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- Complexity of two-dimensional patterns (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Keith Wiley (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm Painting Atelier (2 Links)
- Electric Sheep (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Computational Creativity through a Gap (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Embodied creativity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Breeding on site (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolving Glitch Art (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
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