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- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Video Granular Synthesis (2 Links)
- Gegenständliche Kunst (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Collaborative Preference Learning (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Detecting people in cubist art (2 Links)
- Schwarm Algorithmen (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
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