Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  2. Ishihama Yoshiaki‏‎ (2 Links)
  3. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  4. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  5. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. Flowsnake Earth‏‎ (2 Links)
  8. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  9. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  10. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  11. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  12. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  13. Rebecca Luger-Guillaume‏‎ (2 Links)
  14. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  15. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  16. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  17. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. A History of Creativity for Future AI Research‏‎ (2 Links)
  20. Evolutionary Design by Computers‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Entropie‏‎ (2 Links)
  25. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  26. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  27. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  28. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  31. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  32. Ian Butterfield‏‎ (2 Links)
  33. Learning to colour greyscale images‏‎ (2 Links)
  34. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  35. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  36. Evolutionary shape grammars for product design‏‎ (2 Links)
  37. A closer look at creativity as search‏‎ (2 Links)
  38. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  40. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  41. Selektion‏‎ (2 Links)
  42. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  43. Image Warping for a Painterly Effect‏‎ (2 Links)
  44. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  45. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  46. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  47. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  48. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  50. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)