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- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A comparative classification of complexity measures (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Consensual Paintings (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
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