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- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Leonel Moura (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary Design by Computers (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Peter Weibel (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionäre Musik (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Variation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ameisen Algorithmen (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Human Faces (2 Links)
- Tatsu Unemi (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
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