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- Improbable Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Depth-aware neural style transfer (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive evolution for industrial design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Tatsu Unemi (2 Links)
- Investigating Face Space (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Schwarm Algorithmen (2 Links)
- The Authorship of Generative Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- The Evolving Role of the Artist (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Ästhetik (2 Links)
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