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  1. Preference Learning: An Introduction‏‎ (2 Links)
  2. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  3. Computer-Ästhetik‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  6. Entropie‏‎ (2 Links)
  7. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  8. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  12. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  13. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  14. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  17. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  18. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. Tatsu Unemi‏‎ (2 Links)
  21. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  22. Creating and rendering convolution surfaces‏‎ (2 Links)
  23. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  26. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  27. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  28. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  29. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  32. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  33. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  34. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  35. Evolutionary Design by Computers‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Leonel Moura‏‎ (2 Links)
  39. Search Strategies and the Creative Process‏‎ (2 Links)
  40. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  41. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  42. Ästhetik‏‎ (2 Links)
  43. Organized order in ornamentation‏‎ (2 Links)
  44. Low-complexity art‏‎ (2 Links)
  45. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  46. P4m Reference Implementation‏‎ (2 Links)
  47. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  48. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  49. Bernd Lintermann‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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