A Rogue Dream: Web-Driven Theme Generation for Games: Unterschied zwischen den Versionen
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== Reference == | == Reference == | ||
− | Michael Cook: [[A Rogue Dream: Web-Driven Theme Generation for Games]]. In: [[Computational Creativity 2013 ICCC 2013]]. | + | Michael Cook: [[A Rogue Dream: Web-Driven Theme Generation for Games]]. In: [[Computational Creativity 2013 ICCC 2013]], 223. |
== DOI == | == DOI == | ||
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== Bibtex == | == Bibtex == | ||
+ | @inproceedings{ | ||
+ | author = {Michael Cook}, | ||
+ | title = {A Rogue Dream: Web-Driven Theme Generation for Games}, | ||
+ | editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook}, | ||
+ | booktitle = {Proceedings of the Fourth International Conference on Computational Creativity}, | ||
+ | series = {ICCC2013}, | ||
+ | year = {2013}, | ||
+ | month = {Jun}, | ||
+ | location = {Sydney, New South Wales, Australia}, | ||
+ | pages = {223}, | ||
+ | url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf, http://de.evo-art.org/index.php?title=A_Rogue_Dream:_Web-Driven_Theme_Generation_for_Games }, | ||
+ | publisher = {International Association for Computational Creativity}, | ||
+ | keywords = {computational, creativity}, | ||
+ | } | ||
== Used References == | == Used References == |
Aktuelle Version vom 13. November 2015, 13:20 Uhr
Inhaltsverzeichnis
Reference
Michael Cook: A Rogue Dream: Web-Driven Theme Generation for Games. In: Computational Creativity 2013 ICCC 2013, 223.
DOI
Abstract
A Rogue Dream is an experimental videogame developed in seven days for a roguelike development challenge. It uses techniques from computational creativity papers to attempt to theme a game dynamically using a source noun from the player, including generating images and theme information. The game is part of exploratory research into bridging the gap between generating rules-based content and theme con- tent for videogames.
Extended Abstract
Bibtex
@inproceedings{ author = {Michael Cook}, title = {A Rogue Dream: Web-Driven Theme Generation for Games}, editor = {Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook}, booktitle = {Proceedings of the Fourth International Conference on Computational Creativity}, series = {ICCC2013}, year = {2013}, month = {Jun}, location = {Sydney, New South Wales, Australia}, pages = {223}, url = {http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf, http://de.evo-art.org/index.php?title=A_Rogue_Dream:_Web-Driven_Theme_Generation_for_Games }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
[1] Tony Veale. From conceptual ’mash-ups’ to ’bad-ass’ blends: A robust computational model of conceptual blending. In Proceedings of the 3rd International Conference on Computational Creativity, 2012.
Links
Full Text
http://www.computationalcreativity.net/iccc2013/download/iccc2013-cook.pdf