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- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Flowsnake Earth (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Phänotyp (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Chris Coyne (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionäre Musik (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Variation (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
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