Rob Saunders and John Gero. pp. 132-134.
(Missing) Concept Discovery in Heterogeneous Information Networks. Tobias Kötter and Michael R. Berthold. pp. 135-140.
Creative Cognition in Choreography. David Kirsh. pp. 141-146.
Steps Toward the AIR Toolkit: An Approach to Modeling Social Identity Phenomena in Computational Media. D. Fox Harrell, Greg Vargas, and Rebecca Perry. pp. 147-152.
Simulating the Everyday Creativity of Readers. Brian O'Neill and Mark Riedl. pp. 153-158.
Show and Tell
- Graeme Ritchie and Judith Masthoff: The STANDUP 2 Interactive Riddle Builder. In: Computational Creativity 2011 ICCC 2011, p. 159.
- Roger B. Dannenberg: Patterns: A Graphical Language for Live Coding Music Performance. In: Computational Creativity 2011 ICCC 2011, p. 160.
- Satoshi Kuribayashi and Masaki Suwa: Narrative Camera Player: A Tool for Enriching Perception by Narratives. In: Computational Creativity 2011 ICCC 2011, p. 161.
- Carlos León: Stella - A Story Generation System for Generic Scenarios. In: Computational Creativity 2011 ICCC 2011, p. 162.
- Nick Montfort: Curveship: Adding Control of Narrative Style. In: Computational Creativity 2011 ICCC 2011, p. 163.
- Pamela L. Jennings and David Antonio Martinez Castro: CONSTRUCTS Toolkit: 802.15.4 Wireless Construction Kit. In: Computational Creativity 2011 ICCC 2011, p. 164.
- Simon Colton: The Painting Fool in New Dimensions. In: Computational Creativity 2011 ICCC 2011, p. 165.
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