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- Enriching Aesthetics with Artificial Life (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Erik J. Gustafson (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm Painting Atelier (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Gegenständliche Kunst (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Bubble Hierarchies (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Automated collage generation — with intent (2 Links)
- Peter Weibel (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving for the Audience (2 Links)
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