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  1. Aaron Davidson‏‎ (2 Links)
  2. Depth-aware neural style transfer‏‎ (2 Links)
  3. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  4. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  5. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Improbable Creativity‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Evolving Fractal Drawings‏‎ (2 Links)
  13. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  14. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  15. Autonomous Evolutionary Art‏‎ (2 Links)
  16. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Mathematische Kunst‏‎ (2 Links)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  19. P6m Reference Implementation‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  22. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  23. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  24. Measuring complexity using information fluctuation‏‎ (2 Links)
  25. Zellij Multipuzzle‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. Interactive EC-based Signal Processing‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  30. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  31. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  32. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  35. Interactive evolution for industrial design‏‎ (2 Links)
  36. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  37. Simulating Morphogenesis‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. The alphabet synthesis machine‏‎ (2 Links)
  45. Computer-Ästhetik‏‎ (2 Links)
  46. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Golan Levin‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)

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