A Rogue Dream: Web-Driven Theme Generation for Games
Inhaltsverzeichnis
Reference
Michael Cook: A Rogue Dream: Web-Driven Theme Generation for Games. In: Computational Creativity 2013 ICCC 2013, 223.
DOI
Abstract
A Rogue Dream is an experimental videogame developed in seven days for a roguelike development challenge. It uses techniques from computational creativity papers to attempt to theme a game dynamically using a source noun from the player, including generating images and theme information. The game is part of exploratory research into bridging the gap between generating rules-based content and theme con- tent for videogames.
Extended Abstract
Bibtex
@inproceedings{ author = {Michael Cook}, title = {A Rogue Dream: Web-Driven Theme Generation for Games}, editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook}, booktitle = {Proceedings of the Fourth International Conference on Computational Creativity}, series = {ICCC2013}, year = {2013}, month = {Jun}, location = {Sydney, New South Wales, Australia}, pages = {223}, url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf, http://de.evo-art.org/index.php?title=A_Rogue_Dream:_Web-Driven_Theme_Generation_for_Games }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
[1] Tony Veale. From conceptual ’mash-ups’ to ’bad-ass’ blends: A robust computational model of conceptual blending. In Proceedings of the 3rd International Conference on Computational Creativity, 2012.
Links
Full Text
http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf