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- Evolving virtual creatures (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Peter Weibel (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Extending the Range of Facial Types (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Preference Learning: An Introduction (2 Links)
- Improving face detection (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Variation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Bernd Lintermann (2 Links)
- Daniel Shiffman (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- The Authorship of Generative Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Scott Neil-Teilly (2 Links)
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