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  1. Computer-Ästhetik‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Entropie‏‎ (2 Links)
  4. Exploring aesthetic pattern formation‏‎ (2 Links)
  5. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  6. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  9. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Phänotyp‏‎ (2 Links)
  14. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  15. A History of Creativity for Future AI Research‏‎ (2 Links)
  16. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  17. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  18. Towards a model for artificial aesthetics‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  21. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  24. Swarm Painting Atelier‏‎ (2 Links)
  25. Neuroästhetik‏‎ (2 Links)
  26. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  27. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  28. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  29. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  30. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  33. Daniel Shiffman‏‎ (2 Links)
  34. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  35. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  36. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  39. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  40. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  41. Low-complexity art‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  44. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  45. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  48. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  49. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  50. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)

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