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  1. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (20:16, 13. Nov. 2014)
  2. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (20:18, 13. Nov. 2014)
  3. Genetic programming-based construction of features for machine learning and knowledge discovery tasks‏‎ (20:22, 13. Nov. 2014)
  4. Learning to colour greyscale images‏‎ (20:40, 13. Nov. 2014)
  5. Evolving for the Audience‏‎ (20:49, 13. Nov. 2014)
  6. All the truth about NEvAr‏‎ (20:52, 13. Nov. 2014)
  7. Understanding complex systems through examples: A framework for qualitative example finding‏‎ (09:37, 14. Nov. 2014)
  8. Has Chaos Been Explained?‏‎ (09:49, 14. Nov. 2014)
  9. Does Beauty Build Adapted Minds? Toward an Evolutionary Theory of Aesthetics‏‎ (09:57, 14. Nov. 2014)
  10. Evolving expressions and art by choice‏‎ (10:07, 14. Nov. 2014)
  11. A model of co-evolutionary design‏‎ (10:10, 14. Nov. 2014)
  12. Aesthetic experience and human evolution‏‎ (13:01, 14. Nov. 2014)
  13. Fractals and Self-Similarity‏‎ (13:03, 14. Nov. 2014)
  14. Emergence as a Construct: History and Issues‏‎ (13:10, 14. Nov. 2014)
  15. The science of art: a neurological theory of aesthetic experience‏‎ (13:15, 14. Nov. 2014)
  16. Fractal analysis of Pollock’s drip paintings‏‎ (13:19, 14. Nov. 2014)
  17. Information Distance‏‎ (14:19, 14. Nov. 2014)
  18. Tom Ray’s hammer: emergence and excess in A-life art‏‎ (14:21, 14. Nov. 2014)
  19. A Review of the Fractal Image Coding Literature‏‎ (16:43, 14. Nov. 2014)
  20. Explaining emergence: Towards an ontology of levels‏‎ (16:54, 14. Nov. 2014)
  21. No Free Lunch Theorems for Optimization‏‎ (17:24, 14. Nov. 2014)
  22. No free lunch theorems for search‏‎ (17:33, 14. Nov. 2014)
  23. Quantifying aesthetic preference for chaotic patterns‏‎ (10:57, 15. Nov. 2014)
  24. Creativity, emergence and evolution in design‏‎ (11:10, 15. Nov. 2014)
  25. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns‏‎ (11:12, 15. Nov. 2014)
  26. The further exploits of Aaron, painter‏‎ (12:22, 15. Nov. 2014)
  27. What is complexity?‏‎ (12:25, 15. Nov. 2014)
  28. Mixed IFS: resolution of the inverse problem using genetic programming‏‎ (12:31, 15. Nov. 2014)
  29. Towards automated artificial evolution for computer-generated images‏‎ (12:38, 15. Nov. 2014)
  30. Automatic generation of iterated function systems‏‎ (12:45, 15. Nov. 2014)
  31. Is beauty in the eye of the beholder?‏‎ (12:48, 15. Nov. 2014)
  32. Interactive Evolution of Equations for Procedural Models‏‎ (12:51, 15. Nov. 2014)
  33. Automatic generation of strange attractors‏‎ (12:54, 15. Nov. 2014)
  34. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations‏‎ (12:59, 15. Nov. 2014)
  35. Amplitude spectra of natural images‏‎ (13:05, 15. Nov. 2014)
  36. Almost automatic computer painting‏‎ (13:07, 15. Nov. 2014)
  37. Habitat selection as an evolutionary game‏‎ (13:12, 15. Nov. 2014)
  38. Co-evolving parasites improves simulated evolution as an optimization procedur‏‎ (13:17, 15. Nov. 2014)
  39. Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner‏‎ (13:22, 15. Nov. 2014)
  40. Low-dimensional procedure for the characterization of human faces‏‎ (13:28, 15. Nov. 2014)
  41. The illusion of beauty‏‎ (13:31, 15. Nov. 2014)
  42. The empirical determination of an aesthetic formula‏‎ (13:32, 15. Nov. 2014)
  43. The Criteria used in Preferential Judgments of Geometrical Forms‏‎ (13:33, 15. Nov. 2014)
  44. Further Evidence Regarding Preferential Judgment of Polygonal Forms‏‎ (13:35, 15. Nov. 2014)
  45. A bona fide ethological view of art: The artification hypothesis‏‎ (17:28, 15. Nov. 2014)
  46. Genetic Programming for Non-Photorealistic Rendering‏‎ (17:47, 15. Nov. 2014)
  47. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (17:57, 15. Nov. 2014)
  48. Autonomous Evolutionary Art‏‎ (18:29, 15. Nov. 2014)
  49. Illustrating Evolutionary Computation with Mathematica‏‎ (10:51, 16. Nov. 2014)
  50. Curious Design Agents and Artificial Creativity‏‎ (11:14, 16. Nov. 2014)

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