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- The darwinian structure of the design process (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Being Kasimir Malevich (2 Links)
- Theory of Complexity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Against Individual Creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Andrew Rowbottom (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Electric Sheep (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
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