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- Swarm Painting Atelier (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Human Faces (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving ambiguous images (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Andrew Rowbottom (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Künstliches Leben (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
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