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- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Kleiweg (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The darwinian structure of the design process (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Investigating Face Space (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Theory of Complexity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Against Individual Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Learning to colour greyscale images (2 Links)
- Rendering artistic light patterns (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
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