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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  3. A comparative classification of complexity measures‏‎ (2 Links)
  4. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. New Kinds of Fractal Patterns‏‎ (2 Links)
  7. Swarm paintings – nonhuman art‏‎ (2 Links)
  8. Niche Constructing Drawing Robots‏‎ (2 Links)
  9. Consensual Paintings‏‎ (2 Links)
  10. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  15. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  16. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  17. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  18. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  19. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  20. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  21. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  22. Genetische Programmierung‏‎ (2 Links)
  23. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  24. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  25. Aaron Davidson‏‎ (2 Links)
  26. Video Granular Synthesis‏‎ (2 Links)
  27. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Reproduktion‏‎ (2 Links)
  29. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  30. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  31. Ten questions concerning generative computer art‏‎ (2 Links)
  32. Exploring aesthetic pattern formation‏‎ (2 Links)
  33. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  34. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  35. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  36. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  37. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  38. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  39. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  40. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Autonomous Evolutionary Art‏‎ (2 Links)
  44. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  46. Improving face detection‏‎ (2 Links)
  47. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  48. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  49. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  50. Chinese pattern design using generative shape grammar‏‎ (2 Links)

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