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- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The alphabet synthesis machine (2 Links)
- Investigating Face Space (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The darwinian structure of the design process (2 Links)
- Gregory Dudek (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Theory of Complexity (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Data-Driven Iconification (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Holger Ferstl (2 Links)
- Collaborative Preference Learning (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Detecting people in cubist art (2 Links)
- Ungegenständliche Kunst (2 Links)
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