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  1. The Painting Fool Teaching Interface‏‎ (2 Links)
  2. Evolving for the Audience‏‎ (2 Links)
  3. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  6. Simulating Morphogenesis‏‎ (2 Links)
  7. Genetische Programmierung‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  11. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. Exploring aesthetic pattern formation‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  19. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  20. Ameisen Algorithmen‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  23. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  24. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. New Kinds of Fractal Patterns‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Niche Constructing Drawing Robots‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Creating and rendering convolution surfaces‏‎ (2 Links)
  44. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  48. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  49. Variation‏‎ (2 Links)
  50. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)

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