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- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Künstliches Leben (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Chris Coyne (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Live Algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Tatsu Unemi (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- The Authorship of Generative Art (2 Links)
- Frayed Cell Diagrams (2 Links)
- Schwarm Algorithmen (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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