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  1. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Swarm paintings – nonhuman art‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  7. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  8. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Peter Kleiweg‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  15. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  16. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  18. Ten questions concerning generative computer art‏‎ (2 Links)
  19. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Depth-aware neural style transfer‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. Is Evolution Creative?‏‎ (2 Links)
  27. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Algorithmic randomness and physical entropy‏‎ (2 Links)
  32. John Mount‏‎ (2 Links)
  33. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  36. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  37. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  38. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  39. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  40. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  41. Henry Rowley‏‎ (2 Links)
  42. Golan Levin‏‎ (2 Links)
  43. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  44. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  45. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. New challenges for evolutionary music and art‏‎ (2 Links)
  48. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)

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