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- Peter Weibel (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Echo (2 Links)
- Aaron Davidson (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Erik J. Gustafson (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving virtual creatures (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Karl Gerbel (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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