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- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Is Evolution Creative? (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- John Mount (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Keith Wiley (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Autonomously Creating Quality Images (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Detecting people in cubist art (2 Links)
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