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  1. Consensual Paintings‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. Interactive EC-based Signal Processing‏‎ (2 Links)
  7. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  10. Being Kasimir Malevich‏‎ (2 Links)
  11. Evolving virtual creatures‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  14. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  15. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  16. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  17. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  23. Extending the Range of Facial Types‏‎ (2 Links)
  24. Investigating Face Space‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  27. Ishihama Yoshiaki‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. Gregory S. Hornby‏‎ (2 Links)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  35. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  36. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  37. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  38. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  39. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  40. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  41. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  42. Fractal art — a comparison of styles‏‎ (2 Links)
  43. Holger Ferstl‏‎ (2 Links)
  44. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  45. Stylized Reality‏‎ (2 Links)
  46. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  47. Tim Rowley‏‎ (2 Links)
  48. Developmental modelling with SDS‏‎ (2 Links)
  49. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  50. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)

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