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  1. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  2. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  3. Simulating Morphogenesis‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. Gegenständliche Kunst‏‎ (2 Links)
  6. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  9. Complexity of two-dimensional patterns‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  12. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  13. A History of Creativity for Future AI Research‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  16. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  19. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  20. Electric Sheep‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Embodied creativity‏‎ (2 Links)
  24. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  25. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  28. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  29. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  35. Natural Color Symmetry‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. New Kinds of Fractal Patterns‏‎ (2 Links)
  42. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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