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  1. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  2. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  3. The alphabet synthesis machine‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Autonomous Evolutionary Art‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  11. Theory of Complexity‏‎ (2 Links)
  12. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  13. Color Mixing using Colliding Particles‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  17. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  18. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. Composition in Perspectives‏‎ (2 Links)
  22. Ameisen Algorithmen‏‎ (2 Links)
  23. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  24. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  25. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  26. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  27. Computational Aesthetics Conferences‏‎ (2 Links)
  28. Learning Lexicographic Preference Models‏‎ (2 Links)
  29. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  32. Ungegenständliche Kunst‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  35. New challenges for evolutionary music and art‏‎ (2 Links)
  36. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  37. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  38. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  39. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  40. Low-complexity art‏‎ (2 Links)
  41. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  42. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  43. Rekombination‏‎ (2 Links)
  44. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  47. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  48. Rendering artistic light patterns‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)

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