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- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Zufallsprozess (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Consensual Paintings (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetische Programmierung (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Stylized Reality (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Swarm Granulator (2 Links)
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