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- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Zufallsprozess (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Autonomous Evolutionary Art (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Echo (2 Links)
- Evolutionary Design by Computers (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- John Mount (2 Links)
- Peter Kleiweg (2 Links)
- Ameisen Algorithmen (2 Links)
- Keith Wiley (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Erik J. Gustafson (2 Links)
- Evolutionäre Musik (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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