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- A generative design system based on evolutionary and mathematical functions (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- P6m Reference Implementation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Zufallsprozess (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary Design by Computers (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Simulating Morphogenesis (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolutionäre Musik (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Being Kasimir Malevich (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Human Faces (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improving face detection (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving ambiguous images (2 Links)
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