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  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  3. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  4. Information aesthetics: an heroic experiment‏‎ (2 Links)
  5. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  6. Evolving content in the galactic arms race video game‏‎ (2 Links)
  7. The Future of Evolutionary Design Research‏‎ (2 Links)
  8. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  9. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  10. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  11. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  12. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  13. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  14. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  15. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  16. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  19. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  20. Peter Kleiweg‏‎ (2 Links)
  21. Computer-Ästhetik‏‎ (2 Links)
  22. Entropie‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  25. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  26. Is Evolution Creative?‏‎ (2 Links)
  27. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  33. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  34. John Mount‏‎ (2 Links)
  35. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  36. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  39. Henry Rowley‏‎ (2 Links)
  40. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  41. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  42. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  43. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  44. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  45. Creative Evolutionary Systems‏‎ (2 Links)
  46. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  47. Creativity, emergence and evolution in design‏‎ (2 Links)
  48. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  49. New challenges for evolutionary music and art‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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