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- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Peter Weibel (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Is Evolution Creative? (2 Links)
- Evolving Fractal Drawings (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- John Mount (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Keith Wiley (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Niall J. L. Griffith (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Golan Levin (2 Links)
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