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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Human Faces (2 Links)
- Zufallsprozess (2 Links)
- Phänotyp (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving ambiguous images (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving expressions and art by choice (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Künstliches Leben (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Giving Colour to Images (2 Links)
- Neuroästhetik (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Bernd Lintermann (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Swarm Granulator (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Computer-Kreativität (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
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