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- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Computer-Ästhetik (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Entropie (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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