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- Evolving virtual creatures (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Zellij Multipuzzle (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The alphabet synthesis machine (2 Links)
- The darwinian structure of the design process (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Peter Kleiweg (2 Links)
- Theory of Complexity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Preconceptual Creativity (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Bernd Lintermann (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Low-complexity art (2 Links)
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