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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Zufallsprozess (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Peter Kleiweg (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Karl Gerbel (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Data-Driven Iconification (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Frayed Cell Diagrams (2 Links)
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