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  1. Automated collage generation — with intent‏‎ (2 Links)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  3. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  4. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  7. Evolving content in the galactic arms race video game‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  10. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Simulating Morphogenesis‏‎ (2 Links)
  14. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  15. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  16. Distance-based functions for image comparison‏‎ (2 Links)
  17. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Composition in Perspectives‏‎ (2 Links)
  20. The alphabet synthesis machine‏‎ (2 Links)
  21. The darwinian structure of the design process‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  24. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  25. Theory of Complexity‏‎ (2 Links)
  26. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  27. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  30. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  31. A 3D Modeling System for Creative Design‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  34. Consensual Paintings‏‎ (2 Links)
  35. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  36. Natural Color Symmetry‏‎ (2 Links)
  37. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  40. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  41. Ungegenständliche Kunst‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  44. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  45. Frayed Cell Diagrams‏‎ (2 Links)
  46. Rebecca Luger-Guil‏‎ (2 Links)
  47. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  48. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  49. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  50. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)

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