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  1. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  2. SEURAT: robotic painter‏‎ (2 Links)
  3. A 3D Modeling System for Creative Design‏‎ (2 Links)
  4. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  5. On the Future of Computers and Creativity‏‎ (2 Links)
  6. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  7. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  8. Improbable Creativity‏‎ (2 Links)
  9. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  14. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  15. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  16. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  17. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  18. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  19. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  24. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  25. Measuring complexity using information fluctuation‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  28. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  29. Echo‏‎ (2 Links)
  30. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Interactive evolution for industrial design‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. The Painting Fool Teaching Interface‏‎ (2 Links)
  38. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  41. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  44. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  45. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  46. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  47. Exploring aesthetic pattern formation‏‎ (2 Links)
  48. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  49. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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