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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  3. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Gegenständliche Kunst‏‎ (2 Links)
  6. Live Algorithms‏‎ (2 Links)
  7. Aaron Davidson‏‎ (2 Links)
  8. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  9. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  10. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  11. SEURAT: robotic painter‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. On the Future of Computers and Creativity‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. Autonomous Evolutionary Art‏‎ (2 Links)
  19. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  22. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  23. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  26. Creative Search Trajectories and their Implications‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  34. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  35. Michael Witbrock‏‎ (2 Links)
  36. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  37. Interactive evolution of images‏‎ (2 Links)
  38. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  39. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  40. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  41. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  42. Data-Driven Iconification‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  45. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  46. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  47. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  48. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  49. Collaborative Preference Learning‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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