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- Music by Interaction among Two Flocking Species and Human (2 Links)
- Electric Sheep (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Computational Creativity through a Gap (2 Links)
- John Mount (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Embodied creativity (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Keith Wiley (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Andrew Rowbottom (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Artificial Drawing + Unity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
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