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  1. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  5. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  6. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  7. Evolving for the Audience‏‎ (2 Links)
  8. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. Genetische Programmierung‏‎ (2 Links)
  13. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. Exploring aesthetic pattern formation‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Consensual Paintings‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  22. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  23. Gregory Dudek‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  31. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  32. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  35. Karl Gerbel‏‎ (2 Links)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  37. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  38. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  39. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  40. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  41. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  42. New challenges for evolutionary music and art‏‎ (2 Links)
  43. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  44. Swarm Tech-Tiles Tim‏‎ (2 Links)
  45. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  46. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  47. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  48. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  49. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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