Biological Content Generation: Evolving Game Terrains Through Living Organisms
Inhaltsverzeichnis
Referenz
Wim van Eck, Maarten H. Lamers: Biological Content Generation: Evolving Game Terrains Through Living Organisms. In: EvoMUSART 2015, 224-235.
DOI
http://link.springer.com/chapter/10.1007/978-3-319-16498-4_20
Abstract
This study explores the concept of evolving game terrains through intermediation of living biological organisms and presents a proof of concept realization thereof. We explore how fungal and bacterial cultures can be used to generate an evolving game terrain in real-time. By visually capturing growing cultures inside a Petri-dish, heightmaps are generated that form the basis of naturally evolving terrains. Possible consequences and benefits of this approach are discussed, as are its effects on the visual appearance of simulated terrains. A novel and convenient method for visually capturing growing microorganisms is presented, with a technical description for translating captured footage to virtual terrains. This work is experimental in nature and is an initial venture into the novel domain of organically growing virtual terrains.
Extended Abstract
Bibtex
@incollection{ year={2015}, isbn={978-3-319-16497-7}, booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design}, volume={9027}, series={Lecture Notes in Computer Science}, editor={Johnson, Colin and Carballal, Adrian and Correia, João}, doi={10.1007/978-3-319-16498-4_20}, title={Biological Content Generation: Evolving Game Terrains Through Living Organisms}, url={http://dx.doi.org/10.1007/978-3-319-16498-4_20 http://de.evo-art.org/index.php?title=Biological_Content_Generation:_Evolving_Game_Terrains_Through_Living_Organisms }, publisher={Springer International Publishing}, keywords={Bio-digital hybrid systems; Living organisms; Virtual terrain; Computer games; Procedural content generation; Fungi; Bacteria}, author={van Eck, Wim and Lamers, MaartenH.}, pages={224-235}, language={English} }
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