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  1. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  2. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  3. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  4. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  5. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Evolving Approximate Image Filters‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Improving face detection‏‎ (2 Links)
  9. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  10. Search Strategies and the Creative Process‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  13. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  14. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  17. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  18. Information aesthetics: an heroic experiment‏‎ (2 Links)
  19. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  20. Self-design and ontogenetic evolution‏‎ (2 Links)
  21. P3m1 Reference Implementation‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  25. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. A comparative classification of complexity measures‏‎ (2 Links)
  28. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  29. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  30. Artificial Nature: Immersive World Making‏‎ (2 Links)
  31. Distance-based functions for image comparison‏‎ (2 Links)
  32. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  33. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  35. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Computational Aesthetics Conferences‏‎ (2 Links)
  38. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  39. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  40. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  41. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  42. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  43. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  44. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  46. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  47. Active User Intervention in an EC Search‏‎ (2 Links)
  48. Stepping stones in the mist‏‎ (2 Links)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  50. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)

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