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- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Genetische Programmierung (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computer-Ästhetik (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Entropie (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Weibel (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory Dudek (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Population (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
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