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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  5. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  8. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  9. Variation‏‎ (2 Links)
  10. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  11. Tatsu Unemi‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  14. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  15. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  18. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Is Evolution Creative?‏‎ (2 Links)
  22. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  23. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  24. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  25. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  26. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  29. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  30. A comparative classification of complexity measures‏‎ (2 Links)
  31. John Mount‏‎ (2 Links)
  32. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  33. Artificial Nature: Immersive World Making‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  36. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  37. Zufallsprozess‏‎ (2 Links)
  38. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  39. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  40. Keith Wiley‏‎ (2 Links)
  41. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  42. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  43. Henry Rowley‏‎ (2 Links)
  44. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  45. Data-Driven Iconification‏‎ (2 Links)
  46. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  47. The Painting Fool in New Dimensions‏‎ (2 Links)
  48. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  49. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  50. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)

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