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- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Flowsnake Earth (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Entropie (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolutionary Design by Computers (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Peter Weibel (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
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