Aesthetic evolutionary design with data flow networks

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche


Lewis, M.: Aesthetic evolutionary design with data flow networks. In: Soddu, C. (ed.) Proc. of Generative Arts (2000).



For a little over a decade, software has been created which allows for the design of visual content by aesthetic evolutionary design (AED). The great majority of these AED systems involve custom software intended for breeding entities within one fairly narrow problem domain, e.g., certain classes of buildings, cars, images, etc. Only a very few generic AED systems have been attempted, and extending them to a new design problem domain can require a significant amount of custom software development. High-end computer graphics software packages have in recent years become sufficiently robust to allow for flexible specification and construction of high-level procedural models. These packages also provide extensibility, allowing for the creation of new software tools. One component of these systems that enables rapid development of new generative models and tools is the visual data flow network. One of the first CG packages to employ this paradigm was Houdini. A system constructed within Houdini that allows for very fast generic specification of evolvable parametric prototypes is described. The real-time nature of the software, when combined with the interlocking data networks, allows not only for vertical ancestor/child populations within the design space to be explored, but also allows for fast horizontal exploration of the potential population surface. Several example problem domains will be presented and discussed.

Extended Abstract


Used References

[1] Antonini, Riccardo. “Implementing an Avatar Gesture Development Tool as a Creative Evolutionary Collaborative System” in Proceedings of the AISB'99 Symposium on Creative Evolutionary Systems (CES) Eds. P. J. Bentley and D. Corne, Morgan Kaufmann, 1999.

[2] Baker, Ellie. “Evolving Line Drawings” in Proceedings of the Fifth International Conference on Genetic Algorithms. Morgan Kaufmann, 1993.

[3] Bentley, Peter. Evolutionary Design by Computers. Morgan Kaufmann, 1999.

[4] Blostein, Beth. Procedural Generation of Alternative Formal and Spatial Configurations for Use in Architecture and Design, Technical Report OSU-ACCAD-5/95/TR1, Advanced Computing Center for the Arts and Design, The Ohio State University, 1995.

[5] Caldwell Craig and Victor S. Johnston. “Tracking a Criminal Suspect through Face-Space with a Genetic Algorithm” in Proceedings of the Fourth International Conference on Genetic Algorithms, 1991.

[6] Coates, Paul. Using Genetic Programming and L-Systems to Explore 3D Design Worlds", in CAADFutures '97, editor R. Junge, Kluwer Academic, 1997.[7] Dawkins, Richard. The Blind Watchmaker, Penguin Books, 1986.

[8] Emergent Design. “Chair Farm”, 2000, 404

[9] Gatarski, Richard and Michael S. Pontecorvo. "Breed Better Designs: the generative approach", in Designjournalen, 6(1), 1999.

[10] Graf, Janine and Wolfgang Banzhaf. “Interactive evolution of images”, in Proceedings of the Fourth Annual Conference on Evolutionary Programming, editor D. B. Fogel, 1995.

[11] Graham, I. J., R. L. Wood and K. Case. “Evolutionary Form Design: The Application of Genetic Algorithmic Techniques to Computer Aided Product Design”, in Proceedings of the 15th National Conference on Manufacturing Research (NCMR), Advances in Manufacturing Technology Vol. 13, September, 1999.

[12] Hemert, Jano van. Mondriaan Art by Evolution, 2000, 404

[13] Lewis,Matthew. "Metavolve Home Page". 2000, 404

[14] Lewis,Matthew. "Visual Aesthetic Evolutionary Design Links". 2000, 404

[15] Lewis, Matthew. “An Implicit Surface Prototype for Evolving Human Figure Geometry”, Technical Report OSU-ACCAD-11/00-TR2, ACCAD, Ohio State University, 2000.

[16] Lim, Ik Soo and Daniel Thalmann, "Pro-actively Interactive Evolution for Computer Animation" in Proceedings of Eurographics Workshop on Animation and Simulation '99 (CAS '99), Milan, Italy, Springer, 1999.

[17] Poli, Riccardo and Stefano Cagnoni. "Evolution of Psuedo-colouring Algorithms for Image Enhancement with Interactive Genetic Programming" in Proceedings of the Second International Conference on Genetic Programming, GP'97, Morgan Kaufmann, 1997.

[18] Pontecorvo, Michael. “Designing the Undesigned: Emergence as a Tool for Design” in Proceedings of Generative Art 98, Celestino Soddu ed., Librerie Dedalo, 1998.

[19] Rosenman, M. A. “An Exploration into Evolutionary Models for Non-routine Design” in Evolutionary Algorithms in Engineering Applications, Eds. Dasgupta, D. and Michalewicz, Z., Springer-Verlag, 1997.

[20] Rowbottom, Andrew. “Evolutionary Art and Form” in Evolutionary Design by Computers, editor Peter J. Bentley, Morgan Kaufmann, 1999.

[21] Rowley, Timothy. "A Toolkit for Visual Genetic Programming". Technical Report GCG-74, The Geometry Center, University of Minnesota, 1994.[22] Side Effects Software. Houdini. 2000,

[23] Sims, Karl. "Artificial evolution for computer graphics", ACM Computer Graphics 25(4), 1991.

[24] Soddu, Celestino. “Argenia, a Natural Generative Design” in Proceedings of Generative Art 98, Celestino Soddu ed., Librerie Dedalo, 1998.

[25] Tabuada, P., P. Alves, J. Gomes, and A. Rosa. "3D Artificial Art by Genetic Algorithms" in Proceedings of the Workshop on Evolutionary Design at Artificial Intelligence in Design - AID' 98, 1998.

[26] Todd, Stephen and William Latham. Evolutionary Art and Computers. Academic Press, 1992.

[27] Todd, Stephen and William Latham. "The Mutation and Growth of Art by Computers" in Evolutionary Design by Computers, Peter Bentley ed., pp. 221-250, Chapter 9, Morgan Kaufmann, 1999.

[28] Todd, Stephen. Personal communication. August, 2000.

[29] Ventrella, Jeffrey. Tweaks. 2000,

[30] Ventrella, Jeffrey. “Disney Meets Darwin: The Evolution of Funny Animated Figures” in Proceedings of Computer Animation '95, Geneva, Switzerland, 1995


Full Text

intern file

Sonstige Links