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- Generative Modelling with Timed L-Systems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving Human Faces (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Mathematische Kunst (2 Links)
- Composition in Perspectives (2 Links)
- Zellij Multipuzzle (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving ambiguous images (2 Links)
- P6m Reference Implementation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Simulating Morphogenesis (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The alphabet synthesis machine (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The darwinian structure of the design process (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Steve Dipaola (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Biokunst (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
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