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- Collaborative Filtering of Color Aesthetics (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolutionäre Musik (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- John Mount (2 Links)
- Evolving Human Faces (2 Links)
- Preference Learning: An Introduction (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving ambiguous images (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Electric Sheep (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computational Creativity through a Gap (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Embodied creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Swarm Painting Atelier (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
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