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- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computer-Ästhetik (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Human Faces (2 Links)
- Entropie (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving ambiguous images (2 Links)
- Peter Kleiweg (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The alphabet synthesis machine (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Investigating Face Space (2 Links)
- The darwinian structure of the design process (2 Links)
- Ishihama Yoshiaki (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Theory of Complexity (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Giving Colour to Images (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Daniel Shiffman (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Ungegenständliche Kunst (2 Links)
- Rekombination (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Ian Butterfield (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Rendering artistic light patterns (2 Links)
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