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  1. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  4. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  5. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  10. Computer-Ästhetik‏‎ (2 Links)
  11. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Giving Colour to Images‏‎ (2 Links)
  14. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  19. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  20. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  21. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  26. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  27. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  28. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  29. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  30. Flowsnake Earth‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Creating and rendering convolution surfaces‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  36. Bernd Lintermann‏‎ (2 Links)
  37. Creativity, emergence and evolution in design‏‎ (2 Links)
  38. Stylized Reality‏‎ (2 Links)
  39. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  40. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  41. Karl Gerbel‏‎ (2 Links)
  42. Tim Rowley‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  45. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  46. Quantifying Creativity in Art Networks‏‎ (2 Links)
  47. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  48. Daniel Shiffman‏‎ (2 Links)
  49. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  50. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)

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