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- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Ishihama Yoshiaki (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Flowsnake Earth (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Zellij Multipuzzle (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolutionary Design by Computers (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- A closer look at creativity as search (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Selektion (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
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