Playing in the Pheromone Playground: Experiences in Swarm Painting
Inhaltsverzeichnis
Reference
Urbano, Paulo: Playing in the Pheromone Playground: Experiences in Swarm Painting. In: EvoMUSART 2005, S. 527-532.
DOI
http://link.springer.com/10.1007/978-3-540-32003-6_53
Abstract
This paper is about collective artistic work inspired by natural phenomena, namely the use of pheromone substances for mass recruitment in ants. We will describe two different uncoordinated groups of very simple virtual micro- painters: the Colombines and the Anti-Colombines. These painters have very limited perception abilities and cannot communicate directly with other individuals. The virtual canvas, besides being a computational space for depositing paint, is also a pheromone medium (that mirrors the painting patterns) influencing the painters’ behaviour. Patterns are the emergent result of interaction dynamics involving the micro-painters and their pheromone medium.
Extended Abstract
Bibtex
@incollection{ year={2005}, isbn={978-3-540-25396-9}, booktitle={Applications of Evolutionary Computing}, volume={3449}, series={Lecture Notes in Computer Science}, editor={Rothlauf, Franz and Branke, Jürgen and Cagnoni, Stefano and Corne, DavidWolfe and Drechsler, Rolf and Jin, Yaochu and Machado, Penousal and Marchiori, Elena and Romero, Juan and Smith, GeorgeD. and Squillero, Giovanni}, doi={10.1007/978-3-540-32003-6_53}, title={Playing in the Pheromone Playground: Experiences in Swarm Painting}, url={http://dx.doi.org/10.1007/978-3-540-32003-6_53 http://de.evo-art.org/index.php?title=Playing_in_the_Pheromone_Playground:_Experiences_in_Swarm_Painting }, publisher={Springer Berlin Heidelberg}, author={Urbano, Paulo}, pages={527-532}, language={English} }
Used References
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