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  1. Importance-Driven Focus of Attention‏‎ (2 Links)
  2. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  3. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  6. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  7. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  8. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  9. Creating and rendering convolution surfaces‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  13. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  14. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  15. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  18. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  19. Zufallsprozess‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  23. Metaprogramming Emergent Graphics‏‎ (2 Links)
  24. Art, emergence and the computational sublime‏‎ (2 Links)
  25. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  26. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  30. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  31. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Depth-aware neural style transfer‏‎ (2 Links)
  37. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  38. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Phänotyp‏‎ (2 Links)
  42. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  43. Mutation‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. Establishing Appreciation In a Creative System‏‎ (2 Links)
  46. Stylized Reality‏‎ (2 Links)
  47. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  48. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  49. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  50. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)

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