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- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Depth-aware neural style transfer (2 Links)
- Being Kasimir Malevich (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving face detection (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Golan Levin (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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