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- Importance-Driven Focus of Attention (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving expressions and art by choice (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Video Granular Synthesis (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Consensual Paintings (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Schwarm Algorithmen (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Mutation (2 Links)
- Biokunst (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
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