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  1. Giving Colour to Images‏‎ (2 Links)
  2. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  3. Theory of Complexity‏‎ (2 Links)
  4. Phänotyp‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Consensual Paintings‏‎ (2 Links)
  9. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  10. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  11. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  14. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  18. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  19. Ungegenständliche Kunst‏‎ (2 Links)
  20. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  21. Ranking Cases with Classification Rules‏‎ (2 Links)
  22. Bernd Lintermann‏‎ (2 Links)
  23. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  24. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  25. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  26. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  27. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  28. Evolutionary Design in Art‏‎ (2 Links)
  29. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  30. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  31. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  32. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  33. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  34. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  35. Live Coding Towards Computational Creativity‏‎ (2 Links)
  36. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  39. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  40. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  41. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  42. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  43. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  47. Evolutionary shape grammars for product design‏‎ (2 Links)
  48. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  49. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  50. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)

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