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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Theory of Complexity (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Phänotyp (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Fractal Drawings (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Karl Gerbel (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Developmental modelling with SDS (2 Links)
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