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  1. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  2. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  3. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  8. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  9. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  10. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  11. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  12. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  13. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  14. Rebecca Luger-Guillaume‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  17. Towards a model for artificial aesthetics‏‎ (2 Links)
  18. Gegenständliche Kunst‏‎ (2 Links)
  19. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  22. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  23. Color Mixing using Colliding Particles‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. Swarm Painting Atelier‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  31. Dimension Reduction for Object Ranking‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  34. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  35. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Evolving Line Drawings‏‎ (2 Links)
  37. Selektion‏‎ (2 Links)
  38. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  40. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  41. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  42. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  43. Computational Aesthetics Conferences‏‎ (2 Links)
  44. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  45. Painting with Flowsnakes‏‎ (2 Links)
  46. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  47. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  48. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  49. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  50. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)

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