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- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Composition in Perspectives (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving face detection (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Informational Aesthetics Measures (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Study of Image Colourfulness (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- A closer look at creativity as search (2 Links)
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