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  1. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  4. Is Evolution Creative?‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Theory of Complexity‏‎ (2 Links)
  7. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  10. John Mount‏‎ (2 Links)
  11. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Flowsnake Earth‏‎ (2 Links)
  14. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  15. Keith Wiley‏‎ (2 Links)
  16. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  17. Creating and rendering convolution surfaces‏‎ (2 Links)
  18. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  19. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  20. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  21. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  22. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  23. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  24. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  25. Neuroästhetik‏‎ (2 Links)
  26. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  27. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  28. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  31. A comparative classification of complexity measures‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Artificial Nature: Immersive World Making‏‎ (2 Links)
  34. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  40. Visual Hallucination For Computational Creation‏‎ (2 Links)
  41. Evolutionary shape grammars for product design‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  47. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  48. Man + Robots: Symbiotic Art‏‎ (2 Links)
  49. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  50. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)

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