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Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

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  1. Peter Weibel‏‎ (2 Links)
  2. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  3. Echo‏‎ (2 Links)
  4. Aaron Davidson‏‎ (2 Links)
  5. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  8. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  11. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. Metaprogramming Emergent Graphics‏‎ (2 Links)
  14. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  15. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  16. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  17. Preference Learning: An Introduction‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  23. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  24. Evolving art with scalable vector graphics‏‎ (2 Links)
  25. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  30. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  31. Evolving virtual creatures‏‎ (2 Links)
  32. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  33. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  34. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  35. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  38. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  39. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  40. Extending the Range of Facial Types‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  44. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  45. Creative Ecosystems 2009‏‎ (2 Links)
  46. Karl Gerbel‏‎ (2 Links)
  47. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  48. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  49. Creatively Subverting Messages in Posters‏‎ (2 Links)
  50. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)

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