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- A survey of content-based image retrieval with high-level semantics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Against Individual Creativity (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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