Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Ishihama Yoshiaki (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Design by Computers (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Automated collage generation — with intent (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Breeding on site (2 Links)
- Schwarm Algorithmen (2 Links)
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