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- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Neuroästhetik (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Depth-aware neural style transfer (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- SEURAT: robotic painter (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Informational Aesthetics Measures (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Bernd Lintermann (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
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