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- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- SEURAT: robotic painter (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Chris Coyne (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- On the Future of Computers and Creativity (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Gregory S. Hornby (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Investigating Face Space (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Zufallsprozess (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Ishihama Yoshiaki (2 Links)
- Being Kasimir Malevich (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Against Individual Creativity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Echo (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
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