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- Interactive EC-based Signal Processing (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolution for industrial design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter Weibel (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Niall J. L. Griffith (2 Links)
- Frayed Cell Diagrams (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
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