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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  2. Self-design and ontogenetic evolution‏‎ (2 Links)
  3. P3m1 Reference Implementation‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  7. Semantic aware methods for evolutionary art‏‎ (2 Links)
  8. Zufallsprozess‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  15. The Painting Fool Teaching Interface‏‎ (2 Links)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  17. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Interactive evolution of dynamical systems‏‎ (2 Links)
  20. Genetische Programmierung‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  23. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. Art, emergence and the computational sublime‏‎ (2 Links)
  28. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  29. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  30. Peter Weibel‏‎ (2 Links)
  31. Exploring aesthetic pattern formation‏‎ (2 Links)
  32. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  33. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  34. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  35. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  36. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  37. A cybernetic approach to aesthetics‏‎ (2 Links)
  38. Artificial ecosystems for creative discovery‏‎ (2 Links)
  39. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  40. Stimulating creative flow through computational feedback‏‎ (2 Links)
  41. Pmm Reference Implementation‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  45. Population‏‎ (2 Links)
  46. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  47. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  48. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  50. Towards MCTS for Creative Domains‏‎ (2 Links)

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