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  1. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. Zellij Multipuzzle‏‎ (2 Links)
  7. Echo‏‎ (2 Links)
  8. Evolving art with scalable vector graphics‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. Evolving virtual creatures‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  14. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  15. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  17. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  18. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  19. A 3D Modeling System for Creative Design‏‎ (2 Links)
  20. The alphabet synthesis machine‏‎ (2 Links)
  21. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. The darwinian structure of the design process‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Extending the Range of Facial Types‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. Theory of Complexity‏‎ (2 Links)
  34. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. Preference Learning: An Introduction‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  41. Creative Ecosystems 2009‏‎ (2 Links)
  42. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  43. Quantum Art‏‎ (2 Links)
  44. Fractal art — a comparison of styles‏‎ (2 Links)
  45. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  46. Creatively Subverting Messages in Posters‏‎ (2 Links)
  47. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  48. New IEC Research and Frameworks‏‎ (2 Links)
  49. A cybernetic approach to aesthetics‏‎ (2 Links)
  50. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)

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