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- Interactive Evolutionary Design of Motion Variants (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Ameisen Algorithmen (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Preference Learning: An Introduction (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Digital Face Beautification (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Glitch Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
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