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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  3. Search Strategies and the Creative Process‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Evolving Human Faces‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  11. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. Semantic aware methods for evolutionary art‏‎ (2 Links)
  18. Being Kasimir Malevich‏‎ (2 Links)
  19. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  22. Against Individual Creativity‏‎ (2 Links)
  23. Interactive evolution of dynamical systems‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  26. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  27. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  30. Giving Colour to Images‏‎ (2 Links)
  31. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  32. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  33. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  34. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  35. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  36. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  42. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  43. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  44. Stepping stones in the mist‏‎ (2 Links)
  45. Stimulating creative flow through computational feedback‏‎ (2 Links)
  46. Tim Rowley‏‎ (2 Links)
  47. Pmm Reference Implementation‏‎ (2 Links)
  48. Biokunst‏‎ (2 Links)
  49. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  50. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)

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