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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  5. Flowsnake Earth‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Creating and rendering convolution surfaces‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. Art, emergence and the computational sublime‏‎ (2 Links)
  10. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  11. Swarm Painting Atelier‏‎ (2 Links)
  12. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  13. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  14. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  15. Künstliches Leben‏‎ (2 Links)
  16. Rebecca Luger-Guillaume‏‎ (2 Links)
  17. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  18. Evolutionary Design by Computers‏‎ (2 Links)
  19. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  20. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  21. Artistic Stylization of Images and Video‏‎ (2 Links)
  22. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  23. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  24. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  25. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  26. Live Algorithms‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  29. Depth-aware neural style transfer‏‎ (2 Links)
  30. Abstract Art by Shape Classification‏‎ (2 Links)
  31. Evolutionäre Musik‏‎ (2 Links)
  32. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  33. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  34. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  35. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  36. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  37. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  38. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  40. Selektion‏‎ (2 Links)
  41. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  42. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  43. Generic Evolutionary Design‏‎ (2 Links)
  44. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  45. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  46. The Escher evolver: evolution to the people‏‎ (2 Links)
  47. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  48. Autonomy, Signature and Creativity‏‎ (2 Links)
  49. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  50. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)

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