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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Zellij Multipuzzle (2 Links)
- Gegenständliche Kunst (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Developmental modelling with SDS (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mutation (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Line Drawings (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Karl Gerbel (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
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