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- Color Mixing using Colliding Particles (2 Links)
- Flowsnake Earth (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Andrew Rowbottom (2 Links)
- Leonel Moura (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolutionäre Musik (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Consensual Paintings (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Human Faces (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- P4m Reference Implementation (2 Links)
- Generic Evolutionary Design (2 Links)
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