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- Novelty-Seeking Multi-Agent System (2 Links)
- Swarm Painting Atelier (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reproduktion (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Leonel Moura (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Consensual Paintings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Flowsnake Earth (2 Links)
- A comparative classification of complexity measures (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aaron Davidson (2 Links)
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