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  1. Keith Wiley‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  4. Theory of Complexity‏‎ (2 Links)
  5. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  6. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  7. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  8. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Evolving art with scalable vector graphics‏‎ (2 Links)
  12. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  13. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  14. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  15. Evolving virtual creatures‏‎ (2 Links)
  16. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  17. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  20. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  24. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  27. Entropie‏‎ (2 Links)
  28. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  29. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  30. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  31. Extending the Range of Facial Types‏‎ (2 Links)
  32. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  33. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  34. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  35. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  38. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  39. Man + Robots: Symbiotic Art‏‎ (2 Links)
  40. A Turing Test for Generative Art‏‎ (2 Links)
  41. Scott Neil-Teilly‏‎ (2 Links)
  42. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  43. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  48. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  49. Artificial Neural Network Spaces‏‎ (2 Links)
  50. Creating tiling by means of 2D graphics applications‏‎ (2 Links)

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