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- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Human Faces (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving ambiguous images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Electric Sheep (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Giving Colour to Images (2 Links)
- Natural Color Symmetry (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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