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  1. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  2. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  5. Importance-Driven Focus of Attention‏‎ (2 Links)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Search Strategies and the Creative Process‏‎ (2 Links)
  9. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. P3m1 Reference Implementation‏‎ (2 Links)
  18. Semantic aware methods for evolutionary art‏‎ (2 Links)
  19. Evolving for the Audience‏‎ (2 Links)
  20. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  21. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  23. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  26. Genetische Programmierung‏‎ (2 Links)
  27. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  28. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  33. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  34. Exploring aesthetic pattern formation‏‎ (2 Links)
  35. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  38. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  39. Morgan McGuire‏‎ (2 Links)
  40. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  41. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  42. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  43. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  44. Stepping stones in the mist‏‎ (2 Links)
  45. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  46. Stimulating creative flow through computational feedback‏‎ (2 Links)
  47. Mutation‏‎ (2 Links)
  48. Bernd Lintermann‏‎ (2 Links)
  49. Pmm Reference Implementation‏‎ (2 Links)
  50. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)

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