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- Against Individual Creativity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Echo (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Andrew Rowbottom (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Erik J. Gustafson (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Swarm Painting Atelier (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Bubble Hierarchies (2 Links)
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