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  1. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  2. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. Art, emergence and the computational sublime‏‎ (2 Links)
  11. Peter Kleiweg‏‎ (2 Links)
  12. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  13. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  14. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  15. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  16. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  17. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  18. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  19. Erik J. Gustafson‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Evolving Fractal Drawings‏‎ (2 Links)
  23. Artistic Stylization of Images and Video‏‎ (2 Links)
  24. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  27. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. Abstract Art by Shape Classification‏‎ (2 Links)
  33. Automated collage generation — with intent‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  37. Swarm Painting Atelier‏‎ (2 Links)
  38. Bubble Hierarchies‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  43. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  49. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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