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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Investigating Face Space (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Ishihama Yoshiaki (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Gegenständliche Kunst (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Peter Weibel (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Pmm Reference Implementation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Population (2 Links)
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