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- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Ameisen Algorithmen (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Mathematische Kunst (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- P3m1 Reference Implementation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving for the Audience (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution for industrial design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stepping stones in the mist (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A Turing Test for Generative Art (2 Links)
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