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  1. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  2. Depth-aware neural style transfer‏‎ (2 Links)
  3. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  4. SEURAT: robotic painter‏‎ (2 Links)
  5. On the Future of Computers and Creativity‏‎ (2 Links)
  6. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  7. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  8. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  9. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  14. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Evolving Fractal Drawings‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Zufallsprozess‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  27. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Being Kasimir Malevich‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. The Painting Fool Teaching Interface‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. Entropie‏‎ (2 Links)
  45. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  46. Morgan McGuire‏‎ (2 Links)
  47. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  48. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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