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  1. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  2. The alphabet synthesis machine‏‎ (2 Links)
  3. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  4. Consensual Paintings‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  10. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  11. Theory of Complexity‏‎ (2 Links)
  12. Improving face detection‏‎ (2 Links)
  13. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  16. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  17. Flowsnake Earth‏‎ (2 Links)
  18. Information aesthetics: an heroic experiment‏‎ (2 Links)
  19. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  20. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  21. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  22. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  23. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  24. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  25. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  26. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  27. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  30. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  31. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Evolutionary Design in Art‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. Selektion‏‎ (2 Links)
  35. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  36. Ungegenständliche Kunst‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  41. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  43. Artificial Neural Network Spaces‏‎ (2 Links)
  44. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  45. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  46. Painting with Flowsnakes‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  49. Evolutionary shape grammars for product design‏‎ (2 Links)
  50. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)

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