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  1. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  2. Erik J. Gustafson‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  7. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  8. A History of Creativity for Future AI Research‏‎ (2 Links)
  9. P6m Reference Implementation‏‎ (2 Links)
  10. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  16. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  17. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  18. Interactive evolution of dynamical systems‏‎ (2 Links)
  19. Simulating Morphogenesis‏‎ (2 Links)
  20. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  21. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  22. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  23. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  26. Giving Colour to Images‏‎ (2 Links)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  32. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. Chris Coyne‏‎ (2 Links)
  38. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  39. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  40. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  41. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  42. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  43. Towards a model for artificial aesthetics‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  48. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  49. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  50. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)

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