Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution

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Reference

Shaker N., Yannakakis G.N., Togelius J., Nicolau M., Michael O'Neill (2012) Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12)

DOI

Abstract

Adapting game content to a particular player’s needs and ex- pertise constitutes an important aspect in game design. Most research in this direction has focused on adapting game dif- ficulty to keep the player engaged in the game. Dynamic difficulty adjustment, however, focuses on one aspect of the gameplay experience by adjusting the content to increase or decrease perceived challenge. In this paper, we introduce a method for automatic level generation for the platform game Super Mario Bros using grammatical evolution. The gram- matical evolution-based level generator is used to generate player-adapted content by employing an adaptation mecha- nism as a fitness function in grammatical evolution to opti- mize the player experience of three emotional states: engage- ment, frustration and challenge. The fitness functions used are models of player experience constructed in our previous work from crowd-sourced gameplay data collected from over 1500 game sessions.

Extended Abstract

Bibtex

Used References

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