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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Zellij Multipuzzle (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving for the Audience (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-Ästhetik (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stylized Reality (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Henry Rowley (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
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