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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  3. Evolving ambiguous images‏‎ (2 Links)
  4. Evolving expressions and art by choice‏‎ (2 Links)
  5. SEURAT: robotic painter‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. On the Future of Computers and Creativity‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  11. Künstliches Leben‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  14. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  15. A 3D Modeling System for Creative Design‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Giving Colour to Images‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  24. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  30. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  33. Live Algorithms‏‎ (2 Links)
  34. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  38. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  39. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  40. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  41. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  42. Creative Web Services with Pattern‏‎ (2 Links)
  43. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  44. CGP, Creativity and Art‏‎ (2 Links)
  45. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  46. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  47. A cybernetic approach to aesthetics‏‎ (2 Links)
  48. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  49. Artificial ecosystems for creative discovery‏‎ (2 Links)
  50. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)

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