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  1. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  2. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  3. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  4. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  5. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Evolving for the Audience‏‎ (2 Links)
  10. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  11. A 3D Modeling System for Creative Design‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. Interactive evolution of dynamical systems‏‎ (2 Links)
  15. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  19. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  20. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  21. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Exploring aesthetic pattern formation‏‎ (2 Links)
  24. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  31. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  33. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  34. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  35. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  36. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  37. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  38. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  39. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  40. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  41. Stylized Reality‏‎ (2 Links)
  42. Towards MCTS for Creative Domains‏‎ (2 Links)
  43. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  44. A cybernetic approach to aesthetics‏‎ (2 Links)
  45. Artificial ecosystems for creative discovery‏‎ (2 Links)
  46. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  47. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  48. Quantifying Creativity in Art Networks‏‎ (2 Links)
  49. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  50. Swarm Granulator‏‎ (2 Links)

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