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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  3. Neuroästhetik‏‎ (2 Links)
  4. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  5. Theory of Complexity‏‎ (2 Links)
  6. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  7. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  8. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  9. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  10. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  11. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  12. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  13. Being Kasimir Malevich‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  16. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  17. Fractal expressionism - where art meets science‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  20. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  21. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  24. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  25. SEURAT: robotic painter‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. On the Future of Computers and Creativity‏‎ (2 Links)
  28. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  32. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  33. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  34. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  35. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  36. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  41. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Echo‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  49. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  50. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)

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