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  1. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  2. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  3. Fractal expressionism - where art meets science‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Leonel Moura‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. Swarm paintings – nonhuman art‏‎ (2 Links)
  8. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  9. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Creating and rendering convolution surfaces‏‎ (2 Links)
  14. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  15. Video Granular Synthesis‏‎ (2 Links)
  16. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  17. Rebecca Luger-Guillaume‏‎ (2 Links)
  18. Importance-Driven Focus of Attention‏‎ (2 Links)
  19. Ten questions concerning generative computer art‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Evolving Fractal Drawings‏‎ (2 Links)
  31. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Metaprogramming Emergent Graphics‏‎ (2 Links)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  41. Evolving design genes in space layout problems‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  44. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  45. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Selektion‏‎ (2 Links)
  48. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)

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