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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Echo (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Erik J. Gustafson (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Natural Color Symmetry (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Ameisen Algorithmen (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Leonel Moura (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Bubble Hierarchies (2 Links)
- Reproduktion (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Towards a model for artificial aesthetics (2 Links)
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