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  1. Giving Colour to Images‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. Peter Kleiweg‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  9. Investigating Face Space‏‎ (2 Links)
  10. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. Ishihama Yoshiaki‏‎ (2 Links)
  14. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  15. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  24. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. A 3D Modeling System for Creative Design‏‎ (2 Links)
  33. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  34. Learning representations for creative design using evolution‏‎ (2 Links)
  35. Variation‏‎ (2 Links)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  37. Rendering artistic light patterns‏‎ (2 Links)
  38. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  39. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  40. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  41. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Image Warping for a Painterly Effect‏‎ (2 Links)
  44. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  45. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  46. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  47. Evolutionary shape grammars for product design‏‎ (2 Links)
  48. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  49. Schwarm Algorithmen‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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