Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive evolution for industrial design (2 Links)
- The alphabet synthesis machine (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- The darwinian structure of the design process (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter Weibel (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Theory of Complexity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Andrew Rowbottom (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
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