Sentient sketchbook: computer-aided game level authoring

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Referenz

Liapis, A., Yannakakis, G.N., Togelius, J.: Sentient sketchbook: computer-aided game level authoring. in Proceedings of the 8th Conference on the Foundations of Digital Games, 2013, pp. 213-220 (2013)

DOI

Abstract

This paper introduces the Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Using map sketches to alleviate designer e�ort, the tool automates playability checks and evaluations and visualizes signi�cant gameplay properties. This paper also introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evalu- ates its potential against current approaches. The paper concludes with a small-scale user study in which industry ex- perts interact with the Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.

Extended Abstract

Bibtex

@inproceedings{liapis2013sketchbook,
author = {Antonios Liapis and Georgios N. Yannakakis and Julian Togelius},
title = {Sentient Sketchbook: Computer-Aided Game Level Authoring},
booktitle = {Proceedings of the 8th Conference on the Foundations of Digital Games},
pages={213-220},
year = {2013},
url={http://antoniosliapis.com/papers/sentient_sketchbook.pdf http://de.evo-art.org/index.php?title=Sentient_sketchbook:_computer-aided_game_level_authoring}, 
}

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Links

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