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  1. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  2. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  3. Zellij Multipuzzle‏‎ (2 Links)
  4. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. Improving face detection‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. Artistic Stylization of Images and Video‏‎ (2 Links)
  11. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  13. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  14. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  16. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Information aesthetics: an heroic experiment‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  21. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  22. Abstract Art by Shape Classification‏‎ (2 Links)
  23. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Automated collage generation — with intent‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  28. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Creative Web Services with Pattern‏‎ (2 Links)
  33. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  34. CGP, Creativity and Art‏‎ (2 Links)
  35. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  36. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. Autonomy, Signature and Creativity‏‎ (2 Links)
  41. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  42. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Stylized Reality‏‎ (2 Links)
  45. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  46. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  47. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  48. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  49. Data-Driven Iconification‏‎ (2 Links)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)

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