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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Bubble Hierarchies‏‎ (2 Links)
  7. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  11. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  12. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  13. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  14. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  15. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  16. Leonel Moura‏‎ (2 Links)
  17. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  18. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  19. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  20. Chris Coyne‏‎ (2 Links)
  21. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  22. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  23. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. Art, emergence and the computational sublime‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  37. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  38. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  39. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  40. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  43. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  44. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  45. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  47. Rendering artistic light patterns‏‎ (2 Links)
  48. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  49. Measuring Creativity In Software Development‏‎ (2 Links)
  50. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)

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