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- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Bubble Hierarchies (2 Links)
- Keith Wiley (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Swarm Painting Atelier (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Chris Coyne (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Schwarm Algorithmen (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
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