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  1. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  2. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  3. Gegenständliche Kunst‏‎ (2 Links)
  4. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  5. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  6. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Interactive evolution for industrial design‏‎ (2 Links)
  10. Aaron Davidson‏‎ (2 Links)
  11. Color Mixing using Colliding Particles‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  16. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  22. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  23. Composition in Perspectives‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Ishihama Yoshiaki‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  29. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  30. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  36. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  37. Stylized Reality‏‎ (2 Links)
  38. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  41. Tim Rowley‏‎ (2 Links)
  42. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  43. Holger Ferstl‏‎ (2 Links)
  44. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  45. Quantifying Creativity in Art Networks‏‎ (2 Links)
  46. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  47. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  48. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  49. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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