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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  2. Importance-Driven Focus of Attention‏‎ (2 Links)
  3. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. P6m Reference Implementation‏‎ (2 Links)
  9. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  10. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  14. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  15. Evolving for the Audience‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Erik J. Gustafson‏‎ (2 Links)
  18. The Painting Fool Teaching Interface‏‎ (2 Links)
  19. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  20. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  23. Genetische Programmierung‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Simulating Morphogenesis‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  28. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  29. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. Exploring aesthetic pattern formation‏‎ (2 Links)
  32. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  35. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  36. Being Kasimir Malevich‏‎ (2 Links)
  37. Gregory Dudek‏‎ (2 Links)
  38. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Bubble Hierarchies‏‎ (2 Links)
  41. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  42. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  43. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  44. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  45. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  46. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  47. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  48. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  49. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  50. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)

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