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- Composition in Perspectives (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Mathematische Kunst (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving for the Audience (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- SEURAT: robotic painter (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Biokunst (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- The emergence of the representation of style in design (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Holger Ferstl (2 Links)
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