Seiten mit den meisten Links
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- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Gegenständliche Kunst (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive evolution for industrial design (2 Links)
- Aaron Davidson (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Investigating Face Space (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Composition in Perspectives (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Phänotyp (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving for the Audience (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Tim Rowley (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Holger Ferstl (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
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