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- Künstliches Leben (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Chris Coyne (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Variation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Live Algorithms (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Tatsu Unemi (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- The Authorship of Generative Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Organized order in ornamentation (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- P4m Reference Implementation (2 Links)
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