Arts, robots, and evolution as a tool for creativity

Aus de_evolutionary_art_org
Version vom 3. November 2015, 14:53 Uhr von Gubachelier (Diskussion | Beiträge)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche


Luigi Pagliarini, Henrik Hautop Lund: Arts, robots, and evolution as a tool for creativity. In: Bentley, Peter J.; Corne, David W.: Creative Evolutionary Systems. Academic Press, 2001. 367 - 385



In a human social context electronics has an inner and outer aspect—the software and the hardware, respectively. Moving from this background, the chapter investigates the relationship between art and technology. Technology or science produces deep changes in art. The chapter highlights the current relationship between art and electronics with respect to what is called “immaterial” and “material” art. The chapter emphasizes that while the exponential growth of electronics requires science-oriented artists, the explosion of technical knowledge also calls for teamwork. The chapter summarizes the current state of electronic art and outlines the characteristics of a new art form—“Alive Art”—characterized by perpetual change, interactivity, and vulnerability.

Extended Abstract


title = "Chapter 14 - Art, Robots, and Evolution as a Tool for Creativity ",
editor = "Corne, Peter J BentleyDavid W. ",
booktitle = "Creative Evolutionary Systems ",
publisher = "Morgan Kaufmann",
edition = "",
address = "San Francisco",
year = "2002",
pages = "367 - VII",
series = "The Morgan Kaufmann Series in Artificial Intelligence",
isbn = "978-1-55860-673-9",
doi = "",
url = ",_robots,_and_evolution_as_a_tool_for_creativity ",
author = "Luigi Pagliarini and Henrik Hautop Lund"

Used References

Benjamin, W. (1995) Das Kunstwerk im Zeitalter seiner techniscen Reproduzierbarkeit. In Schrifi en. Suhrkamp Verlag.

David E. Goldberg, Genetic Algorithms in Search, Optimization and Machine Learning, Addison-Wesley Longman Publishing Co., Inc., Boston, MA, 1989

John H. Holland, Adaptation in natural and artificial systems, MIT Press, Cambridge, MA, 1992

Langton, C. G. (1992). Artificial Life. In L. Nadel and D. Stein (eds.), Lectures in Complex Systems, SFI Studies in the Sciences of Complexity, Lea. Vol. IV.

Lombardo, S. (1983). Percezione di Figure Grottesche in Aicune Strutture Casuali. In Ri vi sta di Psicologia dell' Arte, Anno V, nn.8/9, giugno e dicembre.

Lund, H. H., J. A. Arendt, J. Fredslund, and L. Pagliarini (1999). Ola: What Goes Up, Must Fall Down. In Proceedings of Artificial Life and Robotics (AROB'99), ISAROB, Oita.

Lund, H. H., 0. Miglino, L. Pagliarini, A. Billard, and A. Ijspeert (1998). Evolutionary Robotics-A Children's Game. In Proceedings of iEEE 5th International Conference on Evolutionary Computation, IEEE Press.

Lund, H. H., and L. Pagliarini (1999). Robot Soccer with LEGO Mindstorms. In M. Asada and H. Kitano (eds.), RoboCup'98, LNAI 1604, Springer-Verlag.

Henrik Hautop Lund , Luigi Pagliarini, Robot Soccer with LEGO Mindstorms, RoboCup-98: Robot Soccer World Cup II, p.141-151, January 01, 1999

Lund, H. H., L. Pagliarini, and 0. Miglino (1995a). Artistic Design with Genetic Algorithms and Neural Networks. In J. T. Alander (ed.), Proceedings of JNWGA, Vaasa University.

Lund, H. H., L. Pagliarini, and 0. Miglino (1995b). The Artificial Painter. In Abstract Book of Proceedings of Third European Conference on Artificial Life, Granada.

Orazio Miglino , Henrik Hautop Lund , Maurizio Cardaci, Robotics as an educational tool, Journal of Interactive Learning Research, v.10 n.1, p.25-47, April 1999

Melanie Mitchell, An introduction to genetic algorithms, MIT Press, Cambridge, MA, 1996

Pagliarini, L., A. Dolan, F. Menczer, and H. H. Lund (1998). ALife Meets Web: Lessons Learned. In J. C. Heudin (ed.), Proceedings of Virtual Worlds, First International Conference, Springer-Verlag Press.

Pagliarini, L., H. H. Lund, 0. Miglino, and D. Parisi (1996). Artificial Life: A New Way to Build Educational and Therapeutic Games. In Proceedings of Artificial Life V. MIT Press/ Bradford Books.

Parisi, D., F. Cecconi, and S. Nolfi (1990). Econets: Neural Networks That Learn in an Environment. Network 1(2):149-168.

David E. Rumelhart , James L. McClelland , CORPORATE PDP Research Group, Parallel distributed processing: explorations in the microstructure of cognition, vol. 1: foundations, MIT Press, Cambridge, MA, 1986

Karl Sims, Artificial evolution for computer graphics, ACM SIGGRAPH Computer Graphics, v.25 n.4, p.319-328, July 1991 DOI: 10.1145/127719.122752


Full Text

[extern file]

intern file

Sonstige Links