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- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Being Kasimir Malevich (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Human Faces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Against Individual Creativity (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Depth-aware neural style transfer (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Variation (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Tatsu Unemi (2 Links)
- Giving Colour to Images (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter Kleiweg (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Andrew Rowbottom (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Preconceptual Creativity (2 Links)
- The Evolving Role of the Artist (2 Links)
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