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- Flowsnake Earth (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Swarm Painting Atelier (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Design by Computers (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionäre Musik (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Composition in Perspectives (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving Human Faces (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Generic Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
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