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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving for the Audience (2 Links)
- Leonel Moura (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Video Granular Synthesis (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Genetische Programmierung (2 Links)
- Reproduktion (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- P6m Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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