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- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Variation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Tatsu Unemi (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Is Evolution Creative? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A comparative classification of complexity measures (2 Links)
- John Mount (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Curious agents and situated design evaluations (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Keith Wiley (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Henry Rowley (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Data-Driven Iconification (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
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