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  1. Distance-based functions for image comparison‏‎ (2 Links)
  2. Swarm Painting Atelier‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. Evolving Fractal Drawings‏‎ (2 Links)
  5. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  8. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  9. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  11. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  12. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  15. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  16. Evolving content in the galactic arms race video game‏‎ (2 Links)
  17. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  18. Learning representations for creative design using evolution‏‎ (2 Links)
  19. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  20. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  21. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  22. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  23. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  24. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  25. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  26. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  27. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  30. Consensual Paintings‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  34. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  35. The Escher evolver: evolution to the people‏‎ (2 Links)
  36. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. Organized order in ornamentation‏‎ (2 Links)
  39. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  40. P4m Reference Implementation‏‎ (2 Links)
  41. Bernd Lintermann‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  44. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  45. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  46. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  47. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  48. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  49. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  50. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)

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