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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  5. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  6. Evolution of Animated Photomosaics‏‎ (2 Links)
  7. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  8. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  9. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  10. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  11. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  12. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  15. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  16. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  17. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  18. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  19. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  20. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  21. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  22. Evolutionary generation of faces‏‎ (2 Links)
  23. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Evolutionäre Algorithmen‏‎ (2 Links)
  26. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  27. Scott Neil-Teilly‏‎ (2 Links)
  28. Developmental modelling with SDS‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  32. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  33. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  34. Dimension Reduction for Object Ranking‏‎ (2 Links)
  35. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  36. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  37. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  38. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  39. Organized order in ornamentation‏‎ (2 Links)
  40. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  41. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  42. In Praise of Evolution and Opacity‏‎ (2 Links)
  43. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  44. P4m Reference Implementation‏‎ (2 Links)
  45. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  46. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  47. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  48. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  49. Painterly rendering using image salience‏‎ (2 Links)
  50. Computational Aesthetics Conferences‏‎ (2 Links)

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