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  1. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  2. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Extending the Range of Facial Types‏‎ (2 Links)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  10. Creating and rendering convolution surfaces‏‎ (2 Links)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  14. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  15. Gregory S. Hornby‏‎ (2 Links)
  16. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  17. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  18. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  19. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  22. Rebecca Luger-Guillaume‏‎ (2 Links)
  23. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Investigating Face Space‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Ishihama Yoshiaki‏‎ (2 Links)
  28. Tatsu Unemi‏‎ (2 Links)
  29. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  30. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  33. Evolution of Animated Photomosaics‏‎ (2 Links)
  34. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  35. Depth-aware neural style transfer‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  40. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  41. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  44. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Selektion‏‎ (2 Links)
  46. The Evolving Role of the Artist‏‎ (2 Links)
  47. Holger Ferstl‏‎ (2 Links)
  48. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  49. Ästhetik‏‎ (2 Links)
  50. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)

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