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  1. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  2. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  6. Tatsu Unemi‏‎ (2 Links)
  7. Reproduktion‏‎ (2 Links)
  8. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  9. Echo‏‎ (2 Links)
  10. Artistic Stylization of Images and Video‏‎ (2 Links)
  11. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  12. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  13. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  14. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  18. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  19. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Abstract Art by Shape Classification‏‎ (2 Links)
  22. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  23. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  24. Automated collage generation — with intent‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  26. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  27. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  28. John Mount‏‎ (2 Links)
  29. Erik J. Gustafson‏‎ (2 Links)
  30. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  33. Zufallsprozess‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  37. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  40. Keith Wiley‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  45. The Painting Fool Teaching Interface‏‎ (2 Links)
  46. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  47. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  48. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  49. Evolving content in the galactic arms race video game‏‎ (2 Links)
  50. Simulating Morphogenesis‏‎ (2 Links)

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