Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection

Aus de_evolutionary_art_org
Version vom 18. Januar 2015, 14:21 Uhr von Gbachelier (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „== Reference == Tatsuo Unemi and Bisig, Daniel: Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection. In: Generative Art 2…“)

(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Wechseln zu: Navigation, Suche

Reference

Tatsuo Unemi and Bisig, Daniel: Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection. In: Generative Art 2007

DOI

Abstract

Identity SA is an interactive and generative installation that combines a swarm-based simulation with real time camera based interaction. The agents’ distributions are transformed into “painterly” images by employing a variety of different visualization techniques and styles, such as texture surfaces, short line segments, font glyphs, curved lines, etc. Camera based Interaction is based on a simple motion detection algorithm that affects the agents’ movements as well as their coloring. Normally, an agent’s color is solely determined by its orientation, but whenever the tracking system detects a visitor’s motion, the agent’s color is additionally affected by the corresponding pixel color in the camera frame. It acts as a visual and acoustic mirror, which distorts the continuity of the visitor’s physical existence into ephemeral patterns and flowing motions.

Extended Abstract

Bibtex

Used References

[1] Daisaku Ikeda, The Living Buddha – an Interpretive Biography, trans. Burton Watson, Weatherhill, New York, p. 19, 1976.

[2] Tatsuo Unemi and Daniel Bisig, Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life, in J. Pollack et al eds. Proceedings of the Ninth International Conference on the Simulation and Synthesis of Living Systems, MIT Press, Boston, MA, pp. 546-550, 2004.

[3] Tatsuo Unemi and Daniel Bisig, Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents. in C. Soddu ed. Proceedings of the eighth Generative Art Conference, pp. 19-21, 2005.

[4] Daniel Bisig and Tatsuo Unemi, MediaFlies – A Video and Audio Remixing Multi Agent System. in C. Soddu ed. Proceedings of the 9th Generative Art Conference, pp. 63-74, 2006.

[5] Tatsuo Unemi and Daniel Bisig, Flocking Messengers, –, pp. 272-280, 2006.

[6] Christian Jacob, Gerald Hushlak, Jeffrey Boyd et al, SwarmArt: Interactive Art from Swarm Intelligence, Leonardo, Vol. 40, Issue 3, pp. 248-255, 2007.

[7] Gerardo Beni, From Swarm Intelligence to Swarm Robotics, in Swarm Robotics, Springer, LNCS 3342, pp. 1-9, 2005.

[8] Craig W. Reynolds, Flocks, herds, and schools: A distributed behavioral model, Computer Graphics, Vol. 21, No. 4, pp. 25-34, (SIGGRAPH ‘87 Conference Proceedings) 1987.


Links

Full Text

http://www.generativeart.com/on/cic/papersGA2007/GA07UnemiBisig.pdf

intern file

Sonstige Links