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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

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  1. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  2. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  11. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Creative Search Trajectories and their Implications‏‎ (2 Links)
  14. Art, emergence and the computational sublime‏‎ (2 Links)
  15. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  16. Swarm paintings – nonhuman art‏‎ (2 Links)
  17. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  18. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  19. Künstliches Leben‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  23. Rebecca Luger-Guillaume‏‎ (2 Links)
  24. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  25. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  26. Artistic Stylization of Images and Video‏‎ (2 Links)
  27. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  28. Video Granular Synthesis‏‎ (2 Links)
  29. Gegenständliche Kunst‏‎ (2 Links)
  30. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  33. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  34. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  35. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Live Coding Towards Computational Creativity‏‎ (2 Links)
  40. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  44. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  45. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. Schwarm Algorithmen‏‎ (2 Links)
  48. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  49. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  50. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)

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