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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Genetische Programmierung (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Preference Learning: An Introduction (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Künstliches Leben (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Gregory Dudek (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Niall J. L. Griffith (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Breeding on site (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Swarm Granulator (2 Links)
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