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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  3. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  4. Evolutionäre Musik‏‎ (2 Links)
  5. Improbable Creativity‏‎ (2 Links)
  6. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  7. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Search Strategies and the Creative Process‏‎ (2 Links)
  10. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  13. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Evolving Human Faces‏‎ (2 Links)
  16. Mathematische Kunst‏‎ (2 Links)
  17. Zellij Multipuzzle‏‎ (2 Links)
  18. Self-design and ontogenetic evolution‏‎ (2 Links)
  19. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  22. Artificial Drawing + Unity‏‎ (2 Links)
  23. Measuring complexity using information fluctuation‏‎ (2 Links)
  24. Semantic aware methods for evolutionary art‏‎ (2 Links)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Evolving ambiguous images‏‎ (2 Links)
  28. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  29. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  32. Evolving expressions and art by choice‏‎ (2 Links)
  33. Interactive evolution for industrial design‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  38. The alphabet synthesis machine‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  44. Entropie‏‎ (2 Links)
  45. The darwinian structure of the design process‏‎ (2 Links)
  46. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  47. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  48. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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