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- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Natural Color Symmetry (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Keith Wiley (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automated collage generation — with intent (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Distance-based functions for image comparison (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Composition in Perspectives (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reproduktion (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Improving face detection (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
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