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- Exploring aesthetic pattern formation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory Dudek (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- John Mount (2 Links)
- Artificial Drawing + Unity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
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