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- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving expressions and art by choice (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Giving Colour to Images (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Variation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Leonel Moura (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Flowsnake Earth (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Bubble Hierarchies (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zufallsprozess (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
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