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  1. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  8. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  13. Erik J. Gustafson‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Art, emergence and the computational sublime‏‎ (2 Links)
  16. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Gregory S. Hornby‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  25. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  27. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  28. Artistic Stylization of Images and Video‏‎ (2 Links)
  29. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  30. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  31. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  32. Preference Learning: An Introduction‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  35. Bubble Hierarchies‏‎ (2 Links)
  36. Abstract Art by Shape Classification‏‎ (2 Links)
  37. Automated collage generation — with intent‏‎ (2 Links)
  38. Evolution of Animated Photomosaics‏‎ (2 Links)
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  40. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  45. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  46. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  47. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  48. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  49. Ian Butterfield‏‎ (2 Links)
  50. Autonomy, Signature and Creativity‏‎ (2 Links)

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