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  1. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  4. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  5. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  6. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  7. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  10. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Evolving Human Faces‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  15. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Evolving ambiguous images‏‎ (2 Links)
  20. Echo‏‎ (2 Links)
  21. P6m Reference Implementation‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  24. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  25. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Interactive evolution of dynamical systems‏‎ (2 Links)
  30. Simulating Morphogenesis‏‎ (2 Links)
  31. The alphabet synthesis machine‏‎ (2 Links)
  32. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  33. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  34. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  35. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  36. Giving Colour to Images‏‎ (2 Links)
  37. The darwinian structure of the design process‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Erik J. Gustafson‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. A 3D Modeling System for Creative Design‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. Theory of Complexity‏‎ (2 Links)
  44. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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