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- Tatsu Unemi (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Aaron Davidson (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computer-Ästhetik (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Entropie (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- P6m Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Simulating Morphogenesis (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving Fractal Drawings (2 Links)
- Ameisen Algorithmen (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
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