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- Automated Shape Design by Grammatical Evolution (2 Links)
- Investigating Face Space (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving for the Audience (2 Links)
- Being Kasimir Malevich (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Genetische Programmierung (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Against Individual Creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Entropie (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Gregory Dudek (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Video Granular Synthesis (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
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