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  1. Theory of Complexity‏‎ (2 Links)
  2. Gregory Dudek‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  4. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  5. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  6. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  7. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  8. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Being Kasimir Malevich‏‎ (2 Links)
  11. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  12. Against Individual Creativity‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Natural Color Symmetry‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. New Kinds of Fractal Patterns‏‎ (2 Links)
  19. Curious agents and situated design evaluations‏‎ (2 Links)
  20. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  21. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  22. Niche Constructing Drawing Robots‏‎ (2 Links)
  23. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  24. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  25. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  26. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. Leonel Moura‏‎ (2 Links)
  29. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  30. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  31. Gegenständliche Kunst‏‎ (2 Links)
  32. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  33. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  34. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  35. Reproduktion‏‎ (2 Links)
  36. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  37. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  38. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  39. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  40. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  41. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  42. Andrew Rowbottom‏‎ (2 Links)
  43. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  44. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  45. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  46. Evolving Approximate Image Filters‏‎ (2 Links)
  47. Importance-Driven Focus of Attention‏‎ (2 Links)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  49. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  50. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)

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