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  1. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  2. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  6. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  7. Flowsnake Earth‏‎ (2 Links)
  8. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  9. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  10. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. A comparative classification of complexity measures‏‎ (2 Links)
  14. Artificial Nature: Immersive World Making‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Bubble Hierarchies‏‎ (2 Links)
  18. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  19. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  20. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  21. Evolutionary Design by Computers‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  33. Phänotyp‏‎ (2 Links)
  34. Aaron Davidson‏‎ (2 Links)
  35. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  36. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  37. Chris Coyne‏‎ (2 Links)
  38. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  43. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  44. Evolutionäre Musik‏‎ (2 Links)
  45. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  46. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  47. Variation‏‎ (2 Links)
  48. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  49. Autonomous Evolutionary Art‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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