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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gegenständliche Kunst (2 Links)
- Live Algorithms (2 Links)
- Aaron Davidson (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SEURAT: robotic painter (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Michael Witbrock (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive evolution of images (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Data-Driven Iconification (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Collaborative Preference Learning (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
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