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  1. Complexity of two-dimensional patterns‏‎ (2 Links)
  2. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  3. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  6. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  7. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  8. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. The Future of Evolutionary Design Research‏‎ (2 Links)
  11. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  12. Mathematische Kunst‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  15. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  16. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  17. Evolving art with scalable vector graphics‏‎ (2 Links)
  18. Measuring complexity using information fluctuation‏‎ (2 Links)
  19. Interactive EC-based Signal Processing‏‎ (2 Links)
  20. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  21. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  22. Electric Sheep‏‎ (2 Links)
  23. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  24. Computational Creativity through a Gap‏‎ (2 Links)
  25. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  26. Evolving virtual creatures‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Embodied creativity‏‎ (2 Links)
  29. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  33. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Space layout planning using an evolutionary approach‏‎ (2 Links)
  40. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  41. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  42. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  43. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  44. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  45. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  48. Style-aware Robust Color Transfer‏‎ (2 Links)
  49. Preconceptual Creativity‏‎ (2 Links)
  50. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)

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