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  1. Measuring complexity using information fluctuation‏‎ (2 Links)
  2. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  3. Interactive EC-based Signal Processing‏‎ (2 Links)
  4. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Genetische Programmierung‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. Embodied creativity‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  14. Exploring aesthetic pattern formation‏‎ (2 Links)
  15. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  16. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  17. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  20. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  21. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  22. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  23. Peter Weibel‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. Gregory Dudek‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  28. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  29. Ishihama Yoshiaki‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Artistic Stylization of Images and Video‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  37. Preference Learning: An Introduction‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  40. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  41. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Automated collage generation — with intent‏‎ (2 Links)
  44. Creative Search Trajectories and their Implications‏‎ (2 Links)
  45. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  46. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  47. Niall J. L. Griffith‏‎ (2 Links)
  48. Autonomy, Signature and Creativity‏‎ (2 Links)
  49. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  50. Learning Preference Models in Recommender Systems‏‎ (2 Links)

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