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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving for the Audience (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Erik J. Gustafson (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Genetische Programmierung (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Gregory Dudek (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Against Individual Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
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