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- Semantic aware methods for evolutionary art (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolving for the Audience (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computer-Ästhetik (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Entropie (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
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