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  1. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  2. Color Mixing using Colliding Particles‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. Aaron Davidson‏‎ (2 Links)
  5. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  6. Phänotyp‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  13. Composition in Perspectives‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  16. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Evolving art with scalable vector graphics‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  24. Quantifying Creativity in Art Networks‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. Genotyp‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Ungegenständliche Kunst‏‎ (2 Links)
  29. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  30. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  31. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  35. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  36. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  37. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  38. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  39. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  40. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  41. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  42. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  43. Low-complexity art‏‎ (2 Links)
  44. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  45. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  46. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  47. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  48. Biokunst‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)

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