No Free Lunch in the Search for Creativity: Unterschied zwischen den Versionen
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== Bibtex == | == Bibtex == | ||
+ | @inproceedings{ | ||
+ | author = {Dan Ventura}, | ||
+ | title = {No Free Lunch in the Search for Creativity}, | ||
+ | editor = {Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease and Geraint Wiggins}, | ||
+ | booktitle = {Proceedings of the Second International Conference on Computational Creativity}, | ||
+ | series = {ICCC2011}, | ||
+ | year = {2011}, | ||
+ | month = {April}, | ||
+ | location = {México City, México}, | ||
+ | pages = {108-110}, | ||
+ | url = {http://iccc11.cua.uam.mx/proceedings/the_foundational/ventura_iccc11.pdf, http://de.evo-art.org/index.php?title=No_Free_Lunch_in_the_Search_for_Creativity }, | ||
+ | publisher = {International Association for Computational Creativity}, | ||
+ | keywords = {computational, creativity}, | ||
+ | } | ||
== Used References == | == Used References == |
Aktuelle Version vom 13. November 2015, 23:23 Uhr
Inhaltsverzeichnis
Reference
Dan Ventura: No Free Lunch in the Search for Creativity. In: Computational Creativity 2011 ICCC 2011, pp. 108-110.
DOI
Abstract
We consider computational creativity as a search pro- cess and give a No Free Lunch result for computational creativity in this context. That is, we show that there is no a priori “best” creative strategy. We discuss some implications of this result and suggest some additional questions to be explored.
Extended Abstract
Bibtex
@inproceedings{ author = {Dan Ventura}, title = {No Free Lunch in the Search for Creativity}, editor = {Dan Ventura, Pablo Gervás, D. Fox Harrell, Mary Lou Maher, Alison Pease and Geraint Wiggins}, booktitle = {Proceedings of the Second International Conference on Computational Creativity}, series = {ICCC2011}, year = {2011}, month = {April}, location = {México City, México}, pages = {108-110}, url = {http://iccc11.cua.uam.mx/proceedings/the_foundational/ventura_iccc11.pdf, http://de.evo-art.org/index.php?title=No_Free_Lunch_in_the_Search_for_Creativity }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
Boden, M. 1992. The Creative Mind. London: Abacus.
Boden, M. 1995. Creativity and unpredictability. Stanford Humanities Review 4:123–139.
Boden, M. 1998. Creativity and artificial intelligence. Arti- ficial Intelligence 103:347–356.
Macedo, L.; Coimbra, E.; and Cardoso, A. 2001. Creativity and surprise. In Proceedings of the AISB01 Symposium on Creativity in Arts and Science, 84–92.
Ritchie, G. 2007. Some empirical criteria for attributing cre- ativity to a computer program. Minds and Machines 17:76–99.
Ventura, D. 2008. A reductio ad absurdum experiment in sufficiency for evaluating (computational) creative systems. In Proceedings of the Fifth Joint Workshop on Computa- tional Creativity, 11–19.
Wiggins, G. 2006. A preliminary framework for description analysis and comparison of creative systems. Knowledge- Based Systems 19:449–458.
Wolpert, D. H., and Macready, W. G. 1995. No free lunch theorems for search. In Technical Report SFI-TR-95-02-010. Santa Fe Institute.
Wolpert, D. H., and Macready, W. G. 1997. No free lunch theorems for optimization. IEEE Transactions on Evolution- ary Computation 1(1):67– 82.
Wolpert, D. H. 1996. The lack of a priori distinctions be- tween learning algorithms. Neural Computation 8(3):1341– 1390.
Links
Full Text
http://iccc11.cua.uam.mx/proceedings/the_foundational/ventura_iccc11.pdf