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  1. Theory of Complexity‏‎ (2 Links)
  2. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  3. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  4. Mathematische Kunst‏‎ (2 Links)
  5. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  6. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Interactive EC-based Signal Processing‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. Gegenständliche Kunst‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  17. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  18. Preference Learning: An Introduction‏‎ (2 Links)
  19. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  20. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  21. Interactive evolution for industrial design‏‎ (2 Links)
  22. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  25. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  26. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  27. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  28. Evolving Approximate Image Filters‏‎ (2 Links)
  29. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  30. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  31. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  32. Investigating Face Space‏‎ (2 Links)
  33. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  34. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  35. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  38. Ameisen Algorithmen‏‎ (2 Links)
  39. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  40. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  41. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  42. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  43. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  44. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  45. Echo‏‎ (2 Links)
  46. Evolving for the Audience‏‎ (2 Links)
  47. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  48. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)

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