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  1. The Future of Evolutionary Design Research‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  7. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. Artistic Stylization of Images and Video‏‎ (2 Links)
  10. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Interactive evolution for industrial design‏‎ (2 Links)
  14. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  17. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  18. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  19. Abstract Art by Shape Classification‏‎ (2 Links)
  20. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  21. Automated collage generation — with intent‏‎ (2 Links)
  22. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  23. Investigating Face Space‏‎ (2 Links)
  24. Phänotyp‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. Ishihama Yoshiaki‏‎ (2 Links)
  28. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  29. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  32. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  33. Curious agents and situated design evaluations‏‎ (2 Links)
  34. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  35. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Neuroästhetik‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  40. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  43. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  44. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. Ian Butterfield‏‎ (2 Links)
  47. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  48. Learning to colour greyscale images‏‎ (2 Links)
  49. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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