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  1. Evolving Human Faces‏‎ (2 Links)
  2. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  3. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  4. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  5. P6m Reference Implementation‏‎ (2 Links)
  6. Zellij Multipuzzle‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  10. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  12. Evolving ambiguous images‏‎ (2 Links)
  13. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  14. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Evolving expressions and art by choice‏‎ (2 Links)
  17. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Echo‏‎ (2 Links)
  22. Simulating Morphogenesis‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  25. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  26. Being Kasimir Malevich‏‎ (2 Links)
  27. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. The alphabet synthesis machine‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  38. Theory of Complexity‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Erik J. Gustafson‏‎ (2 Links)
  41. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  42. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  43. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  44. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Natural Color Symmetry‏‎ (2 Links)

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