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- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Composition in Perspectives (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Aaron Davidson (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Peter Weibel (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Biokunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
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