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- The alphabet synthesis machine (2 Links)
- Flowsnake Earth (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- The darwinian structure of the design process (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Theory of Complexity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Depth-aware neural style transfer (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionäre Musik (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Generic Evolutionary Design (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
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