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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  3. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  6. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Gegenständliche Kunst‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  10. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  11. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  12. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  18. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  19. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  21. Computer-Ästhetik‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. Entropie‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  27. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  28. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  32. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  33. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  36. Information aesthetics: an heroic experiment‏‎ (2 Links)
  37. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  38. Video Granular Synthesis‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. Evolving for the Audience‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  45. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  49. Against Individual Creativity‏‎ (2 Links)
  50. Genetische Programmierung‏‎ (2 Links)

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