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- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- P6m Reference Implementation (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Stippling with Aerial Robots (2 Links)
- A closer look at creativity as search (2 Links)
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