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- Peter M. Hall Hall, Peter M. (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Automated collage generation — with intent (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Phänotyp (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Genotyp (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Biokunst (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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