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  1. Swarm Painting Atelier‏‎ (2 Links)
  2. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  5. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Evolutionäre Musik‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  10. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  15. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  16. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  17. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  20. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  22. Information aesthetics: an heroic experiment‏‎ (2 Links)
  23. Evolving Human Faces‏‎ (2 Links)
  24. Reproduktion‏‎ (2 Links)
  25. Echo‏‎ (2 Links)
  26. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  27. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  28. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  29. Evolving ambiguous images‏‎ (2 Links)
  30. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  31. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  32. Evolving expressions and art by choice‏‎ (2 Links)
  33. Art, emergence and the computational sublime‏‎ (2 Links)
  34. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  35. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  36. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  37. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  38. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  39. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  41. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  42. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  43. Erik J. Gustafson‏‎ (2 Links)
  44. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  45. Artistic Stylization of Images and Video‏‎ (2 Links)
  46. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  47. Giving Colour to Images‏‎ (2 Links)
  48. P6m Reference Implementation‏‎ (2 Links)
  49. Is Evolution Creative?‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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