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- A 3D Modeling System for Creative Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Bubble Hierarchies (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Leonel Moura (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Video Granular Synthesis (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Rendering artistic light patterns (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
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