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- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary Design by Computers (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Live Algorithms (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolutionäre Musik (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Human Faces (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generic Evolutionary Design (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- P4m Reference Implementation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painterly rendering using image salience (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Michael Witbrock (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive evolution of images (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
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