A Rogue Dream: Web-Driven Theme Generation for Games

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Michael Cook: A Rogue Dream: Web-Driven Theme Generation for Games. In: Computational Creativity 2013 ICCC 2013, 223.



A Rogue Dream is an experimental videogame developed in seven days for a roguelike development challenge. It uses techniques from computational creativity papers to attempt to theme a game dynamically using a source noun from the player, including generating images and theme information. The game is part of exploratory research into bridging the gap between generating rules-based content and theme con- tent for videogames.

Extended Abstract


author = {Michael Cook},
title = {A Rogue Dream: Web-Driven Theme Generation for Games},
editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook},
booktitle = {Proceedings of the Fourth International Conference on Computational Creativity},
series = {ICCC2013},
year = {2013},
month = {Jun},
location = {Sydney, New South Wales, Australia},
pages = {223},
url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf, http://de.evo-art.org/index.php?title=A_Rogue_Dream:_Web-Driven_Theme_Generation_for_Games },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},

Used References

[1] Tony Veale. From conceptual ’mash-ups’ to ’bad-ass’ blends: A robust computational model of conceptual blending. In Proceedings of the 3rd International Conference on Computational Creativity, 2012.


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