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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- Consensual Paintings (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Andrew Rowbottom (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Künstliches Leben (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
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