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  1. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  2. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  4. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  7. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  8. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  9. Evolutionary Design by Computers‏‎ (2 Links)
  10. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  11. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. Chris Coyne‏‎ (2 Links)
  14. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  15. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  16. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  17. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  18. Video Granular Synthesis‏‎ (2 Links)
  19. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  20. Leonel Moura‏‎ (2 Links)
  21. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  22. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  23. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  24. Ten questions concerning generative computer art‏‎ (2 Links)
  25. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  26. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  29. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  30. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  33. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  34. Evolutionäre Musik‏‎ (2 Links)
  35. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  36. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  37. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  38. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  40. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  41. Search Strategies and the Creative Process‏‎ (2 Links)
  42. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  43. Importance-Driven Focus of Attention‏‎ (2 Links)
  44. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  45. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  46. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  47. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  48. Evolving Human Faces‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)

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