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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Drawing + Unity (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Consensual Paintings (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Being Kasimir Malevich (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Against Individual Creativity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Low-complexity art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
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