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* Pamela L. Jennings and David Antonio Martinez Castro: CONSTRUCTS Toolkit: 802.15.4 Wireless Construction Kit. In: [[Computational Creativity 2011 ICCC 2011]], p. 164.
 
* Pamela L. Jennings and David Antonio Martinez Castro: CONSTRUCTS Toolkit: 802.15.4 Wireless Construction Kit. In: [[Computational Creativity 2011 ICCC 2011]], p. 164.
  
* [[imon Colton]]: [[The Painting Fool in New Dimensions]]. In: [[Computational Creativity 2011 ICCC 2011]], p. 165.
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* [[Simon Colton]]: [[The Painting Fool in New Dimensions]]. In: [[Computational Creativity 2011 ICCC 2011]], p. 165.
 
 
  
 
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Version vom 26. Januar 2015, 19:54 Uhr

Reference

Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease and Geraint Wiggins (eds.): Second International Conference on Computational Creativity Computational Creativity 2011 ICCC 2011. México City, México · April 2011.

DOI

Abstract

Extended Abstract

Reviews

Bibtex

Table of contents

The Applied

  • Michael Cook and Simon Colton: Automated Collage Generation - With More Intent. In: Computational Creativity 2011 ICCC 2011, pp. 1-3.
  • Fahrurrozi Rahman and Ruli Manurung: Multiobjective Optimization for Meaningful Metrical Poetry. In: Computational Creativity 2011 ICCC 2011, pp. 4-9.
  • David Norton, Derrall Heath and Dan Ventura: Autonomously Creating Quality Images. In: Computational Creativity 2011 ICCC 2011, pp. 10-15.
  • Adam M. Smith and Michael Mateas: Knowledge-Level Creativity in Game Design. In: Computational Creativity 2011 ICCC 2011, pp. 16-21.
  • Tony Veale: We Can Re-Use It For You Wholesale: Serendipity and Objets Trouvés in Linguistic Creativity. In: Computational Creativity 2011 ICCC 2011, pp. 22-26.

The Social

   Negotiated Content: Generative Soundscape Composition by Autonomous Musical Agents in Coming Together: Freesound.
   Arne Eigenfeldt and Philippe Pasquier. pp. 27-32.
   Shared Mental Models in Improvisational Digital Characters.
   Brian Magerko, Peter Dohogne, and Daniel Fuller. pp. 33-35.
   Artificial Creative Systems and the Evolution of Language.
   Rob Saunders. pp. 36-41.

  Understanding Human Creativity for Computational Play.
   Alexander E. Zook, Mark O. Riedl, and Brian S. Magerko. pp. 42-47.

The Narrative

   Theme-Based Cause-Effect Planning for Multiple-Scene Story Generation.
   Karen Ang, Sherie Yu and Ethel Ong. pp. 48-53.
   Experimental Results from a Rational Reconstruction of MINSTREL.
   Brandon Tearse, Peter Mawhorter, Michael Mateas, and Noah Wardrip-Fruin. pp. 54-59.
   Automatic Generation of Emotionally-Targeted Soundtracks.
   Kristine Monteith, Virginia Francisco, Tony Martinez, Pablo Gervás, and Dan Ventura. pp. 60-62.
   A System for Evaluating Novelty in Computer Generated Narratives.
   Rafael Pérez y Pérez, Otoniel Ortiz, Wulfrano Luna, Santiago Negrete, Vicente Castellanos, Eduardo Peñalosa, and Rafael Ávila. pp. 63-68.

The Cybernetic

   Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence.
   Keith McGreggor, Maithilee Kunda, and Ashok Goel. pp. 69-71.
   Computational Creativity Theory: Inspirations behind the FACE and the IDEA models.
   Alison Pease and Simon Colton. pp. 72-77.
   Picasso, Pato and Perro: Reconciling Procedure with Creativity.
   Patrick Summerhays McNally and Kristian Hammond. pp. 78-83.
   A Vision of Creative Computation in Music Performance.
   Roger B. Dannenberg. pp. 84-89.

The Foundational

   Computational Creativity Theory: The FACE and IDEA Descriptive Models.
   Simon Colton, John Charnley, and Alison Pease. pp. 90-95.
   Towards MCTS for Creative Domains.
   Cameron Browne. pp. 96-101.
   Evaluating Evaluation: Assessing Progress in Computational Creativity Research.
  Anna Jordanous. pp. 102-107.
   No Free Lunch in the Search for Creativity.
   Dan Ventura. pp. 108-110.
   Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation.
   Pablo Gervás. pp. 111-116.

The Helpful

   Bimba: Sensor Embedded Balls for Creative Sound Generation.
   Pol Pla and Patricia Maes. pp. 117-119.
   How the Obscure Features Hypothesis Leads to Innovation Assistant Software.
   Tony McCaffrey and Lee Spector. pp. 120-122.
   Scuddle: Generating Movement Catalysts for Computer-Aided Choreography.
   Kristin Carlson, Thecla Schiphorst and Philippe Pasquier. pp. 123-128.
   Towards Knowledge-Oriented Creativity Support in Game Design.
   Adam M. Smith and Michael Mateas. pp. 129-131.

The Cognitive

   Interpretation-driven Visual Association.
   Kazjon Grace, Rob Saunders and John Gero. pp. 132-134.
   (Missing) Concept Discovery in Heterogeneous Information Networks.
   Tobias Kötter and Michael R. Berthold. pp. 135-140.
   Creative Cognition in Choreography.
   David Kirsh. pp. 141-146.
   Steps Toward the AIR Toolkit: An Approach to Modeling Social Identity Phenomena in Computational Media.
   D. Fox Harrell, Greg Vargas, and Rebecca Perry. pp. 147-152.
   Simulating the Everyday Creativity of Readers.
   Brian O'Neill and Mark Riedl. pp. 153-158.

Show and Tell

  • Graeme Ritchie and Judith Masthoff: The STANDUP 2 Interactive Riddle Builder. In: Computational Creativity 2011 ICCC 2011, p. 159.
  • Roger B. Dannenberg: Patterns: A Graphical Language for Live Coding Music Performance. In: Computational Creativity 2011 ICCC 2011, p. 160.
  • Satoshi Kuribayashi and Masaki Suwa: Narrative Camera Player: A Tool for Enriching Perception by Narratives. In: Computational Creativity 2011 ICCC 2011, p. 161.
  • Carlos León: Stella - A Story Generation System for Generic Scenarios. In: Computational Creativity 2011 ICCC 2011, p. 162.
  • Nick Montfort: Curveship: Adding Control of Narrative Style. In: Computational Creativity 2011 ICCC 2011, p. 163.
  • Pamela L. Jennings and David Antonio Martinez Castro: CONSTRUCTS Toolkit: 802.15.4 Wireless Construction Kit. In: Computational Creativity 2011 ICCC 2011, p. 164.

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Sonstige Links

http://iccc11.cua.uam.mx/proceedings/index.html