Artificial Nature: Immersive World Making
Inhaltsverzeichnis
Reference
Wakefield, Graham; Ji, Haru (Hyunkyung): Artificial Nature: Immersive World Making. In: EvoMUSART 2009, S. 597-602.
DOI
http://link.springer.com/10.1007/978-3-642-01129-0_68
Abstract
Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined.
Extended Abstract
Bibtex
@incollection{ year={2009}, isbn={978-3-642-01128-3}, booktitle={Applications of Evolutionary Computing}, volume={5484}, series={Lecture Notes in Computer Science}, editor={Giacobini, Mario and Brabazon, Anthony and Cagnoni, Stefano and Di Caro, GianniA. and Ekárt, Anikó and Esparcia-Alcázar, AnnaIsabel and Farooq, Muddassar and Fink, Andreas and Machado, Penousal}, doi={10.1007/978-3-642-01129-0_68}, title={Artificial Nature: Immersive World Making}, url={http://dx.doi.org/10.1007/978-3-642-01129-0_68 http://de.evo-art.org/index.php?title=Artificial_Nature:_Immersive_World_Making }, publisher={Springer Berlin Heidelberg}, keywords={Creative Ecosystems; Generative Art; Aesthetics; Bio- inspired; Art-as-it-could-be; Computational Sublime}, author={Wakefield, Graham and Ji, Haru(Hyunkyung)}, pages={597-602}, language={English} }
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