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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  5. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  6. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  7. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  11. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. P6m Reference Implementation‏‎ (2 Links)
  15. Art, emergence and the computational sublime‏‎ (2 Links)
  16. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  23. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  24. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  25. Interactive evolution of dynamical systems‏‎ (2 Links)
  26. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  27. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  28. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  29. Simulating Morphogenesis‏‎ (2 Links)
  30. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  31. Artistic Stylization of Images and Video‏‎ (2 Links)
  32. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  33. Computer-Ästhetik‏‎ (2 Links)
  34. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  35. Entropie‏‎ (2 Links)
  36. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  37. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  38. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  39. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  40. Abstract Art by Shape Classification‏‎ (2 Links)
  41. Automated collage generation — with intent‏‎ (2 Links)
  42. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  43. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  44. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  45. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  46. Autonomy, Signature and Creativity‏‎ (2 Links)
  47. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  48. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  49. Creative Evolutionary Systems‏‎ (2 Links)
  50. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)

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