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- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Mathematische Kunst (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Echo (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving for the Audience (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive evolution for industrial design (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Investigating Face Space (2 Links)
- Erik J. Gustafson (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Gregory Dudek (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Holger Ferstl (2 Links)
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