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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Aaron Davidson (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Echo (2 Links)
- Autonomous Evolutionary Art (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Erik J. Gustafson (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Theory of Complexity (2 Links)
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