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- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Echo (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Investigating Face Space (2 Links)
- Peter Kleiweg (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Erik J. Gustafson (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Bubble Hierarchies (2 Links)
- Variation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
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