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  1. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  2. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  3. Self-design and ontogenetic evolution‏‎ (2 Links)
  4. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  5. P3m1 Reference Implementation‏‎ (2 Links)
  6. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. Distance-based functions for image comparison‏‎ (2 Links)
  9. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  10. Semantic aware methods for evolutionary art‏‎ (2 Links)
  11. Composition in Perspectives‏‎ (2 Links)
  12. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  13. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  16. Evolving art with scalable vector graphics‏‎ (2 Links)
  17. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  18. The Painting Fool Teaching Interface‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  23. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  27. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  32. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  33. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  34. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  35. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  36. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  39. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  40. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  41. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  42. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  43. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Stimulating creative flow through computational feedback‏‎ (2 Links)
  45. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  46. Pmm Reference Implementation‏‎ (2 Links)
  47. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Population‏‎ (2 Links)
  50. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)

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