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- Evolving virtual creatures (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Creativity through a Gap (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- P3m1 Reference Implementation (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Embodied creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Tatsu Unemi (2 Links)
- Interactive evolution for industrial design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ishihama Yoshiaki (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Peter Weibel (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Zufallsprozess (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Population (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Fractal art — a comparison of styles (2 Links)
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