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  1. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  2. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Peter Kleiweg‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  11. Ishihama Yoshiaki‏‎ (2 Links)
  12. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  13. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  14. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  15. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  16. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  17. Theory of Complexity‏‎ (2 Links)
  18. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  21. Being Kasimir Malevich‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Flowsnake Earth‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  27. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  28. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  32. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  35. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  36. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. Learning representations for creative design using evolution‏‎ (2 Links)
  39. Rebecca Luger-Guillaume‏‎ (2 Links)
  40. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  41. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  49. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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