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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automated collage generation — with intent (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving face detection (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Zufallsprozess (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Echo (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving virtual creatures (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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