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  1. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  2. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. Künstliches Leben‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  7. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  8. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  9. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  10. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  11. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  12. Chris Coyne‏‎ (2 Links)
  13. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  14. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  15. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  16. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. Live Algorithms‏‎ (2 Links)
  20. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  21. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  22. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  23. Art, emergence and the computational sublime‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Variation‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  30. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  31. Tatsu Unemi‏‎ (2 Links)
  32. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  33. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  34. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  35. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  36. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  37. Fractal expressionism - where art meets science‏‎ (2 Links)
  38. Artistic Stylization of Images and Video‏‎ (2 Links)
  39. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  40. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  41. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  42. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  43. The Authorship of Generative Art‏‎ (2 Links)
  44. Frayed Cell Diagrams‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  47. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  48. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  49. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  50. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)

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