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  1. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  2. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  3. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  6. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  7. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  8. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  9. Variation‏‎ (2 Links)
  10. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  13. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  16. Simulating Morphogenesis‏‎ (2 Links)
  17. Tatsu Unemi‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  19. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  20. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  23. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  24. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  25. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  26. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  29. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  30. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  33. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  35. Echo‏‎ (2 Links)
  36. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  37. Evolving Fractal Drawings‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. A comparative classification of complexity measures‏‎ (2 Links)
  43. Zufallsprozess‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. Artificial Nature: Immersive World Making‏‎ (2 Links)
  46. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  49. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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