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== Reference ==
 
== Reference ==
Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: [[The Apprentice Framework: Planning and Assessing Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]].  
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Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: [[The Apprentice Framework: Planning and Assessing Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]], 280-283.  
  
 
== DOI ==
 
== DOI ==
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== Bibtex ==  
 
== Bibtex ==  
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@inproceedings{
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author = {Santiago Negrete-Yankelevich and Nora Morales-Zaragoza},
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title = {The Apprentice Framework: Planning and Assessing Creativity},
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booktitle = {Proceedings of the Sixth International Conference on Computational Creativity},
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series = {ICCC2014},
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year = {2014},
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month = {Jun},
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location = {Ljubljana, Slovenia},
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pages = {280-283},
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url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf, http://de.evo-art.org/index.php?title=The_Apprentice_Framework:_Planning_and_Assessing_Creativity },
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publisher = {International Association for Computational Creativity},
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keywords = {computational, creativity},
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}
  
 
== Used References ==
 
== Used References ==

Version vom 11. November 2015, 23:11 Uhr


Reference

Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: The Apprentice Framework: Planning and Assessing Creativity. In: Computational Creativity 2014 ICCC 2014, 280-283.

DOI

Abstract

In this paper we introduce and discuss the apprentice framework, which we speculate can be used to plan and evaluate computational creativity projects. The frame- work defines a sequence of phases a system must fol- low in order to reach a level of creativity acceptable to a set of human judges. It also establishes four aspects of a creative piece susceptible of creative work. We mention some examples from different artistic disciplines. Our work focuses on establishing an environment as well as a team of people and machines to foster, study and monitor the emergence of creativity.

Extended Abstract

Bibtex

@inproceedings{
author = {Santiago Negrete-Yankelevich and Nora Morales-Zaragoza},
title = {The Apprentice Framework: Planning and Assessing Creativity},
booktitle = {Proceedings of the Sixth International Conference on Computational Creativity},
series = {ICCC2014},
year = {2014},
month = {Jun},
location = {Ljubljana, Slovenia},
pages = {280-283},
url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf, http://de.evo-art.org/index.php?title=The_Apprentice_Framework:_Planning_and_Assessing_Creativity },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},
}

Used References

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Jordanous A. 2012. Evaluating Computational Creativity: A Standardised Procedure for Evaluating Creative Systems and its Application. Unpublished PhD thesis. Department of Informatics, University of Sussex.

Maher, M. L. and Fisher D.H. 2012. Using AI to Evaluate Creative Design. In The 2nd International Conference on Design Creativity (ICDC2012) Glasgow, UK.

Mary Lou Maher, Katherine Brady, Douglas H. Fisher. 2013. Computational Models of Surprise in Evaluating Creative Design. In The Fourth International Conference on Computational Creativity. Sydney, Australia.

Negrete-Yankelevich, S. and Morales-Zaragoza, N. 2013 e-Motion: a system for the development of creative animat- ics. In Proceedings of the fourth international conference of Computational Creativity. Sydney 184-188, ICCC2013

McCloud S. 2006. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels. Harper Collins Pub- lishers. 19-25, 336-2900.

Geiger, S; 2012. The Ethnography of Robots. Interviewed by Heather Ford for Ethnography Matters. Accessed Janu- ary 28th 2014. http://ethnographymatters.net/2012/01/15/theethnographyof-robots/ 404

Ranjan, P. M. 2013. Design Thinking: Workshop for de- signers and Craftpeople. Design Innovation and Craft Re- source Center (DICRC), CEPT University, Ahmedabad, India. 22.

Ritchie, G. 2007. Some empirical criteria for attributing creativity to a computer program. Minds and Machines, 17, 67–99.

Simon, N. 2012. The Particpiatory Museum. Museum 2.0 Santa Cruz, California. 301-307.

Wiggins, G. A. 2006. A preliminary framework for de- scription, analysis and comparison of creative systems. Knowledge-Based Systems, 19(7), 449–458.

Links

Full Text

http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf

intern file

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