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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  3. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  9. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  10. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  11. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  12. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  14. Towards a model for artificial aesthetics‏‎ (2 Links)
  15. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  16. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  20. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  21. Evolutionäre Algorithmen‏‎ (2 Links)
  22. Swarm Tech-Tiles Tim‏‎ (2 Links)
  23. Man + Robots: Symbiotic Art‏‎ (2 Links)
  24. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  25. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  26. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  27. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  28. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  29. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  30. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  31. Selektion‏‎ (2 Links)
  32. Bernd Lintermann‏‎ (2 Links)
  33. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  34. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  35. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  36. Informational Aesthetics Measures‏‎ (2 Links)
  37. Developmental modelling with SDS‏‎ (2 Links)
  38. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  39. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  40. Painting with Flowsnakes‏‎ (2 Links)
  41. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  42. Dimension Reduction for Object Ranking‏‎ (2 Links)
  43. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  44. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  45. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  46. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  47. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  48. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  49. Genotyp‏‎ (2 Links)
  50. Computational Aesthetics Conferences‏‎ (2 Links)

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