Artificial Drawing + Unity

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Reference

Alejandro Lopez Rincon: Artificial Drawing + Unity. In: Generative Art 2014.

DOI

Abstract

Art therapy has been proven to improve the quality of life in cases at nursing homes and suffering from dementia. It allows to improve the capacity of the senses and improves the independence of the patients [1]. Better still, in the absence of a cure in the foreseeable future for dementia patients, art therapy has been proven to be a tool to evaluate and improve communication with the patients [2]. For example, in [3,4] the authors made an application to use mandala drawings as a tool to measure the severity of psychological disorder. Art therapy has been proven useful for patients suffering from Alzheimer disease. Improving the mood of both patients and caregivers [5]. There are several associations working along the subject, in France ARTZ[6].

Using the available web resources, such as WebGL and cloud resources we want to create a web-based service capable of giving interactivity and functioning for art therapy. To achieve this goal we want to make an interactive interface where the subject can "play" with a series of video sequences as an interactive movie. The particles are moved by the subject at will. Similar interfaces exist for children with motor and mental disadvantages as the ones sold by AZ toyz[7].

This application was created from the idea of trying to imitate how human beings draw [8]. The basic idea is we take a video sequence, separate the frames (into images) and then, convert each frame into particles that can be manipulated. The particles are actually lines with an initial point, and ending point arranged to give the impression of reproducing the original image. Similar work can be seen in the project ArtiE-Fract[9,10].

Extended Abstract

Bibtex

Used References

1 Hannemann, Beat Ted. "Creativity with Dementia Patients." Gerontology 52.1 (2006): 59-65. Web.

2 Beard, R. L. (2011). Art therapies and dementia care: A systematic review. Dementia, 1471301211421090.

3 Kim, S. I., Betts, D. J., Kim, H. M., & Kang, H. S. (2009). Statistical models to estimate level of psychological disorder based on a computer rating system: An application to dementia using structured mandala drawings. The Arts in Psychotherapy, 36(4), 214-221.

4 Kim, S. I., Kang, H. S., & Kim, Y. H. (2009). A computer system for art therapy assessment of elements in structured mandala. The Arts in Psychotherapy, 36(1), 19-28.

5 Chancellor, B., Duncan, A., & Chatterjee, A. (2014). Art Therapy for Alzheimer's Disease and Other Dementias. Journal of Alzheimer's Disease, 39(1), 1-11.

6 "Bonne Rentrée à Toutes Et à Tous!" ARTZ. N.p., n.d. Web. 10 Oct. 2014. URL: http://www.associationartz.org/

7 "Hop'Toys - Solutions Pour Enfants Exceptionnels." Hop'Toys - Solutions Pour Enfants Exceptionnels. N.p., n.d. Web. 14 Oct. 2014. URL: http://www.hoptoys.fr/

8

9 Evelyne Lutton, Emmanuel Cayla, and Jonathan Chapuis. Artie-fract: The artist's viewpoint. In EvoMUSART2003, 1st European Workshop on Evolutionary Music and Art, Essex, April, 14-16 2003. LNCS, Springer Verlag.

10 Evelyne Lutton. Evolution of fractal shapes for artists and designers. IJAIT, International Journal of Artificial Intelligence Tools, 15(4):651-672, 2006. Special Issue on AI in Music and Art.

11 Gooch, B., & Gooch, A. (2001). Non-photorealistic rendering (Vol. 2). Wellesley: AK Peters.

12 AlMeraj, Z., Wyvill, B., Isenberg, T., Gooch, A. A., & Guy, R. (2009). Automatically mimicking unique hand-drawn pencil lines. Computers & Graphics, 33(4), 496-508.

13 Hsu, S. C., & Lee, I. H. (1994, July). Drawing and animation using skeletal strokes. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques (pp. 109-118). ACM.

14 "Van Gogh’s Starry Night Interactive by Petros Vrellis [openFrameworks, IPad]." CreativeApplicationsNet. N.p., n.d. Web. 30 Nov. 2014.

15 Evelyne Lutton, Hugo Gilbert, Waldo Cancino, Benjamin Bach, Pierre Parrend, and Pierre Collet. Gridvis: Visualisation of island-based parallel genetic algorithms. In Evopar2014, EvoApplications track of EvoStar, The leading European event on Bio-Inspired Computation, LNCS. Springer, April 2014. Best paper award of Evopar2014, 23-25 April, Granada, Spain.

16 E. Lutton, P. Collet, and J. Louchet. Easea comparisons on test functions: Galib versus eo. In EA01 Conference on Artificial Evolution, Le Creusot, France, October 2001.

17 Enzo Bolis, Christian Zerbi, Pierre Collet, Jean Louchet, and Evelyne Lutton. A gp artificial ant for image processing : preliminary experiments with easea. In LNCS 2038 Springer Verlag, Lecture Notes on Computer Science, editor, EVOIASP2001, pages 246-255, 2001. Lake Como, Italy.

18 Pierre Collet, Evelyne Lutton, Marc Schoenauer, and Jean Louchet. Take it EASEA. In M. Schoenauer, K. Deb, G. Rudolf, X. Yao, E. Lutton, Merelo. J.J., and H.-P. Schwefel, editors, Parallel Problem Solving from Nature - PPSN VI 6th International Conference, Paris, France, September 16-20 2000. Springer Verlag. LNCS 1917. � 19 "Draw, Plot 2d Line In C# (csharp) - Bresenham's Line Algorithm." Dzone.com. N.p., n.d. Web. 30 Nov. 2014.

20 Lutton, E., & Martinez, P. (1994, October). A genetic algorithm for the detection of 2D geometric primitives in images. In Pattern Recognition, 1994. Vol. 1-Conference A: Computer Vision & Image Processing., Proceedings of the 12th IAPR International Conference on (Vol. 1, pp. 526-528). IEEE.


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