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- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Ameisen Algorithmen (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Extending the Range of Facial Types (2 Links)
- Phänotyp (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Neuroästhetik (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A Turing Test for Generative Art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Collaborative Preference Learning (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
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