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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

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  1. P3m1 Reference Implementation‏‎ (2 Links)
  2. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  3. Semantic aware methods for evolutionary art‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Mathematische Kunst‏‎ (2 Links)
  6. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  7. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  8. Measuring complexity using information fluctuation‏‎ (2 Links)
  9. Abstract Art by Shape Classification‏‎ (2 Links)
  10. Interactive EC-based Signal Processing‏‎ (2 Links)
  11. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  12. Automated collage generation — with intent‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  17. Interactive evolution for industrial design‏‎ (2 Links)
  18. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  26. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  30. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. Investigating Face Space‏‎ (2 Links)
  37. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  38. Entropie‏‎ (2 Links)
  39. Ishihama Yoshiaki‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  43. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  44. Swarm Tech-Tiles Tim‏‎ (2 Links)
  45. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  48. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  49. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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