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- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Bubble Hierarchies (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Phänotyp (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Gegenständliche Kunst (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Chris Coyne (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolving Line Drawings (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- A Study of Image Colourfulness (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
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