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  1. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  2. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  7. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  8. Evolving for the Audience‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Simulating Morphogenesis‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  13. Genetische Programmierung‏‎ (2 Links)
  14. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  15. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  16. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  17. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Exploring aesthetic pattern formation‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Ameisen Algorithmen‏‎ (2 Links)
  23. Is Evolution Creative?‏‎ (2 Links)
  24. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  25. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  26. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  27. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  28. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  29. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  30. Gregory Dudek‏‎ (2 Links)
  31. John Mount‏‎ (2 Links)
  32. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  33. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  34. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. The darwinian structure of the design process‏‎ (2 Links)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  38. Complexity of two-dimensional patterns‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  41. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  42. Natural Color Symmetry‏‎ (2 Links)
  43. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  48. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  49. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  50. Label Ranking Algorithms: A Survey‏‎ (2 Links)

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