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  1. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  2. Phänotyp‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  4. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  5. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  9. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. The Future of Evolutionary Design Research‏‎ (2 Links)
  13. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  14. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Live Algorithms‏‎ (2 Links)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  18. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  21. Being Kasimir Malevich‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Neuroästhetik‏‎ (2 Links)
  26. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  27. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  28. Evolving Approximate Image Filters‏‎ (2 Links)
  29. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  30. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  31. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  32. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Evolving Line Drawings‏‎ (2 Links)
  35. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  36. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  39. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  40. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  41. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  42. Michael Witbrock‏‎ (2 Links)
  43. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  44. Interactive evolution of images‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  47. Biokunst‏‎ (2 Links)
  48. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  49. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  50. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)

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