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- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Leonel Moura (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Natural Color Symmetry (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Echo (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Reproduktion (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
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