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- Artificial Nature: Immersive World Making (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Leonel Moura (2 Links)
- Zellij Multipuzzle (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Flowsnake Earth (2 Links)
- Aaron Davidson (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Chris Coyne (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- The darwinian structure of the design process (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary Design by Computers (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Phänotyp (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Theory of Complexity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Stylized Reality (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
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