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- Computer-Ästhetik (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Entropie (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Leonel Moura (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Depth-aware neural style transfer (2 Links)
- Variation (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
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