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  1. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  6. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  10. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. Autonomous Evolutionary Art‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  15. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  16. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  18. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. Towards a model for artificial aesthetics‏‎ (2 Links)
  21. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  22. Creative Search Trajectories and their Implications‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. Swarm Painting Atelier‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  30. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  31. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  34. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  35. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  40. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  41. Live Algorithms‏‎ (2 Links)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. Evolutionary shape grammars for product design‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Digital Face Beautification‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)

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