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  1. The alphabet synthesis machine‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  8. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  9. Theory of Complexity‏‎ (2 Links)
  10. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  13. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  14. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  15. Evolving art with scalable vector graphics‏‎ (2 Links)
  16. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  17. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  20. Evolving virtual creatures‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  23. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  26. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. Natural Color Symmetry‏‎ (2 Links)
  29. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  30. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Computer-Ästhetik‏‎ (2 Links)
  33. Extending the Range of Facial Types‏‎ (2 Links)
  34. Morgan McGuire‏‎ (2 Links)
  35. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  36. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. Rebecca Luger-Guil‏‎ (2 Links)
  39. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  40. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  41. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  42. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  43. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  46. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  47. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  48. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  49. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  50. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)

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