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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  2. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  3. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  4. Is Evolution Creative?‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  7. Peter Kleiweg‏‎ (2 Links)
  8. Zufallsprozess‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  11. John Mount‏‎ (2 Links)
  12. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. Evolving Approximate Image Filters‏‎ (2 Links)
  15. The Painting Fool Teaching Interface‏‎ (2 Links)
  16. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  17. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  18. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  19. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  20. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  21. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. Keith Wiley‏‎ (2 Links)
  23. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  24. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  25. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  26. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  27. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  28. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  29. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  30. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  31. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  32. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  33. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  34. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  35. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  36. Bernd Lintermann‏‎ (2 Links)
  37. New challenges for evolutionary music and art‏‎ (2 Links)
  38. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  39. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  40. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  41. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  42. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  43. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  44. Towards MCTS for Creative Domains‏‎ (2 Links)
  45. Developmental modelling with SDS‏‎ (2 Links)
  46. Rekombination‏‎ (2 Links)
  47. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  48. Dimension Reduction for Object Ranking‏‎ (2 Links)
  49. Rendering artistic light patterns‏‎ (2 Links)
  50. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)

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