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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  3. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  7. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  8. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  9. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  12. Reproduktion‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  17. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  21. Extending the Range of Facial Types‏‎ (2 Links)
  22. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  23. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  24. Computer-Ästhetik‏‎ (2 Links)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. Gregory S. Hornby‏‎ (2 Links)
  28. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  29. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  30. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Zufallsprozess‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  35. The Painting Fool Teaching Interface‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  38. P6m Reference Implementation‏‎ (2 Links)
  39. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  42. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  43. Evolution of Animated Photomosaics‏‎ (2 Links)
  44. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  45. Creating and rendering convolution surfaces‏‎ (2 Links)
  46. Simulating Morphogenesis‏‎ (2 Links)
  47. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  48. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  49. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  50. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)

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