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- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Keith Wiley (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Design by Computers (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computer-Ästhetik (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Entropie (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
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