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  1. Peter Weibel‏‎ (2 Links)
  2. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Autonomous Evolutionary Art‏‎ (2 Links)
  6. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  8. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. Towards a model for artificial aesthetics‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  17. Bubble Hierarchies‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  21. Swarm Painting Atelier‏‎ (2 Links)
  22. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  23. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  24. Künstliches Leben‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  27. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. Evolutionary Design by Computers‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  34. Chris Coyne‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  40. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  41. Live Algorithms‏‎ (2 Links)
  42. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  43. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  46. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  47. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  48. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  49. Evolutionäre Musik‏‎ (2 Links)
  50. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)

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