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- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Video Granular Synthesis (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Fractal Drawings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Design Space of Tiling Template (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Selektion (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
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