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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. The alphabet synthesis machine‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Genetische Programmierung‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  9. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  12. Exploring aesthetic pattern formation‏‎ (2 Links)
  13. Theory of Complexity‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  17. Artificial Nature: Immersive World Making‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Gregory Dudek‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  25. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  26. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  27. Natural Color Symmetry‏‎ (2 Links)
  28. Aaron Davidson‏‎ (2 Links)
  29. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  30. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  31. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  32. New Kinds of Fractal Patterns‏‎ (2 Links)
  33. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  34. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  35. Niche Constructing Drawing Robots‏‎ (2 Links)
  36. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  37. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  38. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  39. Autonomous Evolutionary Art‏‎ (2 Links)
  40. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  48. Complexity of two-dimensional patterns‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)

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