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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  2. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  3. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  4. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  5. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  8. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  9. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Fractal expressionism - where art meets science‏‎ (2 Links)
  12. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  13. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  14. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  19. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  20. Rebecca Luger-Guillaume‏‎ (2 Links)
  21. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  22. Learning representations for creative design using evolution‏‎ (2 Links)
  23. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  26. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  27. Tatsu Unemi‏‎ (2 Links)
  28. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  29. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  30. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  31. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  32. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  33. Bernd Lintermann‏‎ (2 Links)
  34. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  35. Schwarm Algorithmen‏‎ (2 Links)
  36. Developmental modelling with SDS‏‎ (2 Links)
  37. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  38. The Authorship of Generative Art‏‎ (2 Links)
  39. Dimension Reduction for Object Ranking‏‎ (2 Links)
  40. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  41. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  42. Evolving Glitch Art‏‎ (2 Links)
  43. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  44. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  45. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  46. Selektion‏‎ (2 Links)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  48. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  49. The Evolving Role of the Artist‏‎ (2 Links)
  50. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)

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