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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  4. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  5. Algorithmic randomness and physical entropy‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  8. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  10. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Color Mixing using Colliding Particles‏‎ (2 Links)
  13. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  14. The Future of Evolutionary Design Research‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  20. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  23. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  24. Distance-based functions for image comparison‏‎ (2 Links)
  25. Composition in Perspectives‏‎ (2 Links)
  26. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Simulating Morphogenesis‏‎ (2 Links)
  30. A History of Creativity for Future AI Research‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  35. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. Evolving content in the galactic arms race video game‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  44. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  45. Steve Dipaola‏‎ (2 Links)
  46. Mutation‏‎ (2 Links)
  47. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  48. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. A closer look at creativity as search‏‎ (2 Links)

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