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  1. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. Complexity of two-dimensional patterns‏‎ (2 Links)
  4. Interactive evolution for industrial design‏‎ (2 Links)
  5. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  6. Exploring aesthetic pattern formation‏‎ (2 Links)
  7. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  8. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  9. The alphabet synthesis machine‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  13. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  14. The darwinian structure of the design process‏‎ (2 Links)
  15. Artificial Drawing + Unity‏‎ (2 Links)
  16. Peter Kleiweg‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Theory of Complexity‏‎ (2 Links)
  24. Embodied creativity‏‎ (2 Links)
  25. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  32. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  35. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  36. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  38. Holger Ferstl‏‎ (2 Links)
  39. Ungegenständliche Kunst‏‎ (2 Links)
  40. Autonomously Creating Quality Images‏‎ (2 Links)
  41. Breeding on site‏‎ (2 Links)
  42. New challenges for evolutionary music and art‏‎ (2 Links)
  43. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  44. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  45. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  46. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  47. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  48. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  49. Ian Butterfield‏‎ (2 Links)
  50. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)

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