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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Depth-aware neural style transfer (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Keith Wiley (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Zellij Multipuzzle (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Genotyp (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Organized order in ornamentation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Informational Aesthetics Measures (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- P4m Reference Implementation (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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