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  1. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  2. Measuring complexity using information fluctuation‏‎ (2 Links)
  3. Interactive EC-based Signal Processing‏‎ (2 Links)
  4. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  9. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  10. Interactive evolution for industrial design‏‎ (2 Links)
  11. Creative Search Trajectories and their Implications‏‎ (2 Links)
  12. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  13. Andrew Rowbottom‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Curious agents and situated design evaluations‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  25. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  26. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  27. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. Artificial Drawing + Unity‏‎ (2 Links)
  30. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  31. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Gegenständliche Kunst‏‎ (2 Links)
  34. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  35. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  36. Tatsu Unemi‏‎ (2 Links)
  37. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  38. Complexity of two-dimensional patterns‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  41. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  42. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  43. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  44. Evolving Approximate Image Filters‏‎ (2 Links)
  45. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  46. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  47. The Authorship of Generative Art‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  50. Ian Butterfield‏‎ (2 Links)

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