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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-Ästhetik (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Entropie (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Aaron Davidson (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Natural Color Symmetry (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Zellij Multipuzzle (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Leonel Moura (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Low-complexity art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary generation of faces (2 Links)
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