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- Against Individual Creativity (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Peter Kleiweg (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Erik J. Gustafson (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Andrew Rowbottom (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Keith Wiley (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary Design by Computers (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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