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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The alphabet synthesis machine (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- The darwinian structure of the design process (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Peter Kleiweg (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Theory of Complexity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Distance-based functions for image comparison (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Composition in Perspectives (2 Links)
- Ameisen Algorithmen (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ungegenständliche Kunst (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Low-complexity art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Rendering artistic light patterns (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
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