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  1. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  5. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  6. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  10. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  11. Peter Weibel‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  14. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  15. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. John Mount‏‎ (2 Links)
  19. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  20. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  21. Ameisen Algorithmen‏‎ (2 Links)
  22. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  23. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  27. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  33. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  34. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  35. Fractal expressionism - where art meets science‏‎ (2 Links)
  36. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  37. Curious agents and situated design evaluations‏‎ (2 Links)
  38. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  39. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  40. Swarm paintings – nonhuman art‏‎ (2 Links)
  41. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  44. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  45. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  46. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  47. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  48. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  49. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  50. Data-Driven Iconification‏‎ (2 Links)

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