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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  3. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  4. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  5. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Interactive evolution of dynamical systems‏‎ (2 Links)
  8. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. The alphabet synthesis machine‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  14. The darwinian structure of the design process‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  17. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  18. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  19. Gregory Dudek‏‎ (2 Links)
  20. Theory of Complexity‏‎ (2 Links)
  21. Ameisen Algorithmen‏‎ (2 Links)
  22. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  23. Phänotyp‏‎ (2 Links)
  24. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  25. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  27. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  28. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  29. Stylized Reality‏‎ (2 Links)
  30. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  31. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  32. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  35. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  36. Creative Evolutionary Systems‏‎ (2 Links)
  37. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  38. Creativity, emergence and evolution in design‏‎ (2 Links)
  39. Quantifying Creativity in Art Networks‏‎ (2 Links)
  40. Ungegenständliche Kunst‏‎ (2 Links)
  41. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  43. Ranking Cases with Classification Rules‏‎ (2 Links)
  44. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  45. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  46. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  47. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  48. Daniel Shiffman‏‎ (2 Links)
  49. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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