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  1. Distance-based functions for image comparison‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  4. Composition in Perspectives‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  7. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Evolving art with scalable vector graphics‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. The alphabet synthesis machine‏‎ (2 Links)
  13. Peter Weibel‏‎ (2 Links)
  14. Against Individual Creativity‏‎ (2 Links)
  15. The darwinian structure of the design process‏‎ (2 Links)
  16. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  17. Evolving virtual creatures‏‎ (2 Links)
  18. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  22. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  23. Theory of Complexity‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  30. Preference Learning: An Introduction‏‎ (2 Links)
  31. Extending the Range of Facial Types‏‎ (2 Links)
  32. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  33. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  34. Morgan McGuire‏‎ (2 Links)
  35. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  38. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  39. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  42. Quantum Art‏‎ (2 Links)
  43. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  44. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  45. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  46. Mutation‏‎ (2 Links)
  47. New IEC Research and Frameworks‏‎ (2 Links)
  48. Biokunst‏‎ (2 Links)
  49. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  50. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)

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