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  1. Distance-based functions for image comparison‏‎ (2 Links)
  2. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  3. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  4. Composition in Perspectives‏‎ (2 Links)
  5. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  6. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  7. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  13. Peter Weibel‏‎ (2 Links)
  14. Evolutionäre Musik‏‎ (2 Links)
  15. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  16. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  19. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  22. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  23. Evolving Human Faces‏‎ (2 Links)
  24. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  25. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  26. Preference Learning: An Introduction‏‎ (2 Links)
  27. Evolving ambiguous images‏‎ (2 Links)
  28. The alphabet synthesis machine‏‎ (2 Links)
  29. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  30. Evolving expressions and art by choice‏‎ (2 Links)
  31. The darwinian structure of the design process‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. Theory of Complexity‏‎ (2 Links)
  34. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  35. Gentropy: evolving 2D textures‏‎ (2 Links)
  36. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  37. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  38. Biokunst‏‎ (2 Links)
  39. New IEC Research and Frameworks‏‎ (2 Links)
  40. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  41. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  42. Niall J. L. Griffith‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  47. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  48. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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