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- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Improving face detection (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Variation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Daniel Shiffman (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Stepping stones in the mist (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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