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  1. Importance-Driven Focus of Attention‏‎ (2 Links)
  2. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  3. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. Composition in Perspectives‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. The Future of Evolutionary Design Research‏‎ (2 Links)
  14. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  17. Evolving ambiguous images‏‎ (2 Links)
  18. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  19. Evolving expressions and art by choice‏‎ (2 Links)
  20. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Metaprogramming Emergent Graphics‏‎ (2 Links)
  23. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  24. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  25. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  26. Simulating Morphogenesis‏‎ (2 Links)
  27. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  30. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. A 3D Modeling System for Creative Design‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  44. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Natural Color Symmetry‏‎ (2 Links)

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