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- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Composition in Perspectives (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zufallsprozess (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Being Kasimir Malevich (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Against Individual Creativity (2 Links)
- Evolving virtual creatures (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
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