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  1. A History of Creativity for Future AI Research‏‎ (2 Links)
  2. Color Mixing using Colliding Particles‏‎ (2 Links)
  3. Fractal expressionism - where art meets science‏‎ (2 Links)
  4. Search Strategies and the Creative Process‏‎ (2 Links)
  5. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  6. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  7. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  13. The Future of Evolutionary Design Research‏‎ (2 Links)
  14. P3m1 Reference Implementation‏‎ (2 Links)
  15. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Semantic aware methods for evolutionary art‏‎ (2 Links)
  19. Composition in Perspectives‏‎ (2 Links)
  20. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  23. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  24. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  25. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  33. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  34. Peter Weibel‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  37. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  38. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  39. Evolving Glitch Art‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  42. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  43. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  44. Stimulating creative flow through computational feedback‏‎ (2 Links)
  45. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  46. Pmm Reference Implementation‏‎ (2 Links)
  47. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  48. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  49. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  50. Karl Gerbel‏‎ (2 Links)

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