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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  3. Computer-Ästhetik‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. Entropie‏‎ (2 Links)
  7. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  8. Peter Kleiweg‏‎ (2 Links)
  9. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  10. Gregory Dudek‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  15. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  16. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  17. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  18. Creating and rendering convolution surfaces‏‎ (2 Links)
  19. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  20. Artistic Stylization of Images and Video‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. Künstliches Leben‏‎ (2 Links)
  25. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  28. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  29. Abstract Art by Shape Classification‏‎ (2 Links)
  30. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  31. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  32. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  33. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  34. Daniel Shiffman‏‎ (2 Links)
  35. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  36. Rekombination‏‎ (2 Links)
  37. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  38. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  39. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  40. Rendering artistic light patterns‏‎ (2 Links)
  41. Live Coding Towards Computational Creativity‏‎ (2 Links)
  42. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  43. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  44. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  45. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  46. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  47. Design Space of Tiling Template‏‎ (2 Links)
  48. Autonomy, Signature and Creativity‏‎ (2 Links)
  49. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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