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- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Echo (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Gregory S. Hornby (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Erik J. Gustafson (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Rendering artistic light patterns (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary generation of faces (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolutionäre Algorithmen (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
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