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  1. Echo‏‎ (2 Links)
  2. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  3. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  4. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  7. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  8. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  9. Genetische Programmierung‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  11. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  12. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Artificial Drawing + Unity‏‎ (2 Links)
  15. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  16. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  23. Is Evolution Creative?‏‎ (2 Links)
  24. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  25. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  26. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  27. Gregory Dudek‏‎ (2 Links)
  28. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  29. Phänotyp‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  32. John Mount‏‎ (2 Links)
  33. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  34. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  42. Bubble Hierarchies‏‎ (2 Links)
  43. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  44. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  45. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  46. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  47. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  48. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  49. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  50. Swarm paintings – nonhuman art‏‎ (2 Links)

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