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  1. New Kinds of Fractal Patterns‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Keith Wiley‏‎ (2 Links)
  5. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  9. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  14. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  15. Abstract Art by Shape Classification‏‎ (2 Links)
  16. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  17. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  18. Reproduktion‏‎ (2 Links)
  19. Automated collage generation — with intent‏‎ (2 Links)
  20. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  21. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  22. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Electric Sheep‏‎ (2 Links)
  25. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  26. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  27. Computational Creativity through a Gap‏‎ (2 Links)
  28. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  29. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  30. Embodied creativity‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  33. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  34. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  35. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  38. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Evolving Approximate Image Filters‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  42. P6m Reference Implementation‏‎ (2 Links)
  43. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  46. Improving face detection‏‎ (2 Links)
  47. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. Towards a model for artificial aesthetics‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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