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- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- SEURAT: robotic painter (2 Links)
- Electric Sheep (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Künstliches Leben (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Live Algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creative Web Services with Pattern (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- CGP, Creativity and Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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