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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Computational Creativity through a Gap‏‎ (2 Links)
  4. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  5. P3m1 Reference Implementation‏‎ (2 Links)
  6. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  7. Embodied creativity‏‎ (2 Links)
  8. Semantic aware methods for evolutionary art‏‎ (2 Links)
  9. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  14. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  15. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Extending the Range of Facial Types‏‎ (2 Links)
  20. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  23. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. Gregory S. Hornby‏‎ (2 Links)
  28. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  29. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  30. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. Ishihama Yoshiaki‏‎ (2 Links)
  34. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  35. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  36. Peter Weibel‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  41. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  42. Zufallsprozess‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  46. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  47. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  48. Population‏‎ (2 Links)
  49. The Painting Fool in New Dimensions‏‎ (2 Links)
  50. Fractal art — a comparison of styles‏‎ (2 Links)

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