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Inhaltsverzeichnis
Reference
Nemirovsky, Paul; Luger-Guillaume, Rebecca: Improvisational Media Space: Architecture and Strategies for Evolution. In: EvoMUSART 2004, S. 457-466.
DOI
http://link.springer.com/10.1007/978-3-540-24653-4_47
Abstract
This paper presents the current state in an ongoing development of the Emonic Environment (EE): a real-time improvisational system employing evolutionary principles for the mutation of media space. We position the associated problems in the context of user interaction, provide eight principles essential for creating an improvisational media environment, follow with a description of how the EE implements these principles, and conclude with a description of the evolutionary algorithms’ functionality.
Extended Abstract
Bibtex
Used References
Nemirovsky, P., Watson, R.: Genetic Improvisation Model: a framework for real-time performance environments. In: Proceedings of EuroGP2003, Essex, UK (2003)
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Miranda, E.R.: On the Origins and Evolution of Music in Virtual Worlds. In: Bentley, P., Corne, D. (eds.) Creative Evolutionary Systems, Academic Press, San Francisco (2002)
Blackwell, T.M., Bentley, P.J.: Improvised Music with Swarms. In: Proceedings of Congress on Evolutionary Computation, CEC-2002 (2002)