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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  4. Neuroästhetik‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  7. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. Swarm paintings – nonhuman art‏‎ (2 Links)
  10. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  13. Learning representations for creative design using evolution‏‎ (2 Links)
  14. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  15. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  16. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  17. Consensual Paintings‏‎ (2 Links)
  18. Video Granular Synthesis‏‎ (2 Links)
  19. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  20. Art, emergence and the computational sublime‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  23. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  24. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. SEURAT: robotic painter‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  29. On the Future of Computers and Creativity‏‎ (2 Links)
  30. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  31. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Improbable Creativity‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  37. Evolving design genes in space layout problems‏‎ (2 Links)
  38. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  41. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  42. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  45. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  46. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  47. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  48. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  49. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  50. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)

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