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  1. Ten questions concerning generative computer art‏‎ (2 Links)
  2. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  3. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  7. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  8. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  9. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  10. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  13. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  14. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  19. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  22. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. The Future of Evolutionary Design Research‏‎ (2 Links)
  30. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  31. Echo‏‎ (2 Links)
  32. Being Kasimir Malevich‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  39. Interactive evolution of dynamical systems‏‎ (2 Links)
  40. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  41. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  42. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. A Comparison Between Representations for Evolving Images‏‎ (2 Links)

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