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'''Session 1 – Co-creation'''
 
'''Session 1 – Co-creation'''
  
* Anna Kantosalo, Jukka M. Toivanen, Ping Xiao and Hannu Toivonen: From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//1.1_Kantosalo.pdf
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* Anna Kantosalo, Jukka M. Toivanen, Ping Xiao and Hannu Toivonen: From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//1.1_Kantosalo.pdf
  
* Liane Gabora and Simon Tseng: The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.2_Gabora.pdf
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* Liane Gabora and Simon Tseng: The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.2_Gabora.pdf
  
* Robert Tubb and Simon Dixon: A Four Strategy Model of Creative Parameter Space Interaction. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.3_Tubb.pdf
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* Robert Tubb and Simon Dixon: A Four Strategy Model of Creative Parameter Space Interaction. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.3_Tubb.pdf
  
 
'''Session 2 – Visual Arts'''
 
'''Session 2 – Visual Arts'''
  
* David Norton, Derrall Heath and Dan Ventura: Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.1_Norton.pdf
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* David Norton, Derrall Heath and Dan Ventura: Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.1_Norton.pdf
  
* Tatsuo Unemi: Automated Daily Production of Evolutionary Audio Visual Art – An Experimental Practice. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.2_Unemi.pdf
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* Tatsuo Unemi: Automated Daily Production of Evolutionary Audio Visual Art – An Experimental Practice. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.2_Unemi.pdf
  
* Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang and Brian Magerko: Building Artistic Computer Colleagues with an Enactive Model of Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.3_Davis.pdf
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* Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang and Brian Magerko: Building Artistic Computer Colleagues with an Enactive Model of Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.3_Davis.pdf
  
 
'''Session 4 – Videogames'''
 
'''Session 4 – Videogames'''
  
* Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: Computational Game Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.1_Liapis.pdf
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* Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: Computational Game Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.1_Liapis.pdf
  
* Michael Cook and Simon Colton: Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.2_Cook.pdf
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* Michael Cook and Simon Colton: Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.2_Cook.pdf
  
 
'''Session 6 – Poetry'''
 
'''Session 6 – Poetry'''
  
* Jukka M. Toivanen, Oskar Gross and Hannu Toivonen: The Officer Is Taller Than You, Who Race Yourself! Using Document Specific Word Associations in Poetry Generation. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.1_Toivanen.pdf
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* Jukka M. Toivanen, Oskar Gross and Hannu Toivonen: The Officer Is Taller Than You, Who Race Yourself! Using Document Specific Word Associations in Poetry Generation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.1_Toivanen.pdf
  
* Hugo Gonçalo Oliveira, Raquel Hervás, Alberto Díaz and Pablo Gervás: Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.2_Oliveira.pdf
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* Hugo Gonçalo Oliveira, Raquel Hervás, Alberto Díaz and Pablo Gervás: Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.2_Oliveira.pdf
  
* Joanna Misztal and Bipin Indurkhya: Poetry Generation System With an Emotional Personality. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.3_Misztal.pdf
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* Joanna Misztal and Bipin Indurkhya: Poetry Generation System With an Emotional Personality. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.3_Misztal.pdf
  
* Fam Rashel and Ruli Manurung: Pemuisi: A Constraint Satisfaction-based Generator of Topical Indonesian Poetry. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.4_Rashel.pdf
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* Fam Rashel and Ruli Manurung: Pemuisi: A Constraint Satisfaction-based Generator of Topical Indonesian Poetry. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//6.4_Rashel.pdf
  
 
'''Session 7 – Music'''
 
'''Session 7 – Music'''
  
* Daniel Johnson and Dan Ventura: Musical Motif Discovery in Non-musical Media. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.1_Johnson.pdf
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* Daniel Johnson and Dan Ventura: Musical Motif Discovery in Non-musical Media. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.1_Johnson.pdf
  
* François Pachet and Pierre Roy: Non-Conformant Harmonization: The Real Book in the Style of Take 6. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.2_Pachet.pdf
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* François Pachet and Pierre Roy: Non-Conformant Harmonization: The Real Book in the Style of Take 6. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.2_Pachet.pdf
  
* Anna Jordanous, Daniel Allington and Byron Dueck: Using Online Networks to Analyse the Value of Electronic Music. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.3_Jordanous.pdf
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* Anna Jordanous, Daniel Allington and Byron Dueck: Using Online Networks to Analyse the Value of Electronic Music. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.3_Jordanous.pdf
  
* Maria Navarro, Juan Manuel Corchado and Yves Demazeau: A Musical Composition Application Based on a Multiagent System to Assist Novice Composers. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.4_Navarro.pdf
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* Maria Navarro, Juan Manuel Corchado and Yves Demazeau: A Musical Composition Application Based on a Multiagent System to Assist Novice Composers. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//7.4_Navarro.pdf
  
 
'''Session 8 – Evaluation'''
 
'''Session 8 – Evaluation'''
  
* Oliver Bown: Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.1_Bown.pdf
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* Oliver Bown: Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.1_Bown.pdf
  
* Kazjon Grace and Mary Lou Maher: What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.2_Grace.pdf
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* Kazjon Grace and Mary Lou Maher: What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.2_Grace.pdf
  
* Anna Jordanous: Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.3_Jordanous.pdf
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* Anna Jordanous: Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.3_Jordanous.pdf
  
* Simon Colton, Alison Pease, Joe Corneli, Michael Cook and Maria Teresa Llano: Assessing Progress in Building Autonomously Creative Systems. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.4_Colton.pdf
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* Simon Colton, Alison Pease, Joe Corneli, Michael Cook and Maria Teresa Llano: Assessing Progress in Building Autonomously Creative Systems. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.4_Colton.pdf
  
 
'''Session 9 – Evaluation/Data'''
 
'''Session 9 – Evaluation/Data'''
  
* Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew Abgaz and Charles Markham: Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.1_ODonoghue.pdf
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* Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew Abgaz and Charles Markham: Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.1_ODonoghue.pdf
  
* Francesco Barbieri and Horacio Saggion: Automatic Detection of Irony and Humour in Twitter. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.2_Barbieri.pdf
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* Francesco Barbieri and Horacio Saggion: Automatic Detection of Irony and Humour in Twitter. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.2_Barbieri.pdf
  
* Babak Saleh, Kanako Abe and Ahmed Elgammal: Knowledge Discovery of Artistic Influences: A Metric Learning Approach. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.3_Saleh.pdf
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* Babak Saleh, Kanako Abe and Ahmed Elgammal: Knowledge Discovery of Artistic Influences: A Metric Learning Approach. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.3_Saleh.pdf
  
 
'''Session 10 – Language/Narrative #1'''
 
'''Session 10 – Language/Narrative #1'''
  
* Michael R. Smith, Ryan S. Hintze and Dan Ventura: Nehovah: A Neologism Creator Nomen Ipsum. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.1_Smith.pdf
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* Michael R. Smith, Ryan S. Hintze and Dan Ventura: Nehovah: A Neologism Creator Nomen Ipsum. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.1_Smith.pdf
  
* Pablo Gervás and Carlos León: Reading and Writing as a Creative Cycle: the Need for a Computational Model. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.2_Gervas.pdf
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* Pablo Gervás and Carlos León: Reading and Writing as a Creative Cycle: the Need for a Computational Model. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.2_Gervas.pdf
  
* Iván Guerrero Román and Rafael Pérez y Pérez: Social Mexica: A Computer Model for Social Norms in Narratives. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.3_Roman.pdf
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* Iván Guerrero Román and Rafael Pérez y Pérez: Social Mexica: A Computer Model for Social Norms in Narratives. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.3_Roman.pdf
  
* Carlos León and Pablo Gervás: Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.4_Leon.pdf
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* Carlos León and Pablo Gervás: Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//10.4_Leon.pdf
  
 
'''Session 11 – Language/Narrative #2'''
 
'''Session 11 – Language/Narrative #2'''
  
* Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John Charnley, Nada Lavrač, Martin Žnidaršič, Matic Perovšek, Mark Granroth-Wilding and Stephen Clark: Baseline Methods for Automated Fictional Ideation. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.1_Llano.pdf
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* Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John Charnley, Nada Lavrač, Martin Žnidaršič, Matic Perovšek, Mark Granroth-Wilding and Stephen Clark: Baseline Methods for Automated Fictional Ideation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.1_Llano.pdf
  
* Rafael Pérez y Pérez: The Three Layers Evaluation Model for Computer-Generated Plots. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.2_PerezYPerez.pdf
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* Rafael Pérez y Pérez: The Three Layers Evaluation Model for Computer-Generated Plots. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.2_PerezYPerez.pdf
  
* Amitava Das and Björn Gambäck: Poetic Machine: Computational Creativity for Automatic Poetry Generation in Bengali. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.3_Das.pdf
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* Amitava Das and Björn Gambäck: Poetic Machine: Computational Creativity for Automatic Poetry Generation in Bengali. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.3_Das.pdf
  
* Tony Veale: Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.4_Veale.pdf
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* Tony Veale: Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.4_Veale.pdf
  
 
'''Session 12 – High level issues'''
 
'''Session 12 – High level issues'''
  
* Oliver Bown: A Model of Runaway Evolution of Creative Domains. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.1_Bown.pdf
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* Oliver Bown: A Model of Runaway Evolution of Creative Domains. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.1_Bown.pdf
  
* Stephen McGregor, Geraint Wiggins and Matthew Purver: Computational Creativity: A Philosophical Approach, and an Approach to Philosophy. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.2_McGregor.pdf
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* Stephen McGregor, Geraint Wiggins and Matthew Purver: Computational Creativity: A Philosophical Approach, and an Approach to Philosophy. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.2_McGregor.pdf
  
* Colin G. Johnson: Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.3_Johnson.pdf
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* Colin G. Johnson: Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.3_Johnson.pdf
  
 
'''Session 13 – Late Breaking Papers #1'''
 
'''Session 13 – Late Breaking Papers #1'''
  
* D.P. O’Donoghue, H. Saggion, F. Dong, D. Hurley, Y. Abgaz, X. Zheng, O. Corcho, J. J. Zhang, J-M Careil, B. Mahdian and X. Zhao: Towards Dr Inventor: A Tool for Promoting Scientific Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.1_ODonoghue.pdf
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* D.P. O’Donoghue, H. Saggion, F. Dong, D. Hurley, Y. Abgaz, X. Zheng, O. Corcho, J. J. Zhang, J-M Careil, B. Mahdian and X. Zhao: Towards Dr Inventor: A Tool for Promoting Scientific Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.1_ODonoghue.pdf
  
* Agnese Augello, Ignazio Infantino, Giovanni Pilato, Riccardo Rizzo and Filippo Vella: Combining Representational Domains for Computational Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.2_Augello.pdf
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* Agnese Augello, Ignazio Infantino, Giovanni Pilato, Riccardo Rizzo and Filippo Vella: Combining Representational Domains for Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.2_Augello.pdf
  
* Anhong Zhang and Rob Saunders: Exploring Conceptual Space in Language Games Using Hedonic Functions. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf
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* Anhong Zhang and Rob Saunders: Exploring Conceptual Space in Language Games Using Hedonic Functions. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf
  
* Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: The Apprentice Framework: Planning and Assessing Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf
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* Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: The Apprentice Framework: Planning and Assessing Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf
  
* Tom De Smedt, Lucas Nijs and Walter Daelemans: Creative Web Services with Pattern. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.5_DeSmedt.pdf
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* Tom De Smedt, Lucas Nijs and Walter Daelemans: Creative Web Services with Pattern. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.5_DeSmedt.pdf
  
 
'''Session 14 – Platforms/Frameworks'''
 
'''Session 14 – Platforms/Frameworks'''
  
* Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, Simon Colton, Emilios Cambouropoulos and Alison Pease: COINVENT: Towards a Computational Concept Invention Theory. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.1_Schorlemmer.pdf
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* Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, Simon Colton, Emilios Cambouropoulos and Alison Pease: COINVENT: Towards a Computational Concept Invention Theory. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.1_Schorlemmer.pdf
  
* Oliver Kutz, Fabian Neuhaus, Till Mossakowski and Mihai Codescu: Blending in the Hub: Towards a Collaborative Concept Invention Platform. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.2_Kutz.pdf
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* Oliver Kutz, Fabian Neuhaus, Till Mossakowski and Mihai Codescu: Blending in the Hub: Towards a Collaborative Concept Invention Platform. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.2_Kutz.pdf
  
* Antonio Chella, Salvatore Gaglio, Gianluigi Oliveri, Agnese Augello and Giovanni Pilato: Creativity in Conceptual Spaces. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.3_Chella.pdf
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* Antonio Chella, Salvatore Gaglio, Gianluigi Oliveri, Agnese Augello and Giovanni Pilato: Creativity in Conceptual Spaces. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.3_Chella.pdf
  
* John Charnley, Simon Colton and Maria Teresa Llano: The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.4_Charnley.pdf
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* John Charnley, Simon Colton and Maria Teresa Llano: The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.4_Charnley.pdf
  
 
'''Session 15 – Late Breaking Papers #2'''
 
'''Session 15 – Late Breaking Papers #2'''
  
* Nan Shao, Pavankumar Murali and Anshul Sheopuri: New Developments in Culinary Computational Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.1_Shao.pdf
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* Nan Shao, Pavankumar Murali and Anshul Sheopuri: New Developments in Culinary Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.1_Shao.pdf
  
* Ashish Jagmohan, Ying Li, Nan Shao, Anshul Sheopuri, Dashun Wang, Lav R. Varshney and Pu Huang: Exploring Application Domains for Computational Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.2_Jagmohan.pdf
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* Ashish Jagmohan, Ying Li, Nan Shao, Anshul Sheopuri, Dashun Wang, Lav R. Varshney and Pu Huang: Exploring Application Domains for Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.2_Jagmohan.pdf
  
* Andrés Gómez de Silva Garza and Rafael Pérez y Pérez: Towards Evolutionary Story Generation. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.3_Garza.pdf
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* Andrés Gómez de Silva Garza and Rafael Pérez y Pérez: Towards Evolutionary Story Generation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.3_Garza.pdf
  
* Oskar Gross, Jukka M. Toivanen, Sandra Lääne and Hannu Toivonen: Arts, News, and Poetry – The Art of Framing. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.4_Gross.pdf
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* Oskar Gross, Jukka M. Toivanen, Sandra Lääne and Hannu Toivonen: Arts, News, and Poetry – The Art of Framing. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.4_Gross.pdf
  
* Polona Tomašič, Martin Žnidaršič and Gregor Papa: Implementation of a Slogan Generator. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.5_Tomasic.pdf
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* Polona Tomašič, Martin Žnidaršič and Gregor Papa: Implementation of a Slogan Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.5_Tomasic.pdf
  
* Wendy Aguilar and Rafael Pérez y Pérez: Criteria for Evaluating Early Creative Behavior in Computational Agents. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.6_Aguilar.pdf
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* Wendy Aguilar and Rafael Pérez y Pérez: Criteria for Evaluating Early Creative Behavior in Computational Agents. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.6_Aguilar.pdf
  
* Iván M. Laclaustra, José L. Ledesma, Gonzalo Méndez and Pablo Gervás: Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.7_Laclaustra.pdf
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* Iván M. Laclaustra, José L. Ledesma, Gonzalo Méndez and Pablo Gervás: Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.7_Laclaustra.pdf
  
* Simon Colton and Dan Ventura: You Can’t Know my Mind: A Festival of Computational Creativity. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.8_Colton.pdf
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* Simon Colton and Dan Ventura: You Can’t Know my Mind: A Festival of Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.8_Colton.pdf
  
 
== Links ==
 
== Links ==

Version vom 26. Januar 2015, 15:30 Uhr

Reference

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Reviews

Bibtex

Table of contents

Session 1 – Co-creation

Session 2 – Visual Arts

Session 4 – Videogames

Session 6 – Poetry

Session 7 – Music

Session 8 – Evaluation

Session 9 – Evaluation/Data

Session 10 – Language/Narrative #1

Session 11 – Language/Narrative #2

Session 12 – High level issues

Session 13 – Late Breaking Papers #1

Session 14 – Platforms/Frameworks

Session 15 – Late Breaking Papers #2

Links

Full Text

http://computationalcreativity.net/iccc2014/proceedings/proceedings-pdf/

intern file

Sonstige Links

http://computationalcreativity.net/iccc2014/proceedings/

http://computationalcreativity.net/iccc2014/