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  1. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  2. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  3. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  4. Exploring aesthetic pattern formation‏‎ (2 Links)
  5. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  7. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  8. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  9. Metaprogramming Emergent Graphics‏‎ (2 Links)
  10. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Erik J. Gustafson‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Towards a model for artificial aesthetics‏‎ (2 Links)
  16. Algorithmic randomness and physical entropy‏‎ (2 Links)
  17. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  19. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  20. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  21. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  22. Swarm Painting Atelier‏‎ (2 Links)
  23. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  24. Phänotyp‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  27. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  30. A History of Creativity for Future AI Research‏‎ (2 Links)
  31. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  32. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  35. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  38. Neuroästhetik‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. Gegenständliche Kunst‏‎ (2 Links)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  44. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  47. A closer look at creativity as search‏‎ (2 Links)
  48. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. The Escher evolver: evolution to the people‏‎ (2 Links)

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