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- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Peter Kleiweg (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Consensual Paintings (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automated collage generation — with intent (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Biokunst (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Swarm Granulator (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Frayed Cell Diagrams (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Rekombination (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
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