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- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Genetische Programmierung (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Erik J. Gustafson (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Gregory Dudek (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Bubble Hierarchies (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Peter Kleiweg (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Variation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Tatsu Unemi (2 Links)
- Mutation (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
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