Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans
Inhaltsverzeichnis
Reference
Michael Cook and Simon Colton: Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. In: Computational Creativity 2014 ICCC 2014, 54-62.
DOI
Abstract
We describe ANGELINA-5, software capable of creat- ing simple three-dimensional games autonomously. To the best of our knowledge, this is the first system which creates complete games in 3D. We summarise the his- tory of the ANGELINA project so far, describe the ar- chitecture of the latest version, and give details of its participation in Ludum Dare, a game design competi- tion. This is the first time that a piece of software has en- tered a videogame design contest for human designers, and represents a step forward for automated videogame design and computational creativity.
Extended Abstract
Bibtex
@inproceedings{ author = {Michael Cook and Simon Colton}, title = {Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans}, booktitle = {Proceedings of the Fifth International Conference on Computational Creativity}, series = {ICCC2014}, year = {2014}, month = {Jun}, location = {Ljubljana, Slovenia}, pages = {54-62}, url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.2_Cook.pdf, http://de.evo-art.org/index.php?title=Ludus_Ex_Machina:_Building_A_3D_Game_Designer_That_Competes_Alongside_Humans }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
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