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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  3. Art, emergence and the computational sublime‏‎ (2 Links)
  4. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  7. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  8. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  12. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  13. Artistic Stylization of Images and Video‏‎ (2 Links)
  14. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  15. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  16. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  19. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Complexity of two-dimensional patterns‏‎ (2 Links)
  22. Abstract Art by Shape Classification‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Automated collage generation — with intent‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  28. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  30. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  36. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  37. Evolving content in the galactic arms race video game‏‎ (2 Links)
  38. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  39. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  40. Painting with Flowsnakes‏‎ (2 Links)
  41. Autonomy, Signature and Creativity‏‎ (2 Links)
  42. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  43. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  44. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  45. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  46. Computer-Kreativität‏‎ (2 Links)
  47. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  48. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  49. Computer Software for Measuring Creative Search‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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