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  1. The alphabet synthesis machine‏‎ (2 Links)
  2. Flowsnake Earth‏‎ (2 Links)
  3. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  4. The darwinian structure of the design process‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  7. Peter Weibel‏‎ (2 Links)
  8. A 3D Modeling System for Creative Design‏‎ (2 Links)
  9. Theory of Complexity‏‎ (2 Links)
  10. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  11. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  12. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  13. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  14. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  15. Evolutionary Design by Computers‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. Depth-aware neural style transfer‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  20. Preference Learning: An Introduction‏‎ (2 Links)
  21. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  22. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  23. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  24. Art, emergence and the computational sublime‏‎ (2 Links)
  25. Evolutionäre Musik‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  30. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  31. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  34. Niall J. L. Griffith‏‎ (2 Links)
  35. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  36. A cybernetic approach to aesthetics‏‎ (2 Links)
  37. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  38. Artificial ecosystems for creative discovery‏‎ (2 Links)
  39. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  40. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  41. Generic Evolutionary Design‏‎ (2 Links)
  42. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  43. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  44. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  45. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  46. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  47. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  48. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. Live Coding Towards Computational Creativity‏‎ (2 Links)

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