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  1. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  2. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  3. Reproduktion‏‎ (2 Links)
  4. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  6. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  7. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  8. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Complexity of two-dimensional patterns‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. Evolving Fractal Drawings‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  15. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  16. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  17. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  18. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  27. P6m Reference Implementation‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  30. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  31. Electric Sheep‏‎ (2 Links)
  32. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  33. Computational Creativity through a Gap‏‎ (2 Links)
  34. Embodied creativity‏‎ (2 Links)
  35. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  36. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  44. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  48. Algorithmic randomness and physical entropy‏‎ (2 Links)
  49. Steve Dipaola‏‎ (2 Links)
  50. Stippling with Aerial Robots‏‎ (2 Links)

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