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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Creative Search Trajectories and their Implications‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  16. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Curious agents and situated design evaluations‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  21. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  22. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  23. Towards a model for artificial aesthetics‏‎ (2 Links)
  24. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  25. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  26. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  27. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  28. Natural Color Symmetry‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Evolution of Animated Photomosaics‏‎ (2 Links)
  31. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  35. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  36. Complexity of two-dimensional patterns‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  45. Leonel Moura‏‎ (2 Links)
  46. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  47. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  48. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  49. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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