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- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Distance-based functions for image comparison (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Composition in Perspectives (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Tim Rowley (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
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