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- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Chris Coyne (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Gegenständliche Kunst (2 Links)
- Aaron Davidson (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improving face detection (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Echo (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
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