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  1. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  2. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  3. Evolving Human Faces‏‎ (2 Links)
  4. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  5. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  6. Information aesthetics: an heroic experiment‏‎ (2 Links)
  7. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. Algorithmic randomness and physical entropy‏‎ (2 Links)
  10. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  11. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  14. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  15. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Towards a model for artificial aesthetics‏‎ (2 Links)
  18. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  22. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  28. Swarm Painting Atelier‏‎ (2 Links)
  29. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  30. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  31. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  37. Rekombination‏‎ (2 Links)
  38. Rendering artistic light patterns‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  41. Establishing Appreciation In a Creative System‏‎ (2 Links)
  42. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  43. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  45. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  46. A Study of Image Colourfulness‏‎ (2 Links)
  47. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  48. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  49. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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