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  1. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  6. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Preference Learning: An Introduction‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Distance-based functions for image comparison‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Composition in Perspectives‏‎ (2 Links)
  13. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  14. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  20. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  21. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  25. Evolutionary Design by Computers‏‎ (2 Links)
  26. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  27. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  28. Variation‏‎ (2 Links)
  29. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. Tatsu Unemi‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  34. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. A 3D Modeling System for Creative Design‏‎ (2 Links)
  37. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  38. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Evolutionäre Musik‏‎ (2 Links)
  41. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  44. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  45. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  46. The Authorship of Generative Art‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)

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