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  1. Creating and rendering convolution surfaces‏‎ (2 Links)
  2. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  3. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  6. Giving Colour to Images‏‎ (2 Links)
  7. Towards a model for artificial aesthetics‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Neuroästhetik‏‎ (2 Links)
  15. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  16. Swarm Painting Atelier‏‎ (2 Links)
  17. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  18. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  19. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  20. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  21. Flowsnake Earth‏‎ (2 Links)
  22. Leonel Moura‏‎ (2 Links)
  23. Depth-aware neural style transfer‏‎ (2 Links)
  24. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  27. SEURAT: robotic painter‏‎ (2 Links)
  28. On the Future of Computers and Creativity‏‎ (2 Links)
  29. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  30. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Importance-Driven Focus of Attention‏‎ (2 Links)
  34. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  35. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  36. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  37. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  38. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  39. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  40. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  41. The Escher evolver: evolution to the people‏‎ (2 Links)
  42. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  43. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  44. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  45. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  46. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  47. Measuring Creativity In Software Development‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)

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