Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Keith Wiley (2 Links)
- Ameisen Algorithmen (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Theory of Complexity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-Ästhetik (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Entropie (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Extending the Range of Facial Types (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
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