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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Consensual Paintings (2 Links)
- Being Kasimir Malevich (2 Links)
- Preference Learning: An Introduction (2 Links)
- Against Individual Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Leonel Moura (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Variation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Genotyp (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Scott Neil-Teilly (2 Links)
- In Praise of Evolution and Opacity (2 Links)
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