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- Creating and rendering convolution surfaces (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Giving Colour to Images (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Leonel Moura (2 Links)
- Depth-aware neural style transfer (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolutionary Design by Computers (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Measuring Creativity In Software Development (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
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