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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automated collage generation — with intent (2 Links)
- Giving Colour to Images (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Investigating Face Space (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ishihama Yoshiaki (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Consensual Paintings (2 Links)
- Flowsnake Earth (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Zellij Multipuzzle (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolutionary Design by Computers (2 Links)
- P6m Reference Implementation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Painting With Triangles (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
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