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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automated collage generation — with intent (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Leonel Moura (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SEURAT: robotic painter (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Developmental modelling with SDS (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving Glitch Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ästhetik (2 Links)
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