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  1. Chris Coyne‏‎ (2 Links)
  2. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  3. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  6. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  7. Neuroästhetik‏‎ (2 Links)
  8. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  9. Swarm paintings – nonhuman art‏‎ (2 Links)
  10. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  13. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  14. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  15. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  16. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  17. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  18. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  19. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  20. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  21. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  22. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  23. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  24. Video Granular Synthesis‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  27. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  28. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  29. Evolving Fractal Drawings‏‎ (2 Links)
  30. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  31. Ten questions concerning generative computer art‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  34. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  35. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  38. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. SEURAT: robotic painter‏‎ (2 Links)
  43. On the Future of Computers and Creativity‏‎ (2 Links)
  44. Evolving content in the galactic arms race video game‏‎ (2 Links)
  45. Echo‏‎ (2 Links)
  46. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. Improving face detection‏‎ (2 Links)
  49. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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