Non-stop Evolutionary Art You are Embedded in

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Reference

Tatsuo Unemi: Non-stop Evolutionary Art You are Embedded in. In: Generative Art 2013, 247-253.

DOI

Abstract

In a similar mechanism as the huge variations of complex organisms appeared and disappeared on the earth through the evolutionary process for billions of years, it is possible to organize a process of non- stop development in the computer to produce unpredictable complex patterns, utilizing a technique of evolutionary computation. This visually interactive installation is one of the extended variations of author’s previous work entitled fully automated evolutionary art [1]. It continuously produces abstract images and animations by a type of evolutionary computation based on a minimum gap of generational changes and combination of computational aesthetic measures as the fitness criteria. It was purely autonomous without any effect from the outside, the author extended it using Kinect® camera to embed the visitors’ figure in the visual output. The information captured by the camera does not affect to the evolutionary process, but it changes the audio output because the process of sound synthesis is based on the features extracted from the visual output [2].

This is the shallowest connection between the production process and the action of visitors, but it’s more enjoyable than the oneway effect where the visitors are just observing the production. And, it is the start point toward deeper interaction and mixture between the life in the machine and the life in the nature.

Extended Abstract

Bibtex

Used References

[1] Tatsuo Unemi, “SBArt4 for an Automatic Evolutionary Art,” Proceedings of the IEEE World Congress on Computational Intelligence (WCCI 2012 - IEEE CEC 2012), pp. 2014-2021, June 10-15, Brisbane, QLD, Australia, 2012.

[2] Tatsuo Unemi and Daniel Bisig, “Flocking Orchestra - to play a type of generative music by interaction between human and flocking agents.” in C. Soddu ed. Proceedings of the eighth Generative Art Conference, Milan, Italy, December 15- 17, pp. 19-21, 2005.

[3] Tatsuo Unemi and Daniel Bisig, “Identity SA - an interactive swarm-based animation with a deformed reflection.” in C. Soddu ed. Proceedings of the 10th Generative Art Conference, Milan, Italy, pp. 269-279, 2007.

[4] Tatsuo Unemi, “Synthesis of sound effects for generative animation,” in C. Soddu ed. Proceedings of the 15th Generative Art Conference, pp. 364-376, December 10-13, Lucca, Italy, 2012.

[5] Tatsuo Unemi, “SBART 2.4: an IEC Tool for Creating 2D Images, Movies, and Collage,” Leonardo, Vol. 35, No. 2, pp. 171, 189-191, MIT Press, 2002.

[6] Tatsuo Unemi, “SBArt4 - Breeding Abstract Animations in Realtime,” Proceedings of the IEEE World Congress on Computational Intelligence (WCCI 2010 - IEEE CEC 2010), pp. 4004-4009, July 18-23, Barcelona, Spain, 2010.

[7] OpenKinect, http://openkinect.org , 2011-2013.


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Full Text

http://www.generativeart.com/ga2013xWEB/proceedings1/19.pdf

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