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- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Mutation (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Tim Rowley (2 Links)
- Stylized Reality (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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