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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Investigating Face Space (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Ishihama Yoshiaki (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zellij Multipuzzle (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Consensual Paintings (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Holger Ferstl (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Frayed Cell Diagrams (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Stepping stones in the mist (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning to colour greyscale images (2 Links)
- Pmm Reference Implementation (2 Links)
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