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  1. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  3. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  4. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  5. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  6. Self-design and ontogenetic evolution‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. Echo‏‎ (2 Links)
  9. Semantic aware methods for evolutionary art‏‎ (2 Links)
  10. Artistic Stylization of Images and Video‏‎ (2 Links)
  11. Evolving for the Audience‏‎ (2 Links)
  12. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Genetische Programmierung‏‎ (2 Links)
  15. Metaprogramming Emergent Graphics‏‎ (2 Links)
  16. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  19. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  20. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  21. Abstract Art by Shape Classification‏‎ (2 Links)
  22. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  23. Automated collage generation — with intent‏‎ (2 Links)
  24. Exploring aesthetic pattern formation‏‎ (2 Links)
  25. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Erik J. Gustafson‏‎ (2 Links)
  28. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Gregory Dudek‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  36. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  37. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  38. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  39. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  47. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  49. Swarm Painting Atelier‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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