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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Fractal Drawings (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Preconceptual Creativity (2 Links)
- Tim Rowley (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Creative Evolutionary Systems (2 Links)
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