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  1. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  2. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  3. Erik J. Gustafson‏‎ (2 Links)
  4. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  5. Peter Kleiweg‏‎ (2 Links)
  6. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  7. Towards a model for artificial aesthetics‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. A 3D Modeling System for Creative Design‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  16. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. Bubble Hierarchies‏‎ (2 Links)
  20. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  21. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  22. Fractal expressionism - where art meets science‏‎ (2 Links)
  23. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  24. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  27. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  28. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  29. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  30. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  33. Chris Coyne‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  40. Leonel Moura‏‎ (2 Links)
  41. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  42. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  43. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  46. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  47. Low-complexity art‏‎ (2 Links)
  48. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  49. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  50. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)

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