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  1. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  8. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Mathematische Kunst‏‎ (2 Links)
  11. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  12. Evolving art with scalable vector graphics‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. Measuring complexity using information fluctuation‏‎ (2 Links)
  15. Interactive EC-based Signal Processing‏‎ (2 Links)
  16. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  17. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  18. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  19. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  20. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  21. Evolving virtual creatures‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  23. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Interactive evolution for industrial design‏‎ (2 Links)
  26. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  27. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  28. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  29. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  30. The Evolving Role of the Artist‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. Ästhetik‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  35. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  38. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  39. The Painting Fool in New Dimensions‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  42. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  43. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  44. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  45. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  46. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  47. Biokunst‏‎ (2 Links)
  48. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  49. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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