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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  3. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  4. Exploring aesthetic pattern formation‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  9. Is Evolution Creative?‏‎ (2 Links)
  10. Theory of Complexity‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  13. Gregory Dudek‏‎ (2 Links)
  14. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  15. John Mount‏‎ (2 Links)
  16. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  17. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  18. Keith Wiley‏‎ (2 Links)
  19. Depth-aware neural style transfer‏‎ (2 Links)
  20. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  21. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  22. A 3D Modeling System for Creative Design‏‎ (2 Links)
  23. Neuroästhetik‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  26. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  27. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  32. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  33. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  36. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  39. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  42. Visual Hallucination For Computational Creation‏‎ (2 Links)
  43. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  44. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  47. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  48. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  49. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  50. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)

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