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- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A comparative classification of complexity measures (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Live Algorithms (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Reproduktion (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionäre Musik (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
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