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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving for the Audience (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Genetische Programmierung (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Zufallsprozess (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Gregory Dudek (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Leonel Moura (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automated collage generation — with intent (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Population (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Low-complexity art (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
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