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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  2. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  3. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  4. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  5. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  11. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  12. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  13. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  14. Live Algorithms‏‎ (2 Links)
  15. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  16. Reproduktion‏‎ (2 Links)
  17. Zufallsprozess‏‎ (2 Links)
  18. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Evolutionäre Musik‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  23. The Painting Fool Teaching Interface‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  26. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  27. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  28. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  29. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  30. Evolving Human Faces‏‎ (2 Links)
  31. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  32. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  33. Distance-based functions for image comparison‏‎ (2 Links)
  34. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  35. Composition in Perspectives‏‎ (2 Links)
  36. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  37. Evolving ambiguous images‏‎ (2 Links)
  38. P6m Reference Implementation‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. Evolving expressions and art by choice‏‎ (2 Links)
  41. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  44. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  47. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  48. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  49. Interactive evolution of dynamical systems‏‎ (2 Links)
  50. Interactive evolution of images‏‎ (2 Links)

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