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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  3. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  4. SEURAT: robotic painter‏‎ (2 Links)
  5. On the Future of Computers and Creativity‏‎ (2 Links)
  6. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  7. Evolving Approximate Image Filters‏‎ (2 Links)
  8. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  9. Improbable Creativity‏‎ (2 Links)
  10. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  13. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  14. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  15. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  19. Zellij Multipuzzle‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Measuring complexity using information fluctuation‏‎ (2 Links)
  25. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  33. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  34. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  35. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  38. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  39. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  40. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  41. Model Proposal for a Constructed Artist‏‎ (2 Links)
  42. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  43. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  44. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  45. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  46. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  47. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  48. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  49. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  50. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)

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