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  1. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  7. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  8. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  9. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  13. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  14. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  16. Mathematische Kunst‏‎ (2 Links)
  17. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  18. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  19. Measuring complexity using information fluctuation‏‎ (2 Links)
  20. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  22. Interactive EC-based Signal Processing‏‎ (2 Links)
  23. Being Kasimir Malevich‏‎ (2 Links)
  24. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  25. Echo‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Evolving for the Audience‏‎ (2 Links)
  28. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  29. Against Individual Creativity‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  39. Investigating Face Space‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Erik J. Gustafson‏‎ (2 Links)
  44. Ishihama Yoshiaki‏‎ (2 Links)
  45. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  46. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  47. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  48. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)

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