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Unten werden bis zu 50 Ergebnisse im Bereich 441 bis 490 angezeigt.

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  1. Directing the Emotions of Video Movie Viewers Using Interactive Evolutionary Computation based on Physiological Data‏‎ (1 Link)
  2. Fitnessfunktion‏‎ (1 Link)
  3. Timbral, Perceptual and Statistical Attributes for Synthesized Sound‏‎ (1 Link)
  4. Image compositing‏‎ (1 Link)
  5. Male facial attractiveness: evidence for hormone-mediated adaptive design‏‎ (1 Link)
  6. Kachelung‏‎ (1 Link)
  7. Mehr-Ziel Optimierung‏‎ (1 Link)
  8. Optimization‏‎ (1 Link)
  9. Random process‏‎ (1 Link)
  10. EasySketch2: A Novel Sketch-based Interface for Improving Children's Fine Motor Skills and School Readiness‏‎ (1 Link)
  11. Substitution tiling‏‎ (1 Link)
  12. Videospiele‏‎ (1 Link)
  13. Präattentive Wahrnehmung‏‎ (1 Link)
  14. Machine Learning‏‎ (1 Link)
  15. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions‏‎ (1 Link)
  16. Ant painting‏‎ (1 Link)
  17. Finding image features associated with high Aesthetic value by machine learning‏‎ (1 Link)
  18. Tracking a criminal suspect through “Face-Space” with a Genetic Algorithm‏‎ (1 Link)
  19. Bildmaniputation‏‎ (1 Link)
  20. Peter Hancock‏‎ (1 Link)
  21. Computational aesthetic‏‎ (1 Link)
  22. Vorlage:^3‏‎ (1 Link)
  23. Endliche Unterteilungsregeln‏‎ (1 Link)
  24. Genetic engineering and design problems‏‎ (1 Link)
  25. Evolutionäre Ästhetik‏‎ (1 Link)
  26. Evolutionary GUIs for Sound Synthesis‏‎ (1 Link)
  27. Evolving faces from principal components‏‎ (1 Link)
  28. Impressiveness‏‎ (1 Link)
  29. Malroboter‏‎ (1 Link)
  30. Image Processing‏‎ (1 Link)
  31. Non-objective art‏‎ (1 Link)
  32. Self-organization‏‎ (1 Link)
  33. Fitness (Biologie)‏‎ (1 Link)
  34. Aesthetics‏‎ (1 Link)
  35. Bildbeschreibende Eigenschaften‏‎ (1 Link)
  36. Clusteranalyse‏‎ (1 Link)
  37. Daniel Jones‏‎ (1 Link)
  38. Eindrucksvoll‏‎ (1 Link)
  39. Aesthetic judgments of novel graphic patterns: analyses of individual judgments‏‎ (1 Link)
  40. Evolutionary strategies‏‎ (1 Link)
  41. Advantages and limitations of string-rewriting grammars in evolutionary architectural design‏‎ (1 Link)
  42. Ars Electronica: Genetic Art - Artificial Life‏‎ (1 Link)
  43. Image manipulation‏‎ (1 Link)
  44. The Copenhagen Neuroaesthetics Conference: Prospects and Pitfalls for an Emerging Field‏‎ (1 Link)
  45. Künstlicher Künstler‏‎ (1 Link)
  46. Awards zur Evolutionären Kunst‏‎ (1 Link)
  47. Neuheit‏‎ (1 Link)
  48. Selbstorganisation‏‎ (1 Link)
  49. Introducing a marketplace for evolved content in the petalz social video game‏‎ (1 Link)
  50. Tessellation‏‎ (1 Link)

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