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- Peter Kleiweg (2 Links)
- Embodied creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Being Kasimir Malevich (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Against Individual Creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Leonel Moura (2 Links)
- Variation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Gegenständliche Kunst (2 Links)
- Tatsu Unemi (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
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