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  1. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  2. Extending the Range of Facial Types‏‎ (2 Links)
  3. Theory of Complexity‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  6. Gregory S. Hornby‏‎ (2 Links)
  7. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  8. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  11. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  12. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  13. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  17. Natural Color Symmetry‏‎ (2 Links)
  18. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. Creative Search Trajectories and their Implications‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  22. Evolution of Animated Photomosaics‏‎ (2 Links)
  23. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  26. Curious agents and situated design evaluations‏‎ (2 Links)
  27. A comparative classification of complexity measures‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Artificial Nature: Immersive World Making‏‎ (2 Links)
  30. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Leonel Moura‏‎ (2 Links)
  33. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  37. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  38. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  39. Reproduktion‏‎ (2 Links)
  40. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  41. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  45. Collaborative Preference Learning‏‎ (2 Links)
  46. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  47. Evolutionary generation of faces‏‎ (2 Links)
  48. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  49. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  50. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)

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