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  1. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  2. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  3. Evolving ambiguous images‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Evolving expressions and art by choice‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Künstliches Leben‏‎ (2 Links)
  8. Search Strategies and the Creative Process‏‎ (2 Links)
  9. Art, emergence and the computational sublime‏‎ (2 Links)
  10. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  11. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  12. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  15. Self-design and ontogenetic evolution‏‎ (2 Links)
  16. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  17. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  18. P3m1 Reference Implementation‏‎ (2 Links)
  19. Semantic aware methods for evolutionary art‏‎ (2 Links)
  20. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  21. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  22. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  23. Giving Colour to Images‏‎ (2 Links)
  24. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Artistic Stylization of Images and Video‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Live Algorithms‏‎ (2 Links)
  28. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  31. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  32. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  33. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  34. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  35. Establishing Appreciation In a Creative System‏‎ (2 Links)
  36. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  37. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  38. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  39. Developmental modelling with SDS‏‎ (2 Links)
  40. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  41. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  42. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  43. Dimension Reduction for Object Ranking‏‎ (2 Links)
  44. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  45. Stepping stones in the mist‏‎ (2 Links)
  46. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  47. Stimulating creative flow through computational feedback‏‎ (2 Links)
  48. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  49. Autonomy, Signature and Creativity‏‎ (2 Links)
  50. Pmm Reference Implementation‏‎ (2 Links)

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