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  1. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  2. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  3. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  4. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  9. Consensual Paintings‏‎ (2 Links)
  10. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  13. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. Flowsnake Earth‏‎ (2 Links)
  17. Algorithmic randomness and physical entropy‏‎ (2 Links)
  18. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  19. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  23. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  24. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  25. New Kinds of Fractal Patterns‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  28. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  29. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  30. Niche Constructing Drawing Robots‏‎ (2 Links)
  31. Evolutionary Design by Computers‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  37. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  38. Leonel Moura‏‎ (2 Links)
  39. A History of Creativity for Future AI Research‏‎ (2 Links)
  40. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  41. Reproduktion‏‎ (2 Links)
  42. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  43. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  44. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  45. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Evolutionary shape grammars for product design‏‎ (2 Links)
  48. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  49. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  50. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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