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  1. Theory of Complexity‏‎ (2 Links)
  2. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  3. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  4. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  5. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  6. John Mount‏‎ (2 Links)
  7. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  8. Autonomous Evolutionary Art‏‎ (2 Links)
  9. Preference Learning: An Introduction‏‎ (2 Links)
  10. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  11. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  12. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  13. Creating and rendering convolution surfaces‏‎ (2 Links)
  14. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  15. Keith Wiley‏‎ (2 Links)
  16. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  17. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  18. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  19. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  20. Fractal expressionism - where art meets science‏‎ (2 Links)
  21. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  25. Ameisen Algorithmen‏‎ (2 Links)
  26. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  27. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  30. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  31. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  34. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Design Space of Tiling Template‏‎ (2 Links)
  40. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  43. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  44. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  45. Scott Neil-Teilly‏‎ (2 Links)
  46. Man + Robots: Symbiotic Art‏‎ (2 Links)
  47. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  50. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)

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