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- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Scott Neil-Teilly (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Organized order in ornamentation (2 Links)
- Generic Evolutionary Design (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- P4m Reference Implementation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Painterly rendering using image salience (2 Links)
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