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  1. The Future of Evolutionary Design Research‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Automated collage generation — with intent‏‎ (2 Links)
  4. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  5. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  6. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  10. Simulating Morphogenesis‏‎ (2 Links)
  11. Gegenständliche Kunst‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  14. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  15. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Complexity of two-dimensional patterns‏‎ (2 Links)
  20. Ishihama Yoshiaki‏‎ (2 Links)
  21. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  25. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  26. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  29. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  30. Electric Sheep‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  33. Embodied creativity‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  37. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Natural Color Symmetry‏‎ (2 Links)
  40. Genetische Programmierung‏‎ (2 Links)
  41. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  42. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. New Kinds of Fractal Patterns‏‎ (2 Links)
  47. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. Niche Constructing Drawing Robots‏‎ (2 Links)
  50. Swarm paintings – nonhuman art‏‎ (2 Links)

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