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- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving Human Faces (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving ambiguous images (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving expressions and art by choice (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Swarm Painting Atelier (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Rendering artistic light patterns (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Study of Image Colourfulness (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
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