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- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Keith Wiley (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Swarm Painting Atelier (2 Links)
- Being Kasimir Malevich (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Distance-based functions for image comparison (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Composition in Perspectives (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Against Individual Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Selektion (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
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