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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. Theory of Complexity‏‎ (2 Links)
  5. Consensual Paintings‏‎ (2 Links)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  8. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  13. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  14. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  15. Preference Learning: An Introduction‏‎ (2 Links)
  16. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  18. Andrew Rowbottom‏‎ (2 Links)
  19. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  20. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  21. Fractal expressionism - where art meets science‏‎ (2 Links)
  22. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  23. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  24. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  27. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  28. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  29. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  30. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  33. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  34. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  35. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  36. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  37. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  40. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. Live Coding Towards Computational Creativity‏‎ (2 Links)
  43. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  44. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  49. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  50. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)

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