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(Used References)
 
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== DOI ==
 
== DOI ==
http://link.springer.com/chapter/10.1007/978-3-319-31008-4_3
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http://dx.doi.org/10.1007/978-3-319-31008-4_2
  
 
== Abstract ==
 
== Abstract ==
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  series={Lecture Notes in Computer Science},
 
  series={Lecture Notes in Computer Science},
 
  editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal},
 
  editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal},
  doi={10.1007/978-3-319-31008-4_3},
+
  doi={10.1007/978-3-319-31008-4_2},
 
  title={Evolving Atomic Aesthetics and Dynamics},
 
  title={Evolving Atomic Aesthetics and Dynamics},
  url={http://dx.doi.org/10.1007/978-3-319-31008-4_3 http://de.evo-art.org/index.php?title=Evolving_Atomic_Aesthetics_and_Dynamics},
+
  url={http://link.springer.com/chapter/10.1007/978-3-319-31008-4_2 http://de.evo-art.org/index.php?title=Evolving_Atomic_Aesthetics_and_Dynamics},
 
  publisher={Springer International Publishing},
 
  publisher={Springer International Publishing},
 
  keywords={Aesthetic evolution; Evolutionary computation; Interactive evolutionary computation; Molecular aesthetics},
 
  keywords={Aesthetic evolution; Evolutionary computation; Interactive evolutionary computation; Molecular aesthetics},
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== Used References ==  
 
== Used References ==  
1.
+
1. Flannery, M.C.: Goethe and the molecular aesthetic. Janus Head 8(1), 273–289 (2005)
Flannery, M.C.: Goethe and the molecular aesthetic. Janus Head 8(1), 273–289 (2005)
+
 
2.
+
2. Voss-Andreae, J.: [[Quantum sculpture: art inspired by the deeper nature of reality]]. Leonardo 44(1), 14–20 (2011) http://dx.doi.org/10.1162/LEON_a_00088
Voss-Andreae, J.: Quantum sculpture: art inspired by the deeper nature of reality. Leonardo 44(1), 14–20 (2011)CrossRef
+
 
3.
+
3. Fernández, J.D., Vico, F.: AI methods in algorithmic composition: a comprehensive survey. J. Artif. Intell. Res. 48(1), 513–582 (2013)  
Fernández, J.D., Vico, F.: AI methods in algorithmic composition: a comprehensive survey. J. Artif. Intell. Res. 48(1), 513–582 (2013)MathSciNetMATH
+
 
4.
+
4. [[Matthew Lewis | Lewis, Matthew]]: [[Evolutionary Visual Art and Design]]. In: [[Juan Romero]]; [[Penousal Machado]]: [[The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music]]. Springer, Berlin, 2007, 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1 http://web.info.uvt.ro/~dzaharie/cne2013/proiecte/aplicatii/EvolutionaryArt/EvolutionaryDesign.pdf
Lewis, M.: Evolutionary visual art and design. In: Romero, J., Machado, P. (eds.) The Art of Artificial Evolution. Natural Computing Series, pp. 3–37. Springer, Berlin Heidelberg (2008)CrossRef
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Glowacki, D.R., O’Connor, M., Calabro, G., Price, J., Tew, P., Mitchell, T.J., Hyde, J., Tew, D., Coughtrie, D.J., McIntosh-Smith, S.: A GPU-accelerated immersive audiovisual framework for interaction with molecular dynamics using consumer depth sensors. Faraday Discuss. 169, 63–87 (2014)CrossRef
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6. Mitchell, T., Hyde, J., Tew, P., Glowacki, D.: Danceroom Spectroscopy: At the frontiers of physics, performance, interactive art and technology, Leonardo 49(2), (2016)
Mitchell, T., Hyde, J., Tew, P., Glowacki, D.: Danceroom Spectroscopy: At the frontiers of physics, performance, interactive art and technology, Leonardo 49(2), (2016)
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7. Takagi, H.: [[Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation]]. Proc. IEEE 89(9), 1275–1296 (2001) http://dx.doi.org/10.1109/5.949485
Takagi, H.: Interactive evolutionary computation: fusion of the capabilities of EC optimization and human evaluation. Proc. IEEE 89(9), 1275–1296 (2001)CrossRef
+
 
8.
+
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Secretan, J., Beato, N., Ambrosio, D.B.D., Rodriguez, A., Campbell, A., Folsom-Kovarik, J.T., Stanley, K.O.: Picbreeder: a case study in collaborative evolutionary exploration of design space. Evol. Comput. 19(3), 373–403 (2011)CrossRef
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9. do Nascimento, H.A.D., Eades, P.: User hints: a framework for interactive optimization. Future Gener. Comput. Syst. 21(7), 1177–1191 (2005) http://dx.doi.org/10.1016/j.future.2004.04.005
do Nascimento, H.A.D., Eades, P.: User hints: a framework for interactive optimization. Future Gener. Comput. Syst. 21(7), 1177–1191 (2005)CrossRef
+
 
10.
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10. Woolley, B.G., Stanley, K.O.: [[A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution]]. In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2014). 233–240, New York, NY: ACM. DOI: http://dx.doi.org/10.1145/2576768.2598353 http://eplex.cs.ucf.edu/papers/woolley_gecco14.pdf
Woolley, B.G., Stanley, K.O.: A novel human-computer collaboration: combining novelty search with interactive evolution. In: Proceedings of the 2014 Conference on Genetic and Evolutionary Computation, NY, USA, 233–240. ACM, New York (2014)
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11. Beyer, H.G., Schwefel, H.P.: [[Evolution strategies - a comprehensive introduction]]. Natural Comput. 1(1), 3–52 (2002) http://dx.doi.org/10.1023/A%3A1015059928466
Beyer, H.G., Schwefel, H.P.: Evolution strategies - a comprehensive introduction. Natural Comput. 1(1), 3–52 (2002)MathSciNetCrossRefMATH
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12. Wright, M., Freed, A., Momeni, A.: Opensound control: state of the art 2003. In: Proceedings of the 2003 Conference on New Interfaces for Musical Expression (NIME 2003), pp. 153–160. National University of Singapore, Singapore (2003)
Wright, M., Freed, A., Momeni, A.: Opensound control: state of the art 2003. In: Proceedings of the 2003 Conference on New Interfaces for Musical Expression (NIME 2003), pp. 153–160. National University of Singapore, Singapore (2003)
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13.
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13. Serag, A., Ono, S., Nakayama, S.: [[Using interactive evolutionary computation to generate creative building designs]]. Artif. Life Robot. 13(1), 246–250 (2008) http://dx.doi.org/10.1007/s10015-008-0588-3
Serag, A., Ono, S., Nakayama, S.: Using interactive evolutionary computation to generate creative building designs. Artif. Life Robot. 13(1), 246–250 (2008)CrossRef
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14. Storer, J.: JUCE (Jules’ Utility Class Extensions) (2015). http://​www.​juce.​com. Accessed 25 October 2015
Storer, J.: JUCE (Jules’ Utility Class Extensions) (2015). http://​www.​juce.​com. Accessed 25 October 2015
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15. Dawkins, R.: The Blind Watchmaker: Why the Evidence of Evolution Reveals a Universe without Design. WW Norton and Company, New York (1986)
Dawkins, R.: The Blind Watchmaker: Why the Evidence of Evolution Reveals a Universe without Design. WW Norton and Company, New York (1986)
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16.
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16. Nielsen, J., Molich, R.: Heuristic evaluation of user interfaces. In: Proceedings of the ACM CHI 1990 Conference, pp. 249–256. Seattle, WA (1990)
Nielsen, J., Molich, R.: Heuristic evaluation of user interfaces. In: Proceedings of the ACM CHI 1990 Conference, pp. 249–256. Seattle, WA (1990)
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17.
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17. Yannakakis, G.N., Liapis, A., Alexopoulos, C.: Mixed-initiative co-creativity. In: Proceedings of the 9th Conference on the Foundations of Digital Games (2014)
Yannakakis, G.N., Liapis, A., Alexopoulos, C.: Mixed-initiative co-creativity. In: Proceedings of the 9th Conference on the Foundations of Digital Games (2014)
+
 
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18. Boden, M.A.: The Creative Mind: Myths and Mechanisms. Psychology Press, New York (2004)
Boden, M.A.: The Creative Mind: Myths and Mechanisms. Psychology Press, New York (2004)
+
 
19.
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19. MacCallum, R.M., Mauch, M., Burt, A., Leroi, A.M.: Evolution of music by public choice. Proc. Natl. Acad. Sci. 109(30), 12081–12086 (2012) http://dx.doi.org/10.1073/pnas.1203182109
MacCallum, R.M., Mauch, M., Burt, A., Leroi, A.M.: Evolution of music by public choice. Proc. Natl. Acad. Sci. 109(30), 12081–12086 (2012)CrossRef
+
 
20.
+
20. Lee, J.Y., Cho, S.B.: [[Sparse fitness evaluation for reducing user burden in interactive genetic algorithm]]. In: Fuzzy Systems Conference Proceedings, vol. 2, pp. 998–1003. IEEE (1999) http://dx.doi.org/10.1109/FUZZY.1999.793088
Lee, J.Y., Cho, S.B.: Sparse fitness evaluation for reducing user burden in interactive genetic algorithm. In: Fuzzy Systems Conference Proceedings, vol. 2, pp. 998–1003. IEEE (1999)
+
 
21.
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21. Joyent, Inc. (2015) Node.js homepage. http://​nodejs.​org/​. Accessed 10 October 2015
Joyent, Inc. (2015) Node.js homepage. http://​nodejs.​org/​. Accessed 10 October 2015
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22. Pauplin, O., Caleb-Solly, P., Smith, J.E.: [[User-centric image segmentation using an interactive parameter adaptation tool]]. Pattern Recogn. 43(2), 519–529 (2010) http://dx.doi.org/10.1016/j.patcog.2009.03.007
Pauplin, O., Caleb-Solly, P., Smith, J.E.: User-centric image segmentation using an interactive parameter adaptation tool. Pattern Recogn. 43(2), 519–529 (2010)CrossRef
 
  
 
== Links ==  
 
== Links ==  

Aktuelle Version vom 10. Juni 2016, 15:36 Uhr

Referenz

Edward Davies, Phillip Tew, David Glowacki, Jim Smith, Thomas Mitchell: Evolving Atomic Aesthetics and Dynamics. In: EvoMUSART 2016, 17-30.

DOI

http://dx.doi.org/10.1007/978-3-319-31008-4_2

Abstract

The depiction of atoms and molecules in scientific literature owes as much to the creative imagination of scientists as it does to scientific theory and experimentation. danceroom Spectroscopy (dS) is an interactive art/science project that explores this aesthetic dimension of scientific imagery, presenting a rigorous atomic simulation as an immersive and interactive installation. This paper introduces new methods based on interactive evolutionary computation which allow users - both individually and collaboratively - to explore the design space of dS and construct aesthetically engaging visual states. Pilot studies are presented in which the feasibility of this evolutionary approach is discussed and compared with the standard interface to the dS system. Still images of the resulting visual states are also included.

Extended Abstract

Bibtex

@incollection{
year={2016},
isbn={978-3-319-31007-7},
booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design},
volume={9596},
series={Lecture Notes in Computer Science},
editor={Johnson, Colin and Ciesielski, Vic and Correia, João and Machado, Penousal},
doi={10.1007/978-3-319-31008-4_2},
title={Evolving Atomic Aesthetics and Dynamics},
url={http://link.springer.com/chapter/10.1007/978-3-319-31008-4_2 http://de.evo-art.org/index.php?title=Evolving_Atomic_Aesthetics_and_Dynamics},
publisher={Springer International Publishing},
keywords={Aesthetic evolution; Evolutionary computation; Interactive evolutionary computation; Molecular aesthetics},
author={Davies, Edward and Tew, Phillip and Glowacki, David and Smith, Jim  and Mitchell, Thomas },
pages={17-30},
language={English}
}

Used References

1. Flannery, M.C.: Goethe and the molecular aesthetic. Janus Head 8(1), 273–289 (2005)

2. Voss-Andreae, J.: Quantum sculpture: art inspired by the deeper nature of reality. Leonardo 44(1), 14–20 (2011) http://dx.doi.org/10.1162/LEON_a_00088

3. Fernández, J.D., Vico, F.: AI methods in algorithmic composition: a comprehensive survey. J. Artif. Intell. Res. 48(1), 513–582 (2013)

4. Lewis, Matthew: Evolutionary Visual Art and Design. In: Juan Romero; Penousal Machado: The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music. Springer, Berlin, 2007, 3-37. DOI: http://link.springer.com/10.1007/978-3-540-72877-1_1 http://web.info.uvt.ro/~dzaharie/cne2013/proiecte/aplicatii/EvolutionaryArt/EvolutionaryDesign.pdf

5. Glowacki, D.R., O’Connor, M., Calabro, G., Price, J., Tew, P., Mitchell, T.J., Hyde, J., Tew, D., Coughtrie, D.J., McIntosh-Smith, S.: A GPU-accelerated immersive audiovisual framework for interaction with molecular dynamics using consumer depth sensors. Faraday Discuss. 169, 63–87 (2014) http://dx.doi.org/10.1039/C4FD00008K

6. Mitchell, T., Hyde, J., Tew, P., Glowacki, D.: Danceroom Spectroscopy: At the frontiers of physics, performance, interactive art and technology, Leonardo 49(2), (2016)

7. Takagi, H.: Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation. Proc. IEEE 89(9), 1275–1296 (2001) http://dx.doi.org/10.1109/5.949485

8. Secretan, J., Beato, N., Ambrosio, D.B.D., Rodriguez, A., Campbell, A., Folsom-Kovarik, J.T., Stanley, K.O.: Picbreeder: A case study in collaborative evolutionary exploration of design space. Evol. Comput. 19(3), 373–403 (2011) http://dx.doi.org/10.1162/EVCO_a_00030

9. do Nascimento, H.A.D., Eades, P.: User hints: a framework for interactive optimization. Future Gener. Comput. Syst. 21(7), 1177–1191 (2005) http://dx.doi.org/10.1016/j.future.2004.04.005

10. Woolley, B.G., Stanley, K.O.: A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution. In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2014). 233–240, New York, NY: ACM. DOI: http://dx.doi.org/10.1145/2576768.2598353 http://eplex.cs.ucf.edu/papers/woolley_gecco14.pdf

11. Beyer, H.G., Schwefel, H.P.: Evolution strategies - a comprehensive introduction. Natural Comput. 1(1), 3–52 (2002) http://dx.doi.org/10.1023/A%3A1015059928466

12. Wright, M., Freed, A., Momeni, A.: Opensound control: state of the art 2003. In: Proceedings of the 2003 Conference on New Interfaces for Musical Expression (NIME 2003), pp. 153–160. National University of Singapore, Singapore (2003)

13. Serag, A., Ono, S., Nakayama, S.: Using interactive evolutionary computation to generate creative building designs. Artif. Life Robot. 13(1), 246–250 (2008) http://dx.doi.org/10.1007/s10015-008-0588-3

14. Storer, J.: JUCE (Jules’ Utility Class Extensions) (2015). http://www.juce.com. Accessed 25 October 2015

15. Dawkins, R.: The Blind Watchmaker: Why the Evidence of Evolution Reveals a Universe without Design. WW Norton and Company, New York (1986)

16. Nielsen, J., Molich, R.: Heuristic evaluation of user interfaces. In: Proceedings of the ACM CHI 1990 Conference, pp. 249–256. Seattle, WA (1990)

17. Yannakakis, G.N., Liapis, A., Alexopoulos, C.: Mixed-initiative co-creativity. In: Proceedings of the 9th Conference on the Foundations of Digital Games (2014)

18. Boden, M.A.: The Creative Mind: Myths and Mechanisms. Psychology Press, New York (2004)

19. MacCallum, R.M., Mauch, M., Burt, A., Leroi, A.M.: Evolution of music by public choice. Proc. Natl. Acad. Sci. 109(30), 12081–12086 (2012) http://dx.doi.org/10.1073/pnas.1203182109

20. Lee, J.Y., Cho, S.B.: Sparse fitness evaluation for reducing user burden in interactive genetic algorithm. In: Fuzzy Systems Conference Proceedings, vol. 2, pp. 998–1003. IEEE (1999) http://dx.doi.org/10.1109/FUZZY.1999.793088

21. Joyent, Inc. (2015) Node.js homepage. http://nodejs.org/​. Accessed 10 October 2015

22. Pauplin, O., Caleb-Solly, P., Smith, J.E.: User-centric image segmentation using an interactive parameter adaptation tool. Pattern Recogn. 43(2), 519–529 (2010) http://dx.doi.org/10.1016/j.patcog.2009.03.007

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