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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  4. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  5. Mathematische Kunst‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  8. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. Measuring complexity using information fluctuation‏‎ (2 Links)
  12. Evolving art with scalable vector graphics‏‎ (2 Links)
  13. Interactive EC-based Signal Processing‏‎ (2 Links)
  14. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  15. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  20. Being Kasimir Malevich‏‎ (2 Links)
  21. Evolving virtual creatures‏‎ (2 Links)
  22. Interactive evolution for industrial design‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  26. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. P6m Reference Implementation‏‎ (2 Links)
  29. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  30. Erik J. Gustafson‏‎ (2 Links)
  31. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  34. Investigating Face Space‏‎ (2 Links)
  35. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  36. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  37. Ishihama Yoshiaki‏‎ (2 Links)
  38. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  39. Gregory S. Hornby‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  42. Simulating Morphogenesis‏‎ (2 Links)
  43. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  44. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  45. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  46. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  47. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  48. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Bubble Hierarchies‏‎ (2 Links)

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