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  1. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  2. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. The Future of Evolutionary Design Research‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  8. P6m Reference Implementation‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Echo‏‎ (2 Links)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  12. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Genetische Programmierung‏‎ (2 Links)
  20. Simulating Morphogenesis‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  24. Ameisen Algorithmen‏‎ (2 Links)
  25. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  26. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  27. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  28. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  31. Erik J. Gustafson‏‎ (2 Links)
  32. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  33. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  34. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  35. Gregory Dudek‏‎ (2 Links)
  36. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  39. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. Natural Color Symmetry‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  47. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  50. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)

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