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  1. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  2. Evolutionary Design by Computers‏‎ (2 Links)
  3. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  8. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  9. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  10. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  11. Live Algorithms‏‎ (2 Links)
  12. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  13. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  14. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. Evolutionäre Musik‏‎ (2 Links)
  17. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  18. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  19. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  22. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  23. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  24. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  25. Evolving Human Faces‏‎ (2 Links)
  26. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  27. Algorithmic randomness and physical entropy‏‎ (2 Links)
  28. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  29. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  30. Evolving ambiguous images‏‎ (2 Links)
  31. Evolving expressions and art by choice‏‎ (2 Links)
  32. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  33. Bubble Hierarchies‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  40. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  41. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  42. Gentropy: evolving 2D textures‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  45. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  46. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  47. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  48. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  49. Space layout planning using an evolutionary approach‏‎ (2 Links)
  50. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)

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