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- P3m1 Reference Implementation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automated collage generation — with intent (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive evolution for industrial design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Peter Weibel (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Fractal Drawings (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Computer-Ästhetik (2 Links)
- Investigating Face Space (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Entropie (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Quantum Art (2 Links)
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