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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- John Mount (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Ameisen Algorithmen (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Rekombination (2 Links)
- Data-Driven Iconification (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Rendering artistic light patterns (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary generation of faces (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Collaborative Preference Learning (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionäre Algorithmen (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Detecting people in cubist art (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
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