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- Evolving for the Audience (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The alphabet synthesis machine (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The darwinian structure of the design process (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Gregory Dudek (2 Links)
- Theory of Complexity (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Karl Gerbel (2 Links)
- Selektion (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Painting with Flowsnakes (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Ungegenständliche Kunst (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
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