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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  3. Mathematische Kunst‏‎ (2 Links)
  4. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  9. Interactive EC-based Signal Processing‏‎ (2 Links)
  10. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  11. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Evolving content in the galactic arms race video game‏‎ (2 Links)
  14. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. The alphabet synthesis machine‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  20. Bubble Hierarchies‏‎ (2 Links)
  21. The darwinian structure of the design process‏‎ (2 Links)
  22. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  23. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  24. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  25. Peter Weibel‏‎ (2 Links)
  26. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  27. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  28. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  29. Theory of Complexity‏‎ (2 Links)
  30. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  31. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  34. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  35. Investigating Face Space‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  38. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  39. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  40. Chris Coyne‏‎ (2 Links)
  41. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  45. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  46. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  47. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  48. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  49. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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