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- Variation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- Giving Colour to Images (2 Links)
- Tatsu Unemi (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Flowsnake Earth (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Bubble Hierarchies (2 Links)
- Zufallsprozess (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Neuroästhetik (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
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