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- Swarm Painting Atelier (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolutionäre Musik (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improving face detection (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Human Faces (2 Links)
- Reproduktion (2 Links)
- Echo (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving ambiguous images (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving expressions and art by choice (2 Links)
- Art, emergence and the computational sublime (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Erik J. Gustafson (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Giving Colour to Images (2 Links)
- P6m Reference Implementation (2 Links)
- Is Evolution Creative? (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
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