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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  4. Self-design and ontogenetic evolution‏‎ (2 Links)
  5. P3m1 Reference Implementation‏‎ (2 Links)
  6. Information aesthetics: an heroic experiment‏‎ (2 Links)
  7. Semantic aware methods for evolutionary art‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. Zufallsprozess‏‎ (2 Links)
  10. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  11. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  12. Evolving for the Audience‏‎ (2 Links)
  13. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  14. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  15. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. The Painting Fool Teaching Interface‏‎ (2 Links)
  20. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  21. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  22. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  23. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. Computer-Ästhetik‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  30. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  31. Entropie‏‎ (2 Links)
  32. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  33. Peter Weibel‏‎ (2 Links)
  34. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  35. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Is Evolution Creative?‏‎ (2 Links)
  38. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  39. Gregory Dudek‏‎ (2 Links)
  40. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. Population‏‎ (2 Links)
  43. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  46. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  49. A cybernetic approach to aesthetics‏‎ (2 Links)
  50. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)

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