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- A Discussion on Serendipity in Creative Systems (2 Links)
- Electric Sheep (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computational Creativity through a Gap (2 Links)
- John Mount (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Fractal Drawings (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Keith Wiley (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artificial Drawing + Unity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Video Granular Synthesis (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
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