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  1. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  2. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  3. The Painting Fool Teaching Interface‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  7. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  10. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  11. Artificial Drawing + Unity‏‎ (2 Links)
  12. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  16. Computational Creativity through a Gap‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Genetische Programmierung‏‎ (2 Links)
  19. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  20. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  24. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  25. Exploring aesthetic pattern formation‏‎ (2 Links)
  26. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  27. Künstliches Leben‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  31. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  35. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  36. Gregory Dudek‏‎ (2 Links)
  37. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  38. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  42. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  43. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  44. Niall J. L. Griffith‏‎ (2 Links)
  45. Autonomously Creating Quality Images‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. Live Coding Towards Computational Creativity‏‎ (2 Links)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  49. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  50. Swarm Granulator‏‎ (2 Links)

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