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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Improbable Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
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