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  1. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  2. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  12. SEURAT: robotic painter‏‎ (2 Links)
  13. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. On the Future of Computers and Creativity‏‎ (2 Links)
  17. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  18. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  19. Extending the Range of Facial Types‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  21. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  22. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Gregory S. Hornby‏‎ (2 Links)
  25. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  28. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  29. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  32. Ishihama Yoshiaki‏‎ (2 Links)
  33. Being Kasimir Malevich‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  36. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  37. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  38. Against Individual Creativity‏‎ (2 Links)
  39. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  40. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  43. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  44. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  45. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  46. Evolution of Animated Photomosaics‏‎ (2 Links)
  47. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  48. Echo‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)

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