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- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improving face detection (2 Links)
- Evolving Fractal Drawings (2 Links)
- Composition in Perspectives (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Being Kasimir Malevich (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Against Individual Creativity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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