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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving ambiguous images (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embodied creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- P3m1 Reference Implementation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Giving Colour to Images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Mutation (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Breeding on site (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Bernd Lintermann (2 Links)
- Karl Gerbel (2 Links)
- Stepping stones in the mist (2 Links)
- Creative Web Services with Pattern (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
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