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- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity through a Gap (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Embodied creativity (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Ameisen Algorithmen (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Weibel (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Investigating Face Space (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Niall J. L. Griffith (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
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