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- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Video Granular Synthesis (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Scott Neil-Teilly (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Biokunst (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Organized order in ornamentation (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- P4m Reference Implementation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Painterly rendering using image salience (2 Links)
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