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- Generative and Evolutionary Design in Design Education (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The alphabet synthesis machine (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Live Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Theory of Complexity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Schwarm Algorithmen (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Ungegenständliche Kunst (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Biokunst (2 Links)
- Selektion (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
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