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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  4. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  5. P3m1 Reference Implementation‏‎ (2 Links)
  6. Mathematische Kunst‏‎ (2 Links)
  7. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  8. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  9. Semantic aware methods for evolutionary art‏‎ (2 Links)
  10. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  11. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  12. Measuring complexity using information fluctuation‏‎ (2 Links)
  13. Interactive EC-based Signal Processing‏‎ (2 Links)
  14. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  15. Computer-Ästhetik‏‎ (2 Links)
  16. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  17. Entropie‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. Evolving for the Audience‏‎ (2 Links)
  20. Interactive evolution for industrial design‏‎ (2 Links)
  21. Andrew Rowbottom‏‎ (2 Links)
  22. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  23. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  24. Genetische Programmierung‏‎ (2 Links)
  25. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  28. The Future of Evolutionary Design Research‏‎ (2 Links)
  29. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  30. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  31. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  32. Exploring aesthetic pattern formation‏‎ (2 Links)
  33. Peter Weibel‏‎ (2 Links)
  34. Investigating Face Space‏‎ (2 Links)
  35. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  38. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  39. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  40. Gregory Dudek‏‎ (2 Links)
  41. Artificial Drawing + Unity‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  44. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  45. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  46. Preference Learning: An Introduction‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  49. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  50. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)

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