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- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Depth-aware neural style transfer (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolutionäre Musik (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- SEURAT: robotic painter (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Human Faces (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Improving face detection (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving ambiguous images (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving expressions and art by choice (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
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