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  1. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Gregory S. Hornby‏‎ (2 Links)
  4. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  7. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  8. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. John Mount‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  13. Towards a model for artificial aesthetics‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. Keith Wiley‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Creative Search Trajectories and their Implications‏‎ (2 Links)
  20. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  21. Evolution of Animated Photomosaics‏‎ (2 Links)
  22. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  29. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  30. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  33. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  34. Rekombination‏‎ (2 Links)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  36. Rendering artistic light patterns‏‎ (2 Links)
  37. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  38. Data-Driven Iconification‏‎ (2 Links)
  39. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  40. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  41. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  42. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  43. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  46. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  47. Collaborative Preference Learning‏‎ (2 Links)
  48. Evolutionary generation of faces‏‎ (2 Links)
  49. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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