Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Depth-aware neural style transfer (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Improbable Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Mathematische Kunst (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving virtual creatures (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The emergence of the representation of style in design (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)