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  1. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  2. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  4. Distance-based functions for image comparison‏‎ (2 Links)
  5. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  6. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  7. Composition in Perspectives‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Evolving Human Faces‏‎ (2 Links)
  10. Autonomous Evolutionary Art‏‎ (2 Links)
  11. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  12. P6m Reference Implementation‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  15. Zufallsprozess‏‎ (2 Links)
  16. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  20. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Metaprogramming Emergent Graphics‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  26. The Painting Fool Teaching Interface‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Simulating Morphogenesis‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  44. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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