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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  5. Abstract Art by Shape Classification‏‎ (2 Links)
  6. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  7. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  8. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  9. Automated collage generation — with intent‏‎ (2 Links)
  10. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  11. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  12. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  13. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  14. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  15. Evolutionäre Musik‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. Phänotyp‏‎ (2 Links)
  18. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  19. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  20. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  21. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  22. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  23. Leonel Moura‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  26. Evolving Human Faces‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  29. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Evolving ambiguous images‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  34. Evolving expressions and art by choice‏‎ (2 Links)
  35. Tatsu Unemi‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  38. Importance-Driven Focus of Attention‏‎ (2 Links)
  39. Neuroästhetik‏‎ (2 Links)
  40. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  41. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  42. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  45. The Authorship of Generative Art‏‎ (2 Links)
  46. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  47. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  48. Measuring Creativity In Software Development‏‎ (2 Links)
  49. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  50. Collaborative Preference Learning‏‎ (2 Links)

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