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  1. Investigating Face Space‏‎ (2 Links)
  2. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  3. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. Ishihama Yoshiaki‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Flowsnake Earth‏‎ (2 Links)
  14. Creating and rendering convolution surfaces‏‎ (2 Links)
  15. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  16. Art, emergence and the computational sublime‏‎ (2 Links)
  17. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  18. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  19. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  20. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Evolutionary Design by Computers‏‎ (2 Links)
  23. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Artistic Stylization of Images and Video‏‎ (2 Links)
  26. Learning representations for creative design using evolution‏‎ (2 Links)
  27. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  28. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  29. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  30. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  31. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  32. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  33. Image Warping for a Painterly Effect‏‎ (2 Links)
  34. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  35. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  36. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  37. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  38. Design Space of Tiling Template‏‎ (2 Links)
  39. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  40. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  41. Evolutionary shape grammars for product design‏‎ (2 Links)
  42. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  43. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  44. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  47. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  50. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)

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