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- Creative Search Trajectories and their Implications (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Human Faces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Peter Kleiweg (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Karl Gerbel (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Bernd Lintermann (2 Links)
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