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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. Peter Weibel‏‎ (2 Links)
  3. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  4. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  7. Consensual Paintings‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  12. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  13. A History of Creativity for Future AI Research‏‎ (2 Links)
  14. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  15. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  16. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  17. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  18. Preference Learning: An Introduction‏‎ (2 Links)
  19. Towards a model for artificial aesthetics‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  23. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  24. Swarm Painting Atelier‏‎ (2 Links)
  25. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  26. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  27. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  30. Evolutionary Design by Computers‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  37. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  38. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. Image Warping for a Painterly Effect‏‎ (2 Links)
  41. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  42. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  43. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  44. Evolutionary shape grammars for product design‏‎ (2 Links)
  45. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  46. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  47. Developmental modelling with SDS‏‎ (2 Links)
  48. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)

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