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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  4. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  5. Gregory Dudek‏‎ (2 Links)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  7. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  11. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  12. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  13. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  16. Creative Search Trajectories and their Implications‏‎ (2 Links)
  17. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  21. Curious agents and situated design evaluations‏‎ (2 Links)
  22. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  26. Leonel Moura‏‎ (2 Links)
  27. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  30. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  31. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  32. A comparative classification of complexity measures‏‎ (2 Links)
  33. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  34. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  37. Painting with Flowsnakes‏‎ (2 Links)
  38. Collaborative Preference Learning‏‎ (2 Links)
  39. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  41. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  42. Detecting people in cubist art‏‎ (2 Links)
  43. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  44. Digital Face Beautification‏‎ (2 Links)
  45. In Praise of Evolution and Opacity‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  48. Space layout planning using an evolutionary approach‏‎ (2 Links)
  49. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  50. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)

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