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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automated collage generation — with intent (2 Links)
- Improving face detection (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painting with Flowsnakes (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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