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  1. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  2. Depth-aware neural style transfer‏‎ (2 Links)
  3. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  4. Aaron Davidson‏‎ (2 Links)
  5. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. SEURAT: robotic painter‏‎ (2 Links)
  8. On the Future of Computers and Creativity‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Evolving Fractal Drawings‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  14. Improving face detection‏‎ (2 Links)
  15. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  23. Information aesthetics: an heroic experiment‏‎ (2 Links)
  24. Evolving content in the galactic arms race video game‏‎ (2 Links)
  25. Zellij Multipuzzle‏‎ (2 Links)
  26. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  27. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  30. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  31. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  32. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  33. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  34. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  35. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  36. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  37. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  38. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  39. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  40. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  45. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  48. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)

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