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- A methodology for user directed search in evolutionary design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Aaron Davidson (2 Links)
- Evolving virtual creatures (2 Links)
- Natural Color Symmetry (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Consensual Paintings (2 Links)
- Extending the Range of Facial Types (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Variation (2 Links)
- Gregory S. Hornby (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Leonel Moura (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Searching for Surprise (2 Links)
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