Seiten mit den meisten Links
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- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Daniel Shiffman (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Rendering artistic light patterns (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
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