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- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computer-Ästhetik (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Golan Levin (2 Links)
- The emergence of the representation of style in design (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
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