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- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Extending the Range of Facial Types (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Mutation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Biokunst (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Karl Gerbel (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Preconceptual Creativity (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Tim Rowley (2 Links)
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