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- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Flowsnake Earth (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Bubble Hierarchies (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Peter Weibel (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The darwinian structure of the design process (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Theory of Complexity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Chris Coyne (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- John Mount (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Keith Wiley (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolutionäre Musik (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
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