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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  5. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  6. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  7. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  11. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  12. Evolving content in the galactic arms race video game‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Entropie‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  24. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  25. Algorithmic randomness and physical entropy‏‎ (2 Links)
  26. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  27. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  28. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  29. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  32. Phänotyp‏‎ (2 Links)
  33. Tim Rowley‏‎ (2 Links)
  34. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  35. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  36. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  37. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  38. Stylized Reality‏‎ (2 Links)
  39. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  42. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  43. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  44. Karl Gerbel‏‎ (2 Links)
  45. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  46. Creativity, emergence and evolution in design‏‎ (2 Links)
  47. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  48. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  49. Quantifying Creativity in Art Networks‏‎ (2 Links)
  50. Swarm Tech-Tiles Tim‏‎ (2 Links)

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