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- The darwinian structure of the design process (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Investigating Face Space (2 Links)
- Consensual Paintings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Theory of Complexity (2 Links)
- Gregory Dudek (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Ishihama Yoshiaki (2 Links)
- Being Kasimir Malevich (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Against Individual Creativity (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Andrew Rowbottom (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
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