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- The Future of Evolutionary Design Research (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Entropie (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- Peter Kleiweg (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Flowsnake Earth (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Keith Wiley (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Daniel Shiffman (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
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