Generative Art after Computers + artwork: TSP Analytics: solver

Aus de_evolutionary_art_org
Version vom 8. Dezember 2014, 14:40 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== Reference == Philip Galanter: Generative Art after Computers + artwork. Generative Art 2012, 271-282. == DOI == == Abstract == While most art theoretica…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche


Philip Galanter: Generative Art after Computers + artwork. Generative Art 2012, 271-282.



While most art theoretical discussions of generative art acknowledge that it is not a practice limited to digital means, in popular use the term is frequently used as a reference to a kind of computer art. From a broader view generative art as a systems-based practice can be found in ancient art exploiting symmetry, tiling, and patterns. In the mid-20th century stochastic systems were added to the mix, and in the late-20 th century systems found in complexity science came to dominate.

What ties all of these art practices together as generative art is not merely the use of generative systems, although that is the defining feature of generative art. All of these practices also suggest a number of common art theoretical questions. For example, if the artist gives up control to an external system, how does that problematize the issue of authorship? Can generative systems themselves be considered creative? And indeed is generative art really art at all?

If generative art is more than just a form of computer art then one would expect to not only find generative systems in use prior to the advent of the computer, it seems reasonable to expect that new technologies and systems will be brought into play after computers. This paper explores how technologies such as synthetic biology, nanotechnology, and smart materials may represent the future of generative art. This is given substance by demonstrating that the art theoretical questions one encounters up through computer-based generative art will apply equally well to these new generative systems.

Extended Abstract


Used References

Galanter, P. What is Generative Art? Complexity theory as a context for art theory. in International Conference on Generative Art. 2003. Milan, Italy: Generative Design Lab, Milan Polytechnic.

Galanter, P., Generative art and rules-based art. Vague Terrain, 2006(3). Boden, M. and E. Edmonds, What is generative art? Digital Creativity, 2009. 20(1/2): p. 21-46.

Galanter, P., Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies. PhysicaPlus – Online Magazine of the Israel Physical Society, 2010(13).

Carroll, N., Philosophy of art : a contemporary introduction. Routledge contemporary introductions to philosophy. 1999, London ; New York: Routledge. ix, 273 p.

Ginkgo_Biolabs. BioBrick Assembly Manual. 2012 [cited 2012 11/20/2012]; Available from:

iGEM. E. Chromi. 2009 [cited 2012 11/20/2012]; Available from:

Gross, R., et al., Autonomous self-assembly in swarm-bots. Robotics, IEEE Transactions on, 2006. 22(6): p. 1115-1130.

Gilpin , K. and D. Rus Self-disassembling Robot Pebbles: New results and ideas for self- assembly of 3d structures. IEEE International Conference on Robotics and Automation Workshop "Modular Robots: The State of the Art, 2010: p. 94--99.

Gilpin , K. and D. Rus What's in the Bag: A Distributed Approach to 3D Shape Duplication with Modular Robots. Robotics Science and Systems, 2012.

Todd, S. and W. Latham, Evolutionary art and computers. 1992, London ; San Diego: Academic Press. 224 p., 32 p. of plates.

Benthall, J., Science and technology in art today. Praeger world of art series. 1972, New York,: Praeger. 180.

Ward, A. and G. Cox, How I Drew One of My Pictures: * or, The Authorship of Generative Art, in International Conference on Generative Art. 1999, Generative Design Lab: Milan, Italy.

McCormack, J., et al., Ten Questions Concerning Generative Computer Art (Preprint). Leonardo (to appear, accepted July 2012), MIT Press.

Benjamin, W., The work of art in the age of mechanical reproduction., in Illuminations: Essays and reflections 1968, Schocken: New York. p. 217-252.

Boden, M.A., The creative mind : myths and mechanisms. 2nd ed. 2004, London ; New York: Routledge. xiii, 344 p.

Galanter, P. Thoughts on Computational Creativity. in Computational Creativity: An Interdisciplinary Approach. 2009. Dagstuhl, Germany: Schloss Dagstuhl - Leibniz- Zentrum fuer Informatik, Germany.


Full Text

intern file

Sonstige Links

TSP Analytics: solver.