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  1. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  2. Natural Color Symmetry‏‎ (2 Links)
  3. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  4. Abstract Art by Shape Classification‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  11. Swarm Painting Atelier‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. New Kinds of Fractal Patterns‏‎ (2 Links)
  14. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  15. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  16. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  17. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  18. Niche Constructing Drawing Robots‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Evolving content in the galactic arms race video game‏‎ (2 Links)
  21. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  22. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. Composition in Perspectives‏‎ (2 Links)
  30. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  31. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  37. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  38. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  41. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  42. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. Improving face detection‏‎ (2 Links)
  46. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  47. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  48. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  49. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  50. Painting With Triangles‏‎ (2 Links)

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