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- Evolving virtual creatures (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automated collage generation — with intent (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Simulating Morphogenesis (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Natural Color Symmetry (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm Painting Atelier (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Low-complexity art (2 Links)
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