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- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving ambiguous images (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Improving face detection (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Phänotyp (2 Links)
- Against Individual Creativity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Flowsnake Earth (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
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