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  1. Mathematische Kunst‏‎ (2 Links)
  2. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. Measuring complexity using information fluctuation‏‎ (2 Links)
  5. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Interactive EC-based Signal Processing‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Evolving for the Audience‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  12. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  13. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Genetische Programmierung‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  19. Embodied creativity‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Exploring aesthetic pattern formation‏‎ (2 Links)
  22. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  23. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. A 3D Modeling System for Creative Design‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Investigating Face Space‏‎ (2 Links)
  29. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  30. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  31. Gregory Dudek‏‎ (2 Links)
  32. Ishihama Yoshiaki‏‎ (2 Links)
  33. Phänotyp‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Towards MCTS for Creative Domains‏‎ (2 Links)
  41. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  42. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  43. Breeding on site‏‎ (2 Links)
  44. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  45. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  46. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  47. Quantifying Creativity in Art Networks‏‎ (2 Links)
  48. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  49. Swarm Granulator‏‎ (2 Links)
  50. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)

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