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  1. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  2. Simulating Morphogenesis‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. Genetische Programmierung‏‎ (2 Links)
  5. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  6. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  14. Erik J. Gustafson‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  18. Gregory Dudek‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  21. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  22. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  28. Swarm paintings – nonhuman art‏‎ (2 Links)
  29. Natural Color Symmetry‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. Video Granular Synthesis‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  47. Ten questions concerning generative computer art‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  50. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)

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