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  1. Ameisen Algorithmen‏‎ (2 Links)
  2. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  3. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  4. The alphabet synthesis machine‏‎ (2 Links)
  5. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  6. Computer-Ästhetik‏‎ (2 Links)
  7. Giving Colour to Images‏‎ (2 Links)
  8. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Entropie‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  16. Theory of Complexity‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  20. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  21. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  24. Flowsnake Earth‏‎ (2 Links)
  25. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  26. Creating and rendering convolution surfaces‏‎ (2 Links)
  27. Natural Color Symmetry‏‎ (2 Links)
  28. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  29. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  30. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  31. New Kinds of Fractal Patterns‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Niche Constructing Drawing Robots‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  36. Evolutionary Design by Computers‏‎ (2 Links)
  37. Artificial Nature: Immersive World Making‏‎ (2 Links)
  38. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  39. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Learning representations for creative design using evolution‏‎ (2 Links)
  42. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  45. Reproduktion‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  49. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  50. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)

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