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- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Depth-aware neural style transfer (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Aaron Davidson (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improving face detection (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Zellij Multipuzzle (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
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