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- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Live Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Flowsnake Earth (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Zufallsprozess (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolutionary Design by Computers (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Data-Driven Iconification (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
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