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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Flowsnake Earth‏‎ (2 Links)
  13. Creating and rendering convolution surfaces‏‎ (2 Links)
  14. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  15. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  16. Neuroästhetik‏‎ (2 Links)
  17. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. Künstliches Leben‏‎ (2 Links)
  20. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  21. Evolutionary Design by Computers‏‎ (2 Links)
  22. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  23. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  24. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  25. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  26. Daniel Shiffman‏‎ (2 Links)
  27. A cybernetic approach to aesthetics‏‎ (2 Links)
  28. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  29. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  30. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  31. Artificial ecosystems for creative discovery‏‎ (2 Links)
  32. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  33. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  34. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  35. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  36. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  37. Design Space of Tiling Template‏‎ (2 Links)
  38. Live Coding Towards Computational Creativity‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Evolutionary shape grammars for product design‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  44. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  45. Visual Hallucination For Computational Creation‏‎ (2 Links)
  46. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  47. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  48. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  49. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  50. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)

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