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  1. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  2. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  4. Phänotyp‏‎ (2 Links)
  5. Consensual Paintings‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. Gregory Dudek‏‎ (2 Links)
  8. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  9. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  10. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  13. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  14. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  15. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  19. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  20. Neuroästhetik‏‎ (2 Links)
  21. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  22. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. Künstliches Leben‏‎ (2 Links)
  25. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  26. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  27. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  28. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  31. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  32. A Turing Test for Generative Art‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  35. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  36. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  37. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  40. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  41. Live Coding Towards Computational Creativity‏‎ (2 Links)
  42. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  43. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  44. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  45. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  46. The Authorship of Generative Art‏‎ (2 Links)
  47. Developmental modelling with SDS‏‎ (2 Links)
  48. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  49. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  50. X-Faces: The eXploit Is Out There‏‎ (2 Links)

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