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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Variation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Tatsu Unemi (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Bernd Lintermann (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Schwarm Algorithmen (2 Links)
- Developmental modelling with SDS (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Selektion (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The Evolving Role of the Artist (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
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