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  1. Semantic aware methods for evolutionary art‏‎ (2 Links)
  2. Evolving art with scalable vector graphics‏‎ (2 Links)
  3. Mathematische Kunst‏‎ (2 Links)
  4. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  7. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  8. Measuring complexity using information fluctuation‏‎ (2 Links)
  9. Interactive EC-based Signal Processing‏‎ (2 Links)
  10. Evolving virtual creatures‏‎ (2 Links)
  11. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  12. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  13. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  14. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Interactive evolution for industrial design‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. Extending the Range of Facial Types‏‎ (2 Links)
  27. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  30. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. Investigating Face Space‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. Consensual Paintings‏‎ (2 Links)
  35. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  40. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  41. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  42. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  43. Population‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  46. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  47. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  48. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  49. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  50. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)

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