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  1. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Distance-based functions for image comparison‏‎ (2 Links)
  9. Composition in Perspectives‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Art, emergence and the computational sublime‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  17. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  22. Artistic Stylization of Images and Video‏‎ (2 Links)
  23. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  24. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  25. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  26. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  27. Consensual Paintings‏‎ (2 Links)
  28. Abstract Art by Shape Classification‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  31. Automated collage generation — with intent‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  36. Swarm Granulator‏‎ (2 Links)
  37. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  38. New challenges for evolutionary music and art‏‎ (2 Links)
  39. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  40. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  41. Autonomy, Signature and Creativity‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Frayed Cell Diagrams‏‎ (2 Links)
  44. Learning Lexicographic Preference Models‏‎ (2 Links)
  45. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  46. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  49. Rekombination‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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