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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  6. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  7. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  8. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  9. Extending the Range of Facial Types‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  13. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  14. Preference Learning: An Introduction‏‎ (2 Links)
  15. Improving face detection‏‎ (2 Links)
  16. Gregory S. Hornby‏‎ (2 Links)
  17. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  18. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  21. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  22. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  23. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  24. Information aesthetics: an heroic experiment‏‎ (2 Links)
  25. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  26. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  27. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  28. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  29. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  30. Variation‏‎ (2 Links)
  31. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  32. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  33. Fractal art — a comparison of styles‏‎ (2 Links)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  35. Bernd Lintermann‏‎ (2 Links)
  36. Daniel Shiffman‏‎ (2 Links)
  37. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  38. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  39. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  40. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  41. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  44. The Authorship of Generative Art‏‎ (2 Links)
  45. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  46. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  47. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  48. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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