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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Entropie (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Zellij Multipuzzle (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Creative Evolutionary Systems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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