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Unten werden bis zu 50 Ergebnisse im Bereich 451 bis 500 angezeigt.

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  1. Malroboter‏‎ (1 Link)
  2. EasySketch2: A Novel Sketch-based Interface for Improving Children's Fine Motor Skills and School Readiness‏‎ (1 Link)
  3. Image Processing‏‎ (1 Link)
  4. Non-objective art‏‎ (1 Link)
  5. Random process‏‎ (1 Link)
  6. Präattentive Wahrnehmung‏‎ (1 Link)
  7. Substitution tiling‏‎ (1 Link)
  8. Videospiele‏‎ (1 Link)
  9. Finding image features associated with high Aesthetic value by machine learning‏‎ (1 Link)
  10. Machine Learning‏‎ (1 Link)
  11. Peter Hancock‏‎ (1 Link)
  12. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions‏‎ (1 Link)
  13. Ant painting‏‎ (1 Link)
  14. Tracking a criminal suspect through “Face-Space” with a Genetic Algorithm‏‎ (1 Link)
  15. Genetic engineering and design problems‏‎ (1 Link)
  16. Bildmaniputation‏‎ (1 Link)
  17. Evolutionary GUIs for Sound Synthesis‏‎ (1 Link)
  18. Computational aesthetic‏‎ (1 Link)
  19. Vorlage:^3‏‎ (1 Link)
  20. Evolving faces from principal components‏‎ (1 Link)
  21. Endliche Unterteilungsregeln‏‎ (1 Link)
  22. Image manipulation‏‎ (1 Link)
  23. Künstlicher Künstler‏‎ (1 Link)
  24. Awards zur Evolutionären Kunst‏‎ (1 Link)
  25. Neuheit‏‎ (1 Link)
  26. Fitness (Biologie)‏‎ (1 Link)
  27. Self-organization‏‎ (1 Link)
  28. Daniel Jones‏‎ (1 Link)
  29. Aesthetics‏‎ (1 Link)
  30. Aesthetic judgments of novel graphic patterns: analyses of individual judgments‏‎ (1 Link)
  31. Bildbeschreibende Eigenschaften‏‎ (1 Link)
  32. Advantages and limitations of string-rewriting grammars in evolutionary architectural design‏‎ (1 Link)
  33. Clusteranalyse‏‎ (1 Link)
  34. Ars Electronica: Genetic Art - Artificial Life‏‎ (1 Link)
  35. Eindrucksvoll‏‎ (1 Link)
  36. The Copenhagen Neuroaesthetics Conference: Prospects and Pitfalls for an Emerging Field‏‎ (1 Link)
  37. Evolutionary strategies‏‎ (1 Link)
  38. Formsynthese‏‎ (1 Link)
  39. Image descriptor‏‎ (1 Link)
  40. Koevolution‏‎ (1 Link)
  41. Model-based reasoning‏‎ (1 Link)
  42. Introducing a marketplace for evolved content in the petalz social video game‏‎ (1 Link)
  43. Ornament‏‎ (1 Link)
  44. Bilddatei‏‎ (1 Link)
  45. Selbstorganisation‏‎ (1 Link)
  46. Tessellation‏‎ (1 Link)
  47. Ästhetikmaße‏‎ (1 Link)
  48. Kevin B. Korb‏‎ (1 Link)
  49. Richard Dawkins‏‎ (1 Link)
  50. Attractiveness‏‎ (1 Link)

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