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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  3. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  4. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  5. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  6. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  7. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  8. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  9. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Interactive evolution of dynamical systems‏‎ (2 Links)
  12. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. Aaron Davidson‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  17. Evolution of Animated Photomosaics‏‎ (2 Links)
  18. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  19. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  20. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  21. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  22. Curious agents and situated design evaluations‏‎ (2 Links)
  23. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  24. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  25. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Autonomous Evolutionary Art‏‎ (2 Links)
  28. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  29. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  30. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  31. Stylized Reality‏‎ (2 Links)
  32. Collaborative Preference Learning‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  35. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  36. Evolutionary generation of faces‏‎ (2 Links)
  37. Detecting people in cubist art‏‎ (2 Links)
  38. Evolutionäre Algorithmen‏‎ (2 Links)
  39. Quantifying Creativity in Art Networks‏‎ (2 Links)
  40. Digital Face Beautification‏‎ (2 Links)
  41. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  42. Swarm Tech-Tiles Tim‏‎ (2 Links)
  43. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  44. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  45. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  46. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  47. Ranking Cases with Classification Rules‏‎ (2 Links)
  48. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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