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- From Frank Lloyd Wright to Mondrian (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Swarm Painting Atelier (2 Links)
- Aaron Davidson (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Improving face detection (2 Links)
- Evolving Fractal Drawings (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Organized order in ornamentation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Developmental modelling with SDS (2 Links)
- P4m Reference Implementation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Painterly rendering using image salience (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
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