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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Information aesthetics: an heroic experiment‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. Zellij Multipuzzle‏‎ (2 Links)
  7. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  8. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  9. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  10. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  11. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  12. Evolving for the Audience‏‎ (2 Links)
  13. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  14. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  21. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Computer-Ästhetik‏‎ (2 Links)
  26. Art, emergence and the computational sublime‏‎ (2 Links)
  27. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  28. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  29. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  30. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  31. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  32. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  33. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  34. A cybernetic approach to aesthetics‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Stylized Reality‏‎ (2 Links)
  40. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  41. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  42. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  45. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  46. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  47. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  48. Henry Rowley‏‎ (2 Links)
  49. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  50. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)

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