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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving for the Audience (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Morgan McGuire (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stepping stones in the mist (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Mutation (2 Links)
- Bernd Lintermann (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
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