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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reproduktion (2 Links)
- Artificial Drawing + Unity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Live Algorithms (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Simulating Morphogenesis (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Interactive evolution of images (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
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