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  1. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  2. Theory of Complexity‏‎ (2 Links)
  3. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  8. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  9. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  10. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  17. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  18. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. A comparative classification of complexity measures‏‎ (2 Links)
  23. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  24. Artificial Nature: Immersive World Making‏‎ (2 Links)
  25. Evolving Fractal Drawings‏‎ (2 Links)
  26. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  27. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  28. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  29. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  30. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  35. Evolving design genes in space layout problems‏‎ (2 Links)
  36. Karl Gerbel‏‎ (2 Links)
  37. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  38. Ranking Cases with Classification Rules‏‎ (2 Links)
  39. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  40. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  41. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  42. Visual Hallucination For Computational Creation‏‎ (2 Links)
  43. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  44. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  45. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  46. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  48. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  49. Active User Intervention in an EC Search‏‎ (2 Links)
  50. Developmental modelling with SDS‏‎ (2 Links)

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