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- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- John Mount (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Keith Wiley (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The alphabet synthesis machine (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- The darwinian structure of the design process (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolutionary Design in Art (2 Links)
- Organized order in ornamentation (2 Links)
- Artificial Neural Network Spaces (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
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