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  1. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  2. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Gegenständliche Kunst‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  9. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  10. Automated collage generation — with intent‏‎ (2 Links)
  11. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  14. Depth-aware neural style transfer‏‎ (2 Links)
  15. Evolving Approximate Image Filters‏‎ (2 Links)
  16. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  17. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  18. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. Neuroästhetik‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. Evolving for the Audience‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  26. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  27. Genetische Programmierung‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. A 3D Modeling System for Creative Design‏‎ (2 Links)
  32. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  35. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  36. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  37. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  38. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  39. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  40. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  41. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  44. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  45. In Praise of Evolution and Opacity‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  48. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  49. Swarm Tech-Tiles Tim‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

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