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Wim van Eck, Maarten H. Lamers, “Animal Con
 
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(2006).
 
  
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Hertz [9]; Tsuda et al. [10]; DeMarse and Dock
 
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endorf [11]; Bakkum et al. [12]; Gracie and Rowe
 
[15]; van Eck and Lamers [37].
 
  
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41. Hertz [9]; Tsuda et al. [10]; DeMarse and Dockendorf [11]; Bakkum et al. [12]; Gracie and Rowe [15]; van Eck and Lamers [37].
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42Garnet  Hertz,  “Ethology  of  Art  and  Science Collaborations: Research Ethics Boards in the Con-text of Contemporary Art Practice,” Lecture Notes (2002). Accessed 12 Jan. 2011 <www.conceptlab.com/ethology/hertz-ethology-notes-v20081124.pdf>.
  From Skinner [1]; content is public domain.
 
  
44.
+
43. From Skinner [1]; content is public domain.
From Tero et al. [25]
 
  
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44. From Tero et al. [25]
  
  

Aktuelle Version vom 26. November 2015, 14:17 Uhr

Reference

van Eck, Wim, Lamers, Lamers, Maarten H. (2013) Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. Leonardo 46:2 pp. 151-158

DOI

http://dx.doi.org/10.1162/LEON_a_00530

Abstract

The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The authors investigate digital systems that have artistic and/or entertainment goals, including computer games. The overview concludes with a reflection on the overall state of this hybrid approach.

Extended Abstract

Bibtex

@article{
author = {van Eck, Wim, Lamers, Lamers, Maarten H.},
title = {Hybrid Biological-Digital Systems in Artistic and Entertainment Computing},
journal = {Leonardo},
year = {2013},
year = {46:2},
month = {January},
pages = {151-158},
url = {http://dx.doi.org/10.1162/LEON_a_00530, http://de.evo-art.org/index.php?title=Hybrid_Biological-Digital_Systems_in_Artistic_and_Entertainment_Computing },
publisher = {MIT Press},
}

Used References

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10. S. Tsuda, K.P. Zauner, Y.P. Gunji, “Robot control: From silicon circuitry to cells,” BioADIT 2006, LNCS Vol. 3853, 20–32 (2006).

11. Thomas DeMarse, Karl P. Dockendorf, “Adaptive Flight Control with Living Neuronal Networks on Microelectrode Arrays,” Neural Networks, Vol. 3, 1548–-1551 (2005).

12. Douglas J. Bakkum, Philip M. Gamblen, Guy Ben-Ary, Zenas C. Chao, Steve M. Potter, “MEART: The semi-living artist,” Frontiers in NeuroRobotics, Vol. 1, No. 5, 1–10 (2007).

13. Bakkum et al. [12], p. 9.

14. Isao Shimoyama, Raphael Holzer, “Locomotion control of a bio-robotic system via electric stimulation,” Intelligent Robots and Systems, Vol. 3, 1514–1519 (1997).

15. Andy Gracie, Brian Lee Yung Rowe, “Tightening the Loop: From Machine-Nature Communication Towards Symbiosis,” FLAIRS 2005, AAAI Press, 63–67 (2005).

16. Arthur Elsenaar, Remko Scha, “Electric Body Manipulation as Performance Art: A Historical Perspec tive,” Leonardo Music Journal, Vol. 12, 17–28 (2002).

17. Eduardo Kac, Teleporting an Unknown State(Maribor: KIBLA, 1998).

18. Ken Goldberg, The Robot in the Garden: Telerobotics and Telepistemology in the Age of the Internet (Cambridge: The MIT Press, 2000).

19. Philip Ross, “Junior Return” (2005). Accessed 12 Jan. 2011 <http://billhoss.phpwebhosting.com/ross/index.php?jun>.

20. Nicola Toffolini, “It’s Raining, Naturally: Making Good and Bad Weather” (2003). LipanjePuntin website. Accessed 12 Jan. 2011 <www.lipanjepuntin.com/desc.php?id_autore=60>.

21. Matthew Kenyon, Douglas Easterly, “Spore 1.1,” ACM SIGGRAPH 2005 Emerging technologies (2005).

22. Matthew Kenyon, Douglas Easterly, Tiago Rorke, “Tardigotchi” (2009). Accessed 12 Jan. 2011 <www.tardigotchi.com>.

23. Amy Youngs, “Rearming the Spineless Opuntia” (1999). Accessed 12 Jan. 2011 <http://hypernatural.com/rearm.html>.

24. T. Nakagaki, H. Yamada, A. Tóth, “Path finding by tube morphogenesis in an amoeboid organism,” Biophysical Chemistry, Vol. 92, No. 1–2, 47–52 (2001).

25. A. Tero et al., “Rules for Biologically Inspired Adaptive Network Design,” Science, Vol. 327, No. 5964, 439–442 (2010).

26. Leif Brush, “Meadow Piano” (1972). University of Minnesota Duluth website. Accessed 12 Jan. 2011 <www.d.umn.edu/~lbrush>.

27. Nicholas Negroponte, “Toward a Theory of Architecture Machines,” Journal of Architectural Education (1947–1974), Vol. 23, No. 2, 9–12 (1969).

28. EDHV, “Debug” (2009). Accessed 12 Jan. 2011 <www.edhv.nl/edhv/?p=3346>.

29. Mateusz Herczka, “Life Support Systems: Vanda” (2005). Accessed 12 Jan. 2011 <www.mateuszherczka.net/main/?page_id=241>.

30. Antony Hall, “ENKI” (2005). Accessed 12 Jan. 2011 <www.antonyhall.net/ENKItech/introduction.html>.

31. Angelo Vermeulen, Biomodd (2007). Accessed 12 Jan. 2011 <www.biomodd.net>.

32. Stephen Wilson, “Protozoa Games” (2003). San Francisco State University website. Accessed 12 Jan. 2011 <http://userwww.sfsu.edu/~swilson/art/protozoagames/protogames10.html>.

33. Roger K.C. Tan, Adrian David Cheok, James K.S. Teh, “Mixed Reality Environment for Playing Computer Games with Pets,” The International Journal of Virtual Reality, Vol. 5, No. 3, 53–58 (2006).

34. Dan Young, “Lumberjacked” (2005). We Make Money Not Art website. Accessed 12 Jan. 2011 <http://we-make-money-not-art.com/archives/2005/11/lumberjacked-al.php>.

35. Bunky Boger, “The Tic-Tac-Toe Chicken Challenge.” Accessed 12 Jan. 2011 <www.casinochicken.com>.

36. Gerald M. Levitt, The Turk, Chess Automaton (Jefferson, NC: McFarland & Company, 2000)

37. Wim van Eck, Maarten H. Lamers, “Animal Controlled Computer Games: Playing Pac-Man against Real Crickets,” ICEC 2006, LNCS Vol. 4161, 31–36 (2006).

38. Ingmar H. Riedel-Kruse et al., “Design, Engineering and Utility of Biotic Games,” Lab on a Chip, Vol. 11, 14–22 (2011).

39. Skinner [1], pp. 36–37.

40. Skinner [1], p. 31.

41. Hertz [9]; Tsuda et al. [10]; DeMarse and Dockendorf [11]; Bakkum et al. [12]; Gracie and Rowe [15]; van Eck and Lamers [37].

42. Garnet Hertz, “Ethology of Art and Science Collaborations: Research Ethics Boards in the Con-text of Contemporary Art Practice,” Lecture Notes (2002). Accessed 12 Jan. 2011 <www.conceptlab.com/ethology/hertz-ethology-notes-v20081124.pdf>.

43. From Skinner [1]; content is public domain.

44. From Tero et al. [25]


Links

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