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== Reference ==
 
== Reference ==
McMullin, Barry: [[Artificial Life Meets Computational Creativity?]]  
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McMullin, Barry: [[Artificial Life Meets Computational Creativity?]] In: [[Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach]].
  
 
== DOI ==
 
== DOI ==
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   publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
 
   publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
 
   address = {Dagstuhl, Germany},
 
   address = {Dagstuhl, Germany},
   URL = {http://drops.dagstuhl.de/opus/volltexte/2009/2200},
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   URL = {http://drops.dagstuhl.de/opus/volltexte/2009/2200, http://de.evo-art.org/index.php?title=Artificial_Life_Meets_Computational_Creativity%3F },
 
   annote = {Keywords: Artificial life, complexity, computational creativity,}
 
   annote = {Keywords: Artificial life, complexity, computational creativity,}
 
  }
 
  }

Aktuelle Version vom 14. November 2015, 22:44 Uhr

Reference

McMullin, Barry: Artificial Life Meets Computational Creativity? In: Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach.

DOI

Abstract

I (briefly) review the history of work in Artificial Life on the problem of the open-ended evolutionary growth of complexity in computational worlds. This is then put into the context of evolutionary epistemology and human creativity.

Extended Abstract

Bibtex

@InProceedings{mcmullin:DSP:2009:2200,
 author =	{Barry McMullin},
 title =	{Artificial Life Meets Computational Creativity?},
 booktitle =	{Computational Creativity: An Interdisciplinary Approach},
 year = 	{2009},
 editor =	{Margaret Boden and Mark D'Inverno and Jon McCormack},
 number =	{09291},
 series =	{Dagstuhl Seminar Proceedings},
 ISSN = 	{1862-4405},
 publisher =	{Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany},
 address =	{Dagstuhl, Germany},
 URL =		{http://drops.dagstuhl.de/opus/volltexte/2009/2200, http://de.evo-art.org/index.php?title=Artificial_Life_Meets_Computational_Creativity%3F },
 annote =	{Keywords: Artificial life, complexity, computational creativity,}
}

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