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(Used References)
 
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== Used References ==
 
== Used References ==
1 Pierre Bénard , Adrien Bousseau , Joëlle Thollot, Dynamic solid textures for real-time coherent stylization, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts  [doi>10.1145/1507149.1507169]
+
1 Pierre Bénard , Adrien Bousseau , Joëlle Thollot, Dynamic solid textures for real-time coherent stylization, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts  http://doi.acm.org/10.1145/1507149.1507169  
 
 
2 Pierre Bénard , Forrester Cole , Michael Kass , Igor Mordatch , James Hegarty , Martin Sebastian Senn , Kurt Fleischer , Davide Pesare , Katherine Breeden, Stylizing animation by example, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013  [doi>10.1145/2461912.2461929]
+
2 Pierre Bénard , Forrester Cole , Michael Kass , Igor Mordatch , James Hegarty , Martin Sebastian Senn , Kurt Fleischer , Davide Pesare , Katherine Breeden, Stylizing animation by example, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013  http://doi.acm.org/10.1145/2461912.2461929
 
  
 
  
 
3 Faber Birren, Principles of Color: A Review of Past Tradition and Modern Theories, Schiffer Publishing, 1987. [isbn>0887401031]
 
3 Faber Birren, Principles of Color: A Review of Past Tradition and Modern Theories, Schiffer Publishing, 1987. [isbn>0887401031]
 
 
4 Adrien Bousseau , Matt Kaplan , Joëlle Thollot , François X. Sillion, Interactive watercolor rendering with temporal coherence and abstraction, Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, June 05-07, 2006, Annecy, France  [doi>10.1145/1124728.1124751]
+
4 Adrien Bousseau , Matt Kaplan , Joëlle Thollot , François X. Sillion, Interactive watercolor rendering with temporal coherence and abstraction, Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, June 05-07, 2006, Annecy, France  http://doi.acm.org/10.1145/1124728.1124751
 
 
5 Adrien Bousseau , Fabrice Neyret , Joëlle Thollot , David Salesin, Video watercolorization using bidirectional texture advection, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007  [doi>10.1145/1276377.1276507]
+
5 Adrien Bousseau , Fabrice Neyret , Joëlle Thollot , David Salesin, Video watercolorization using bidirectional texture advection, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007  http://doi.acm.org/10.1145/1276377.1276507
 
  
 
  
6 J. Burgess , G. Wyvill , S. A. King, A system for real-time watercolour rendering, Proceedings of the Computer Graphics International 2005, p.234-240, June 02-04, 2005
+
6 J. Burgess , G. Wyvill , S. A. King, A system for real-time watercolour rendering, Proceedings of the Computer Graphics International 2005, p.234-240, June 02-04, 2005http://dl.acm.org/citation.cfm?id=1252508&CFID=558819604&CFTOKEN=68186175
 
  
 
  
7 Cassidy J. Curtis , Sean E. Anderson , Joshua E. Seims , Kurt W. Fleischer , David H. Salesin, Computer-generated watercolor, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.421-430, August 1997  [doi>10.1145/258734.258896]
+
7 Cassidy J. Curtis , Sean E. Anderson , Joshua E. Seims , Kurt W. Fleischer , David H. Salesin, Computer-generated watercolor, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.421-430, August 1997  http://doi.acm.org/10.1145/258734.258896
 
 
8 Nelson S.-H. Chu , Chiew-Lan Tai, MoXi: real-time ink dispersion in absorbent paper, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005  [doi>10.1145/1073204.1073221]
+
8 Nelson S.-H. Chu , Chiew-Lan Tai, MoXi: real-time ink dispersion in absorbent paper, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005  http://doi.acm.org/10.1145/1073204.1073221
 
  
 
  
 
9 Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand, Dynamic canvas for immersive non-photorealistic walkthroughs, Proceedings Graphics Interface, A K Peters, LTD., p.121-130, 2003, Halifax, Canada [URL>https://hal.inria.fr/inria-00510176]
 
9 Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand, Dynamic canvas for immersive non-photorealistic walkthroughs, Proceedings Graphics Interface, A K Peters, LTD., p.121-130, 2003, Halifax, Canada [URL>https://hal.inria.fr/inria-00510176]
 
  
 
  
10 Stephen DiVerdi , Aravind Krishnaswamy , Radomir Mech , Daichi Ito, Painting with Polygons: A Procedural Watercolor Engine, IEEE Transactions on Visualization and Computer Graphics, v.19 n.5, p.723-735, May 2013  [doi>10.1109/TVCG.2012.295]
+
10 Stephen DiVerdi , Aravind Krishnaswamy , Radomir Mech , Daichi Ito, Painting with Polygons: A Procedural Watercolor Engine, IEEE Transactions on Visualization and Computer Graphics, v.19 n.5, p.723-735, May 2013  http://dx.doi.org/10.1109/TVCG.2012.295
 
  
 
  
11 J. Fišer , M. Lukáč , O. Jamriška , M. Čadík , Y. Gingold , P. Asente , D. Sýkora, Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control, Computer Graphics Forum, v.33 n.4, p.1-10, July 2014  [doi>10.1111/cgf.12407]
+
11 J. Fišer , M. Lukáč , O. Jamriška , M. Čadík , Y. Gingold , P. Asente , D. Sýkora, Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control, Computer Graphics Forum, v.33 n.4, p.1-10, July 2014  http://dx.doi.org/10.1111/cgf.12407
 
  
 
  
12 Alex Harvill, Effective toon-style rendering control using scalar fields, ACM SIGGRAPH 2007 sketches, August 05-09, 2007, San Diego, California [doi>10.1145/1278780.1278844]
+
12 Alex Harvill, Effective toon-style rendering control using scalar fields, ACM SIGGRAPH 2007 sketches, August 05-09, 2007, San Diego, California http://dx.doi.org/10.1145/1278780.1278844
 
  
 
  
13 Henry Johan, Ryota Hashimoto, Tomoyuki Nishita, Creating watercolor style images taking into account painting techniques, The Journal of the Society for Art and Science Vol. 3 No. 4, p.207-215, 2004, [doi>10.3756/artsci.3.207]
+
13 Henry Johan, Ryota Hashimoto, Tomoyuki Nishita, Creating watercolor style images taking into account painting techniques, The Journal of the Society for Art and Science Vol. 3 No. 4, p.207-215, 2004, http://dx.doi.org/10.3756/artsci.3.207
 
  
 
  
14 Matthew Kaplan , Elaine Cohen, A generative model for dynamic canvas motion, Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, May 18-20, 2005, Girona, Spain  [doi>10.2312/COMPAESTH/COMPAESTH05/049-056]
+
14 Matthew Kaplan , Elaine Cohen, A generative model for dynamic canvas motion, Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, May 18-20, 2005, Girona, Spain  http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/049-056
 
 
15 Jingwan Lu , Connelly Barnes , Stephen DiVerdi , Adam Finkelstein, RealBrush: painting with examples of physical media, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013  [doi>10.1145/2461912.2461998]
+
15 Jingwan Lu , Connelly Barnes , Stephen DiVerdi , Adam Finkelstein, RealBrush: painting with examples of physical media, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013  http://doi.acm.org/10.1145/2461912.2461998
 
  
 
  
16 Su Ian Eugene Lei , Chun-Fa Chang, Real-Time rendering of watercolor effects for virtual environments, Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing, November 30-December 03, 2004, Tokyo, Japan  [doi>10.1007/978-3-540-30543-9_60]
+
16 Su Ian Eugene Lei , Chun-Fa Chang, Real-Time rendering of watercolor effects for virtual environments, Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing, November 30-December 03, 2004, Tokyo, Japan  http://dx.doi.org/10.1007/978-3-540-30543-9_60
 
  
 
  
17 Thomas Luft, Oliver Deussen, Real-time watercolor for animation, Journal of Computer Science and Technology Vol. 21 Issue 2, p.159-165, 2006 [doi>10.1007/s11390-006-0159-9]
+
17 Thomas Luft, Oliver Deussen, Real-time watercolor for animation, Journal of Computer Science and Technology Vol. 21 Issue 2, p.159-165, 2006 http://dx.doi.org/10.1007/s11390-006-0159-9  
 
  
 
  
18 Eric B. Lum , Kwan-Liu Ma, Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination, Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, p.322, October 16-18, 2001
+
18 Eric B. Lum , Kwan-Liu Ma, Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination, Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, p.322, October 16-18, 2001 http://dl.acm.org/citation.cfm?id=883433&CFID=558819604&CFTOKEN=68186175
 
  
 
  
 
19 Ong Kim Seng, Mastering Light & Shade in Watercolor, International Artist, 2003. [isbn>1929834233]
 
19 Ong Kim Seng, Mastering Light & Shade in Watercolor, International Artist, 2003. [isbn>1929834233]
Zeile 78: Zeile 78:
 
23 Felix Scheinberger, Urban Watercolor Sketching: A Guide to Drawing, Painting, and Storytelling in Color, Watson-Guptill Publications, 2014 [isbn>0770435211]
 
23 Felix Scheinberger, Urban Watercolor Sketching: A Guide to Drawing, Painting, and Storytelling in Color, Watson-Guptill Publications, 2014 [isbn>0770435211]
 
  
 
  
24 David Small, Simulating watercolor by modeling diffusion, pigment, and paper fibers, SPIE Proceedings 1460, Image Handling and Reproduction Systems Integration, p.140-146, August 1991 [doi>10.1117/12.44417]
+
24 David Small, Simulating watercolor by modeling diffusion, pigment, and paper fibers, SPIE Proceedings 1460, Image Handling and Reproduction Systems Integration, p.140-146, August 1991 http://dx.doi.org/10.1117/12.44417
 
  
 
  
25 Tom Van Laerhoven , Frank Van Reeth, Real-time simulation of watery paint: Natural Phenomena and Special Effects, Computer Animation and Virtual Worlds, v.16 n.3-4, p.429-439, July 2005  [doi>10.1002/cav.v16:3/4]
+
25 Tom Van Laerhoven , Frank Van Reeth, Real-time simulation of watery paint: Natural Phenomena and Special Effects, Computer Animation and Virtual Worlds, v.16 n.3-4, p.429-439, July 2005  http://dx.doi.org/10.1002/cav.v16:3/4
 
  
 
  
26 Wang Miaoyi, Bin Wang B, Yun Fei, Kanglai Qian, Wenping Wang, Jiating Chen, Jun-Hai Yong, Towards photo watercolorization with artistic verisimilitude, IEEE Transactions on Visualization and Computer Graphics Vol. 20, Issue 10, p.1451-1460, October 2014 [doi>10.1109/TVCG.2014.2303984]
+
26 Wang Miaoyi, Bin Wang B, Yun Fei, Kanglai Qian, Wenping Wang, Jiating Chen, Jun-Hai Yong, Towards photo watercolorization with artistic verisimilitude, IEEE Transactions on Visualization and Computer Graphics Vol. 20, Issue 10, p.1451-1460, October 2014 http://dx.doi.org/10.1109/TVCG.2014.2303984
 
  
 
  
27 Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim, Junyong Noh, Realistic paint simulation based on fluidity, diffusion, and absorption, Computer Animation and Virtual Worlds Vol. 24, Issue 3-4, p.297-306, May 2013 [doi>10.1002/cav.1500]
+
27 Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim, Junyong Noh, Realistic paint simulation based on fluidity, diffusion, and absorption, Computer Animation and Virtual Worlds Vol. 24, Issue 3-4, p.297-306, May 2013 http://dx.doi.org/10.1002/cav.1500
 
 
  
 
== Links ==
 
== Links ==

Aktuelle Version vom 25. Dezember 2016, 14:23 Uhr


Reference

Santiago Montesdeoca, Hock-Soon Seah, and Hans-Martin Rall: Art-directed Watercolor Rendered Animation. In: Computational Aesthetics 2016 CAE'16, 51-58.

DOI

http://dx.doi.org/10.2312/exp.20161063

Abstract

This paper presents a system to render 3D animated geometry as watercolor painted animation with art-directed control. Our approach focuses on letting the end user paint the influence of the modeled watercolor effects in the 3D scene to simulate the characteristic appearance of traditional watercolor. For this purpose, it performs an object-space simulation and makes use of the user-painted influences to control and enhance image-space watercolor effects. In contrast to previous approaches, we introduce specialized watercolor shaders that are adjusted and deformed according to the desired painted effects. We further present novel algorithms that simulate hand tremors, pigment turbulence, color bleeding, edge darkening, paper distortion and granulation. All of these represent essential characteristic effects of traditional watercolor. The system performs in real-time, scales well with scene complexity and is fully implemented in Autodesk Maya.

Extended Abstract

Bibtex

@inproceedings{Montesdeoca:2016:AWR:2981324.2981332,
author = {Montesdeoca, S. E. and Seah, H. S. and Rall, H.-M.},
title = {Art-directed Watercolor Rendered Animation},
booktitle = {Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering},
series = {Expresive '16},
year = {2016},
location = {Lisbon, Portugal},
pages = {51--58},
numpages = {8},
url = {http://dx.doi.org/10.2312/exp.20161063 http://dl.acm.org/citation.cfm?id=2981324.2981332 http://de.evo-art.org/index.php?title=Art-directed_Watercolor_Rendered_Animation},
ISSN = {1816-0859},
ISBN = {978-3-03868-000-0},
acmid = {2981332},
publisher = {Eurographics Association},
address = {Aire-la-Ville, Switzerland, Switzerland},
} 


Used References

1 Pierre Bénard , Adrien Bousseau , Joëlle Thollot, Dynamic solid textures for real-time coherent stylization, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts http://doi.acm.org/10.1145/1507149.1507169

2 Pierre Bénard , Forrester Cole , Michael Kass , Igor Mordatch , James Hegarty , Martin Sebastian Senn , Kurt Fleischer , Davide Pesare , Katherine Breeden, Stylizing animation by example, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013 http://doi.acm.org/10.1145/2461912.2461929

3 Faber Birren, Principles of Color: A Review of Past Tradition and Modern Theories, Schiffer Publishing, 1987. [isbn>0887401031]

4 Adrien Bousseau , Matt Kaplan , Joëlle Thollot , François X. Sillion, Interactive watercolor rendering with temporal coherence and abstraction, Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, June 05-07, 2006, Annecy, France http://doi.acm.org/10.1145/1124728.1124751

5 Adrien Bousseau , Fabrice Neyret , Joëlle Thollot , David Salesin, Video watercolorization using bidirectional texture advection, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007 http://doi.acm.org/10.1145/1276377.1276507

6 J. Burgess , G. Wyvill , S. A. King, A system for real-time watercolour rendering, Proceedings of the Computer Graphics International 2005, p.234-240, June 02-04, 2005http://dl.acm.org/citation.cfm?id=1252508&CFID=558819604&CFTOKEN=68186175

7 Cassidy J. Curtis , Sean E. Anderson , Joshua E. Seims , Kurt W. Fleischer , David H. Salesin, Computer-generated watercolor, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.421-430, August 1997 http://doi.acm.org/10.1145/258734.258896

8 Nelson S.-H. Chu , Chiew-Lan Tai, MoXi: real-time ink dispersion in absorbent paper, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005 http://doi.acm.org/10.1145/1073204.1073221

9 Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand, Dynamic canvas for immersive non-photorealistic walkthroughs, Proceedings Graphics Interface, A K Peters, LTD., p.121-130, 2003, Halifax, Canada [URL>https://hal.inria.fr/inria-00510176]

10 Stephen DiVerdi , Aravind Krishnaswamy , Radomir Mech , Daichi Ito, Painting with Polygons: A Procedural Watercolor Engine, IEEE Transactions on Visualization and Computer Graphics, v.19 n.5, p.723-735, May 2013 http://dx.doi.org/10.1109/TVCG.2012.295

11 J. Fišer , M. Lukáč , O. Jamriška , M. Čadík , Y. Gingold , P. Asente , D. Sýkora, Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control, Computer Graphics Forum, v.33 n.4, p.1-10, July 2014 http://dx.doi.org/10.1111/cgf.12407

12 Alex Harvill, Effective toon-style rendering control using scalar fields, ACM SIGGRAPH 2007 sketches, August 05-09, 2007, San Diego, California http://dx.doi.org/10.1145/1278780.1278844

13 Henry Johan, Ryota Hashimoto, Tomoyuki Nishita, Creating watercolor style images taking into account painting techniques, The Journal of the Society for Art and Science Vol. 3 No. 4, p.207-215, 2004, http://dx.doi.org/10.3756/artsci.3.207

14 Matthew Kaplan , Elaine Cohen, A generative model for dynamic canvas motion, Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging, May 18-20, 2005, Girona, Spain http://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/049-056

15 Jingwan Lu , Connelly Barnes , Stephen DiVerdi , Adam Finkelstein, RealBrush: painting with examples of physical media, ACM Transactions on Graphics (TOG), v.32 n.4, July 2013 http://doi.acm.org/10.1145/2461912.2461998

16 Su Ian Eugene Lei , Chun-Fa Chang, Real-Time rendering of watercolor effects for virtual environments, Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing, November 30-December 03, 2004, Tokyo, Japan http://dx.doi.org/10.1007/978-3-540-30543-9_60

17 Thomas Luft, Oliver Deussen, Real-time watercolor for animation, Journal of Computer Science and Technology Vol. 21 Issue 2, p.159-165, 2006 http://dx.doi.org/10.1007/s11390-006-0159-9

18 Eric B. Lum , Kwan-Liu Ma, Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination, Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, p.322, October 16-18, 2001 http://dl.acm.org/citation.cfm?id=883433&CFID=558819604&CFTOKEN=68186175

19 Ong Kim Seng, Mastering Light & Shade in Watercolor, International Artist, 2003. [isbn>1929834233]

20 Julie Gilbert Pollard, Watercolor Unleashed: New Directions for Traditional Painting Techniques, North Light Books, 2013. [isbn>144032090X]

21 Sujean Rim, Leslie Dutcher, Watercolor: Paintings by Contemporary Artists, Chronicle Books, 2013 [isbn>1452112649]

22 Paul Read, Mark-Paul Meyer, Restoration of Motion Picture Film, Butterworth-Heinemann Series in Conservation and Museology, Elsevier Science, 2000 [isbn>008051619X]

23 Felix Scheinberger, Urban Watercolor Sketching: A Guide to Drawing, Painting, and Storytelling in Color, Watson-Guptill Publications, 2014 [isbn>0770435211]

24 David Small, Simulating watercolor by modeling diffusion, pigment, and paper fibers, SPIE Proceedings 1460, Image Handling and Reproduction Systems Integration, p.140-146, August 1991 http://dx.doi.org/10.1117/12.44417

25 Tom Van Laerhoven , Frank Van Reeth, Real-time simulation of watery paint: Natural Phenomena and Special Effects, Computer Animation and Virtual Worlds, v.16 n.3-4, p.429-439, July 2005 http://dx.doi.org/10.1002/cav.v16:3/4

26 Wang Miaoyi, Bin Wang B, Yun Fei, Kanglai Qian, Wenping Wang, Jiating Chen, Jun-Hai Yong, Towards photo watercolorization with artistic verisimilitude, IEEE Transactions on Visualization and Computer Graphics Vol. 20, Issue 10, p.1451-1460, October 2014 http://dx.doi.org/10.1109/TVCG.2014.2303984

27 Mi You, Taekwon Jang, Seunghoon Cha, Jihwan Kim, Junyong Noh, Realistic paint simulation based on fluidity, diffusion, and absorption, Computer Animation and Virtual Worlds Vol. 24, Issue 3-4, p.297-306, May 2013 http://dx.doi.org/10.1002/cav.1500

Links

Full Text

intern file

Sonstige Links

http://dl.acm.org/citation.cfm?id=2981332&CFID=558819604&CFTOKEN=68186175