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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Chris Coyne (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving face detection (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Echo (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
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