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  1. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. Depth-aware neural style transfer‏‎ (2 Links)
  4. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  5. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  6. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  7. Keith Wiley‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  10. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  13. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  16. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  17. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  18. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  19. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  20. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  21. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  24. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  25. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  26. Evolving art with scalable vector graphics‏‎ (2 Links)
  27. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Genotyp‏‎ (2 Links)
  33. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  34. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  35. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Man + Robots: Symbiotic Art‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  40. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  43. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  47. Informational Aesthetics Measures‏‎ (2 Links)
  48. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  49. P4m Reference Implementation‏‎ (2 Links)
  50. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)

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