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  1. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  2. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Preference Learning: An Introduction‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  11. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  12. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  13. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Creative Search Trajectories and their Implications‏‎ (2 Links)
  19. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. Swarm paintings – nonhuman art‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. Curious agents and situated design evaluations‏‎ (2 Links)
  27. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  28. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  29. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  30. A comparative classification of complexity measures‏‎ (2 Links)
  31. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  32. Artificial Nature: Immersive World Making‏‎ (2 Links)
  33. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Video Granular Synthesis‏‎ (2 Links)
  37. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  38. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  39. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. Ten questions concerning generative computer art‏‎ (2 Links)
  42. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  45. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  46. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Evolutionäre Musik‏‎ (2 Links)
  50. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)

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