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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  4. Andrew Rowbottom‏‎ (2 Links)
  5. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. Learning representations for creative design using evolution‏‎ (2 Links)
  9. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  10. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  11. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  14. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  15. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  16. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  17. Color Mixing using Colliding Particles‏‎ (2 Links)
  18. Artificial Drawing + Unity‏‎ (2 Links)
  19. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  20. Improbable Creativity‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  23. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  24. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  25. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Evolving Fractal Drawings‏‎ (2 Links)
  27. Distance-based functions for image comparison‏‎ (2 Links)
  28. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  29. Composition in Perspectives‏‎ (2 Links)
  30. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Mathematische Kunst‏‎ (2 Links)
  32. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  33. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  34. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  37. Measuring complexity using information fluctuation‏‎ (2 Links)
  38. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  39. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  40. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  41. Computational Aesthetics Conferences‏‎ (2 Links)
  42. Painting with Flowsnakes‏‎ (2 Links)
  43. Evolving design genes in space layout problems‏‎ (2 Links)
  44. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  45. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  48. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  49. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  50. The T. albipennis Sand Painting Artists‏‎ (2 Links)

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