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Inhaltsverzeichnis
Reference
Adam M. Smith and Michael Mateas: Towards Knowledge-Oriented Creativity Support in Game Design. In: Computational Creativity 2011 ICCC 2011, pp. 129-131.
DOI
Abstract
This article reports on a work-in-progress system de- signed to support game designers in gaining knowledge about the implications of their design ideas on observa- ble gameplay. Utilizing a convenient pattern language, evidence of the instantiation of many gameplay patterns can be gathered and organized, resulting in insight.
Extended Abstract
Bibtex
Used References
Fullerton, T. 2008. Game design workshop, 2nd Edition: a playcentric approach to creating innovative games, Mor- gan Kaufmann.
Colton, S. 2008. Creativity versus the perception of crea- tivity. Creative Intelligent Systems: Papers from the AAAI Spring Symposium, 14-20.
Smith, A. M.; Nelson, M. J.; and Mateas, M. 2009. Com- putational support for play testing game sketches. In Proc. of the 5th Annual AI and Interactive Digital Entertainment Conference (AIIDE2009).
Smith, A. M.; Nelson, M. J.; and Mateas, M. 2010. LUDOCORE: a logical game engine for modeling video- games. In Proc. of the 2010 IEEE Conference on Compu- tational Intelligence and Games (CIG 2010).
Smith, A. M.; and Mateas, M. 2011. Knowledge-level creativity in game design. In Proc. of the 2nd International Conference on Computational Creativity (ICCC 2011). Yeap, Wai K.; Opas, Tommi; and Mahyar, Narges. 2010.
On two desiderata for creativity support tools. In Proc. of the Intl. Conference on Computational Creativity, 180-189.
Links
Full Text
http://iccc11.cua.uam.mx/proceedings/the_helpful/smith_1_iccc11.pdf