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Unten werden bis zu 50 Ergebnisse im Bereich 341 bis 390 angezeigt.

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  1. Charlie Frowd‏‎ (1 Link)
  2. Charles Fox‏‎ (1 Link)
  3. Advanced geometry of modular tiles‏‎ (1 Link)
  4. A Parametric Model for Spectral Sound Synthesis of Musical Sounds‏‎ (1 Link)
  5. Aesthetic measures‏‎ (1 Link)
  6. Kenneth Stanley‏‎ (1 Link)
  7. Aesthetic Measure from Screen Design‏‎ (1 Link)
  8. Bildbearbeitung‏‎ (1 Link)
  9. Swarmart: Interactive Art from Swarm Intelligence‏‎ (1 Link)
  10. Cluster analysis‏‎ (1 Link)
  11. Ein-Ziel Optimierung‏‎ (1 Link)
  12. Evolutionary music‏‎ (1 Link)
  13. Fitnessfunktion‏‎ (1 Link)
  14. Image compositing‏‎ (1 Link)
  15. StandUp: Understanding Body-Part and Gestural Preferences for First-Person 3D Modeling‏‎ (1 Link)
  16. Kachelung‏‎ (1 Link)
  17. Bildanalyse‏‎ (1 Link)
  18. Mehr-Ziel Optimierung‏‎ (1 Link)
  19. Optimization‏‎ (1 Link)
  20. Symmetry breaking‏‎ (1 Link)
  21. Interactive Genetic Algorithm for Content-Based Image Retrieval‏‎ (1 Link)
  22. Directing the Emotions of Video Movie Viewers Using Interactive Evolutionary Computation based on Physiological Data‏‎ (1 Link)
  23. Timbral, Perceptual and Statistical Attributes for Synthesized Sound‏‎ (1 Link)
  24. Attention‏‎ (1 Link)
  25. Male facial attractiveness: evidence for hormone-mediated adaptive design‏‎ (1 Link)
  26. Bildwiederauffindung‏‎ (1 Link)
  27. Deterministic chaos‏‎ (1 Link)
  28. Evolutionary Art‏‎ (1 Link)
  29. Evolutionäre Ästhetik‏‎ (1 Link)
  30. EasySketch2: A Novel Sketch-based Interface for Improving Children's Fine Motor Skills and School Readiness‏‎ (1 Link)
  31. Impressiveness‏‎ (1 Link)
  32. Malroboter‏‎ (1 Link)
  33. Präattentive Wahrnehmung‏‎ (1 Link)
  34. Image Processing‏‎ (1 Link)
  35. Non-objective art‏‎ (1 Link)
  36. Random process‏‎ (1 Link)
  37. Finding image features associated with high Aesthetic value by machine learning‏‎ (1 Link)
  38. Substitution tiling‏‎ (1 Link)
  39. Peter Hancock‏‎ (1 Link)
  40. Videospiele‏‎ (1 Link)
  41. Machine Learning‏‎ (1 Link)
  42. Genetic engineering and design problems‏‎ (1 Link)
  43. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions‏‎ (1 Link)
  44. Evolutionary GUIs for Sound Synthesis‏‎ (1 Link)
  45. Ant painting‏‎ (1 Link)
  46. Tracking a criminal suspect through “Face-Space” with a Genetic Algorithm‏‎ (1 Link)
  47. Evolving faces from principal components‏‎ (1 Link)
  48. Bildmaniputation‏‎ (1 Link)
  49. Computational aesthetic‏‎ (1 Link)
  50. Vorlage:^3‏‎ (1 Link)

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