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  1. Case-based reasoning‏‎ (1 Link)
  2. Mutator 1 + 2 @ iMAL Brussels‏‎ (1 Link)
  3. Digital art‏‎ (1 Link)
  4. Evolutionary architecture‏‎ (1 Link)
  5. Fractal art‏‎ (1 Link)
  6. Parameterized Skin for Rendering Flushing Due to Exertion‏‎ (1 Link)
  7. Image enhancement‏‎ (1 Link)
  8. Cameron Browne‏‎ (1 Link)
  9. Nonsupervised classification of 2d color images using kohonen networks and a novel metric‏‎ (1 Link)
  10. Kreativität‏‎ (1 Link)
  11. Videodatei‏‎ (1 Link)
  12. Multi-objective optimization‏‎ (1 Link)
  13. Parkettierung‏‎ (1 Link)
  14. Emergent Design: a crosscutting research program and design curriculum integrating architecture and artificial intelligence‏‎ (1 Link)
  15. Selbstähnlichkeit‏‎ (1 Link)
  16. Symmetriebrechung‏‎ (1 Link)
  17. Ken Musgrave‏‎ (1 Link)
  18. Zellulärer Automat‏‎ (1 Link)
  19. Generation of energy-efficient architecture solutions applying gene\ arch: an evolution-based generative design system‏‎ (1 Link)
  20. Evolutionary Computation Applied to Sound Synthesis‏‎ (1 Link)
  21. Artistic filter‏‎ (1 Link)
  22. Evolving L-systems to generate virtual creatures‏‎ (1 Link)
  23. Bildverarbeitung‏‎ (1 Link)
  24. Content Based Image Retrieval‏‎ (1 Link)
  25. Ersetzungskachelung‏‎ (1 Link)
  26. Finite subdivision rules‏‎ (1 Link)
  27. Daisy Visualization for Graphs‏‎ (1 Link)
  28. Glitch Art‏‎ (1 Link)
  29. Interessantheit‏‎ (1 Link)
  30. Physiologie‏‎ (1 Link)
  31. Mathematical Art‏‎ (1 Link)
  32. Objective art‏‎ (1 Link)
  33. Defining computational aesthetics‏‎ (1 Link)
  34. Reproduction‏‎ (1 Link)
  35. Charles Fox‏‎ (1 Link)
  36. Video art‏‎ (1 Link)
  37. Advanced geometry of modular tiles‏‎ (1 Link)
  38. Künstliche Neuronale Netze‏‎ (1 Link)
  39. A Parametric Model for Spectral Sound Synthesis of Musical Sounds‏‎ (1 Link)
  40. Ameisenmalerei‏‎ (1 Link)
  41. Aesthetic Measure from Screen Design‏‎ (1 Link)
  42. Efficient fuzzy fitness assignment strategies in an interactive Genetic Algorithm for cartoon face search‏‎ (1 Link)
  43. Bildklassifikation‏‎ (1 Link)
  44. Swarmart: Interactive Art from Swarm Intelligence‏‎ (1 Link)
  45. Collage en‏‎ (1 Link)
  46. Empathie‏‎ (1 Link)
  47. Evolutionäre Architektur‏‎ (1 Link)
  48. Genetic algorithms‏‎ (1 Link)
  49. Image retrieval‏‎ (1 Link)
  50. Evolutionärer Algorithmus‏‎ (1 Link)
  51. L-system‏‎ (1 Link)
  52. New media art‏‎ (1 Link)
  53. Problemlösen in der Künstlichen Intelligenz‏‎ (1 Link)
  54. Charlie Frowd‏‎ (1 Link)
  55. Shape synthesis‏‎ (1 Link)
  56. Interactive Genetic Algorithm for Content-Based Image Retrieval‏‎ (1 Link)
  57. Tiling‏‎ (1 Link)
  58. Infinitely growing self-avoiding walk‏‎ (1 Link)
  59. Directing the Emotions of Video Movie Viewers Using Interactive Evolutionary Computation based on Physiological Data‏‎ (1 Link)
  60. Active learing in machine learning‏‎ (1 Link)
  61. Timbral, Perceptual and Statistical Attributes for Synthesized Sound‏‎ (1 Link)
  62. Augmented reality‏‎ (1 Link)
  63. Male facial attractiveness: evidence for hormone-mediated adaptive design‏‎ (1 Link)
  64. Cellular automaton‏‎ (1 Link)
  65. Mutator 2 @ Centrespace, Visual Research Centre at DJCAD‏‎ (1 Link)
  66. Ecosystem‏‎ (1 Link)
  67. Evolutionary design‏‎ (1 Link)
  68. Fraktal‏‎ (1 Link)
  69. StandUp: Understanding Body-Part and Gestural Preferences for First-Person 3D Modeling‏‎ (1 Link)
  70. Image generation‏‎ (1 Link)
  71. Bildanalyse‏‎ (1 Link)
  72. Kunst-Filter‏‎ (1 Link)
  73. Muster‏‎ (1 Link)
  74. Pattern‏‎ (1 Link)
  75. A. E. Eibe‏‎ (1 Link)
  76. Selection‏‎ (1 Link)
  77. Peter Hancock‏‎ (1 Link)
  78. Symmetry‏‎ (1 Link)
  79. Genetic engineering and design problems‏‎ (1 Link)
  80. Evolutionary GUIs for Sound Synthesis‏‎ (1 Link)
  81. Artistic inspiration‏‎ (1 Link)
  82. Evolving faces from principal components‏‎ (1 Link)
  83. Bildverbesserung‏‎ (1 Link)
  84. Creativity‏‎ (1 Link)
  85. Erweiterte Realität‏‎ (1 Link)
  86. Fitness function‏‎ (1 Link)
  87. EasySketch2: A Novel Sketch-based Interface for Improving Children's Fine Motor Skills and School Readiness‏‎ (1 Link)
  88. Image classification‏‎ (1 Link)
  89. Interestingness‏‎ (1 Link)
  90. Präattentive Wahrnehmung‏‎ (1 Link)
  91. Medienkunst‏‎ (1 Link)
  92. Erling Ellingsen‏‎ (1 Link)
  93. Optimierung‏‎ (1 Link)
  94. Finding image features associated with high Aesthetic value by machine learning‏‎ (1 Link)
  95. Daniel Jones‏‎ (1 Link)
  96. Video games‏‎ (1 Link)
  97. Aesthetic judgments of novel graphic patterns: analyses of individual judgments‏‎ (1 Link)
  98. Künstliches Immunsystem‏‎ (1 Link)
  99. Advantages and limitations of string-rewriting grammars in evolutionary architectural design‏‎ (1 Link)
  100. Ant algorithms‏‎ (1 Link)
  101. Ars Electronica: Genetic Art - Artificial Life‏‎ (1 Link)
  102. On using interactive Genetic Algorithms for knowledge discovery in databases‏‎ (1 Link)
  103. Bildkomposition‏‎ (1 Link)
  104. The Copenhagen Neuroaesthetics Conference: Prospects and Pitfalls for an Emerging Field‏‎ (1 Link)
  105. Complex systems‏‎ (1 Link)
  106. Vorlage:^2‏‎ (1 Link)
  107. Empathy‏‎ (1 Link)
  108. Genetische Algorithmen‏‎ (1 Link)
  109. Image segmentation‏‎ (1 Link)
  110. Fitness (Biologie)‏‎ (1 Link)
  111. Malerei durch diffusionsbegrenztes Wachstum‏‎ (1 Link)
  112. Image Editing‏‎ (1 Link)
  113. Nicht-fotorealistisches Rendering‏‎ (1 Link)
  114. Problemsolving in Artificial Intelligence‏‎ (1 Link)
  115. Single-objective optimization‏‎ (1 Link)
  116. Kevin B. Korb‏‎ (1 Link)
  117. Richard Dawkins‏‎ (1 Link)
  118. Humanized Computational Intelligence with Interactive Evolutionary Computation‏‎ (1 Link)
  119. Aesthetic measures‏‎ (1 Link)
  120. Time Domain Attack and Release Modeling Applied to Spectral Domain Sound Synthesis‏‎ (1 Link)
  121. Kenneth Stanley‏‎ (1 Link)
  122. Bildbearbeitung‏‎ (1 Link)
  123. Multidisciplinary design optimization of aircraft wing planform based on evolutionary algorithms‏‎ (1 Link)
  124. Cluster analysis‏‎ (1 Link)
  125. Ein-Ziel Optimierung‏‎ (1 Link)
  126. Evolutionary music‏‎ (1 Link)
  127. Fraktale Kunst‏‎ (1 Link)
  128. Introducing a marketplace for evolved content in the petalz social video game‏‎ (1 Link)
  129. Image indexing‏‎ (1 Link)
  130. Bilddatei‏‎ (1 Link)
  131. Künstlerische Inspiration‏‎ (1 Link)
  132. Artificial Artist‏‎ (1 Link)
  133. Phenotype‏‎ (1 Link)
  134. Rafael Ramirez‏‎ (1 Link)
  135. Symmetry breaking‏‎ (1 Link)
  136. Laurence Ashmore‏‎ (1 Link)
  137. Genetic algorithm for query optimization in information retrieval: relevance feedback‏‎ (1 Link)
  138. Genetic Programming for Musical Instrument Identification‏‎ (1 Link)
  139. Attention‏‎ (1 Link)
  140. Facial composite production: A comparison of mechanical and computer-driven systems‏‎ (1 Link)
  141. Bildwiederauffindung‏‎ (1 Link)
  142. Deterministic chaos‏‎ (1 Link)
  143. Evolutionary Art‏‎ (1 Link)
  144. Fitnessfunktion‏‎ (1 Link)
  145. Interactive NPAR: What Type of Tools Should We Create‏‎ (1 Link)
  146. Image compositing‏‎ (1 Link)
  147. A comparison of som neural network and hierarchical clustering methods‏‎ (1 Link)
  148. Kachelung‏‎ (1 Link)
  149. Pupille‏‎ (1 Link)
  150. Mehr-Ziel Optimierung‏‎ (1 Link)
  151. Optimization‏‎ (1 Link)
  152. Studying Aesthetics in photographic images using a computational approach‏‎ (1 Link)
  153. David McAllister‏‎ (1 Link)
  154. Videospiele‏‎ (1 Link)
  155. Machine Learning‏‎ (1 Link)
  156. Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions‏‎ (1 Link)
  157. An Exploration of Genetic Algorithms for Efficient Musical Instrument Identification‏‎ (1 Link)
  158. Ant painting‏‎ (1 Link)
  159. Challenges in co-evolutionary learning; arms-race dynamics, open-endedness, and mediocre stable states‏‎ (1 Link)
  160. Tracking a criminal suspect through “Face-Space” with a Genetic Algorithm‏‎ (1 Link)
  161. Bildmaniputation‏‎ (1 Link)
  162. The Interpretation of Dreams. An Explanation of the Electric Sheep Distributed Screen-Saver‏‎ (1 Link)
  163. Computational aesthetic‏‎ (1 Link)
  164. Vorlage:^3‏‎ (1 Link)
  165. Endliche Unterteilungsregeln‏‎ (1 Link)
  166. Evolutionäre Ästhetik‏‎ (1 Link)
  167. Impressiveness‏‎ (1 Link)
  168. Genetischer Algorithmus‏‎ (1 Link)
  169. Malroboter‏‎ (1 Link)
  170. Image Processing‏‎ (1 Link)
  171. Non-objective art‏‎ (1 Link)
  172. Random process‏‎ (1 Link)
  173. Jordi Marine‏‎ (1 Link)
  174. Substitution tiling‏‎ (1 Link)
  175. New types of IEC Applications and Latest Research on Reducing User Fatigue‏‎ (1 Link)
  176. Aesthetics‏‎ (1 Link)
  177. 3D Artificial Art by Genetic Algorithms‏‎ (1 Link)
  178. Bildbeschreibende Eigenschaften‏‎ (1 Link)
  179. On Genetic Algorithms and Lindenmayer Systems‏‎ (1 Link)
  180. Clusteranalyse‏‎ (1 Link)
  181. Eindrucksvoll‏‎ (1 Link)
  182. Evolutionary strategies‏‎ (1 Link)
  183. Image manipulation‏‎ (1 Link)
  184. Bildgebendes Verfahren (Medizin)‏‎ (1 Link)
  185. Künstlicher Künstler‏‎ (1 Link)
  186. Awards zur Evolutionären Kunst‏‎ (1 Link)
  187. Neuheit‏‎ (1 Link)
  188. Self-organization‏‎ (1 Link)
  189. Xavier Serra‏‎ (1 Link)
  190. Tessellation‏‎ (1 Link)
  191. Ästhetikmaße‏‎ (1 Link)
  192. Optimization of fuzzy queries with genetic algorithms. Applications to a data base of patents in biomedical engineering‏‎ (1 Link)
  193. Jive: A Generative, Interactive, Virtual, Evolutionary Music System‏‎ (1 Link)
  194. Attractiveness‏‎ (1 Link)
  195. Gregory Hornby‏‎ (1 Link)
  196. BioArt‏‎ (1 Link)
  197. Deterministisches Chaos‏‎ (1 Link)
  198. Evolutionary aesthetics‏‎ (1 Link)
  199. Formsynthese‏‎ (1 Link)
  200. Map Style Formalization: Rendering Techniques Extension for Cartography‏‎ (1 Link)
  201. Image descriptor‏‎ (1 Link)
  202. Aesthetic image rating (air) algorithm‏‎ (1 Link)
  203. Koevolution‏‎ (1 Link)
  204. Schöne Künste‏‎ (1 Link)
  205. Model-based reasoning‏‎ (1 Link)
  206. Ornament‏‎ (1 Link)
  207. Selbstorganisation‏‎ (1 Link)
  208. Swarm algorithms‏‎ (1 Link)
  209. Julian Miller‏‎ (1 Link)
  210. Virtual reality‏‎ (1 Link)
  211. Morphological Computing‏‎ (1 Link)
  212. Comparison of Features in Musical Instrument Identification Using Artificial Neural Networks‏‎ (1 Link)
  213. Artificial Life‏‎ (1 Link)
  214. Artificial artist‏‎ (1 Link)
  215. Computational creativity: Coming of age‏‎ (1 Link)
  216. Bildorganisation‏‎ (1 Link)
  217. Computational creativity‏‎ (1 Link)
  218. Exploring Three-Dimensional Design Worlds using Lindenmeyer Systems and Genetic Programming‏‎ (1 Link)
  219. Evolutionäres Design‏‎ (1 Link)
  220. Creative Ecosystems‏‎ (1 Link)
  221. Inhaltsbasierte Bildsuche‏‎ (1 Link)
  222. Korrelation‏‎ (1 Link)
  223. Maschine learning‏‎ (1 Link)
  224. Non-photorealistic rendering‏‎ (1 Link)
  225. Ava: A large-scale database for aesthetic visual analysis‏‎ (1 Link)
  226. Recombination‏‎ (1 Link)
  227. Variation en‏‎ (1 Link)
  228. Tim Murray Browne‏‎ (1 Link)
  229. Swarmart: interactive art from swarm intelligence‏‎ (1 Link)
  230. Voronoi Phyllotaxis Tiling on Fermat Spiral‏‎ (1 Link)
  231. Aktives Lernen im Maschinellen Lernen‏‎ (1 Link)
  232. A Genetic Algorithm for a 2D Industrial Packing Problem‏‎ (1 Link)
  233. Bilderzeugung‏‎ (1 Link)
  234. Open Problems in Artificial Life‏‎ (1 Link)
  235. Coevolution‏‎ (1 Link)
  236. Emengenz‏‎ (1 Link)
  237. Evolutionsstrategien‏‎ (1 Link)
  238. Generative art‏‎ (1 Link)
  239. NEAT particles: design, representation, and animation of particle system effects‏‎ (1 Link)
  240. Image organization‏‎ (1 Link)
  241. Computer‏‎ (1 Link)
  242. Neuroaesthetics‏‎ (1 Link)
  243. UUna-May O'Reilly‏‎ (1 Link)
  244. Self-organizing painting‏‎ (1 Link)
  245. MediaFlies. A Video and Audio Remixing Multi Agent System‏‎ (1 Link)
  246. Texture synthesis‏‎ (1 Link)
  247. Ökosystem‏‎ (1 Link)
  248. Accelerating Evolutionary Computation with an Elite Obtained in Projected One-Dimensional Spaces‏‎ (1 Link)
  249. Musical Instrument Identification Using Principal Component Analysis and Multi Layered Perceptrons‏‎ (1 Link)
  250. Attraktivität‏‎ (1 Link)

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