Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Chris Coyne‏‎ (2 Links)
  2. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  3. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  4. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  5. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  6. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  7. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  8. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  9. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  10. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  11. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  12. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  13. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  14. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  15. Peter Weibel‏‎ (2 Links)
  16. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  17. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  18. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  19. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  20. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  30. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  31. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  35. Echo‏‎ (2 Links)
  36. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  37. Evolving content in the galactic arms race video game‏‎ (2 Links)
  38. Preference Learning: An Introduction‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  41. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. Quantum Art‏‎ (2 Links)
  44. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  45. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  46. New IEC Research and Frameworks‏‎ (2 Links)
  47. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  48. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  49. Low-complexity art‏‎ (2 Links)
  50. Niall J. L. Griffith‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)