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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Artificial Drawing + Unity‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  6. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  9. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  14. Consensual Paintings‏‎ (2 Links)
  15. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  16. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  18. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  19. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  21. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  22. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  23. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  24. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  25. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  28. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Fractal expressionism - where art meets science‏‎ (2 Links)
  31. Being Kasimir Malevich‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  36. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  39. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  40. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  41. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  42. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  43. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  44. Swarm Tech-Tiles Tim‏‎ (2 Links)
  45. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  46. Space layout planning using an evolutionary approach‏‎ (2 Links)
  47. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. Low-complexity art‏‎ (2 Links)
  50. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)

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