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== Reference == | == Reference == | ||
− | Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: [[The Apprentice Framework: Planning and Assessing Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. | + | Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: [[The Apprentice Framework: Planning and Assessing Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]], 280-283. |
== DOI == | == DOI == | ||
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== Bibtex == | == Bibtex == | ||
+ | @inproceedings{ | ||
+ | author = {Santiago Negrete-Yankelevich and Nora Morales-Zaragoza}, | ||
+ | title = {The Apprentice Framework: Planning and Assessing Creativity}, | ||
+ | booktitle = {Proceedings of the Fifth International Conference on Computational Creativity}, | ||
+ | series = {ICCC2014}, | ||
+ | year = {2014}, | ||
+ | month = {Jun}, | ||
+ | location = {Ljubljana, Slovenia}, | ||
+ | pages = {280-283}, | ||
+ | url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf, http://de.evo-art.org/index.php?title=The_Apprentice_Framework:_Planning_and_Assessing_Creativity }, | ||
+ | publisher = {International Association for Computational Creativity}, | ||
+ | keywords = {computational, creativity}, | ||
+ | } | ||
== Used References == | == Used References == | ||
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Geiger, S; 2012. The Ethnography of Robots. Interviewed | Geiger, S; 2012. The Ethnography of Robots. Interviewed | ||
by Heather Ford for Ethnography Matters. Accessed Janu- | by Heather Ford for Ethnography Matters. Accessed Janu- | ||
− | ary 28th 2014. http://ethnographymatters.net/2012/01/15/theethnographyof-robots/ | + | ary 28th 2014. http://ethnographymatters.net/2012/01/15/theethnographyof-robots/ 404 |
Ranjan, P. M. 2013. Design Thinking: Workshop for de- | Ranjan, P. M. 2013. Design Thinking: Workshop for de- |
Aktuelle Version vom 12. November 2015, 13:12 Uhr
Inhaltsverzeichnis
Reference
Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: The Apprentice Framework: Planning and Assessing Creativity. In: Computational Creativity 2014 ICCC 2014, 280-283.
DOI
Abstract
In this paper we introduce and discuss the apprentice framework, which we speculate can be used to plan and evaluate computational creativity projects. The frame- work defines a sequence of phases a system must fol- low in order to reach a level of creativity acceptable to a set of human judges. It also establishes four aspects of a creative piece susceptible of creative work. We mention some examples from different artistic disciplines. Our work focuses on establishing an environment as well as a team of people and machines to foster, study and monitor the emergence of creativity.
Extended Abstract
Bibtex
@inproceedings{ author = {Santiago Negrete-Yankelevich and Nora Morales-Zaragoza}, title = {The Apprentice Framework: Planning and Assessing Creativity}, booktitle = {Proceedings of the Fifth International Conference on Computational Creativity}, series = {ICCC2014}, year = {2014}, month = {Jun}, location = {Ljubljana, Slovenia}, pages = {280-283}, url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf, http://de.evo-art.org/index.php?title=The_Apprentice_Framework:_Planning_and_Assessing_Creativity }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
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Jordanous A. 2012. Evaluating Computational Creativity: A Standardised Procedure for Evaluating Creative Systems and its Application. Unpublished PhD thesis. Department of Informatics, University of Sussex.
Maher, M. L. and Fisher D.H. 2012. Using AI to Evaluate Creative Design. In The 2nd International Conference on Design Creativity (ICDC2012) Glasgow, UK.
Mary Lou Maher, Katherine Brady, Douglas H. Fisher. 2013. Computational Models of Surprise in Evaluating Creative Design. In The Fourth International Conference on Computational Creativity. Sydney, Australia.
Negrete-Yankelevich, S. and Morales-Zaragoza, N. 2013 e-Motion: a system for the development of creative animat- ics. In Proceedings of the fourth international conference of Computational Creativity. Sydney 184-188, ICCC2013
McCloud S. 2006. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels. Harper Collins Pub- lishers. 19-25, 336-2900.
Geiger, S; 2012. The Ethnography of Robots. Interviewed by Heather Ford for Ethnography Matters. Accessed Janu- ary 28th 2014. http://ethnographymatters.net/2012/01/15/theethnographyof-robots/ 404
Ranjan, P. M. 2013. Design Thinking: Workshop for de- signers and Craftpeople. Design Innovation and Craft Re- source Center (DICRC), CEPT University, Ahmedabad, India. 22.
Ritchie, G. 2007. Some empirical criteria for attributing creativity to a computer program. Minds and Machines, 17, 67–99.
Simon, N. 2012. The Particpiatory Museum. Museum 2.0 Santa Cruz, California. 301-307.
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Links
Full Text
http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf