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  1. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  2. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  3. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  4. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  5. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  6. John Mount‏‎ (2 Links)
  7. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  8. Preference Learning: An Introduction‏‎ (2 Links)
  9. Towards a model for artificial aesthetics‏‎ (2 Links)
  10. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  12. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  13. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Evolution of Animated Photomosaics‏‎ (2 Links)
  16. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  17. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  18. Swarm Painting Atelier‏‎ (2 Links)
  19. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  22. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  23. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  24. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  27. A comparative classification of complexity measures‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  31. Artificial Nature: Immersive World Making‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  34. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  35. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  36. Evolutionary generation of faces‏‎ (2 Links)
  37. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  38. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  39. Evolutionäre Algorithmen‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  42. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  45. Developmental modelling with SDS‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  48. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  49. Man + Robots: Symbiotic Art‏‎ (2 Links)
  50. Active User Intervention in an EC Search‏‎ (2 Links)

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