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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- The alphabet synthesis machine (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- The darwinian structure of the design process (2 Links)
- Flowsnake Earth (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Theory of Complexity (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Depth-aware neural style transfer (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Ungegenständliche Kunst (2 Links)
- Low-complexity art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Scott Neil-Teilly (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Organized order in ornamentation (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
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