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- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Fractal Drawings (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P3m1 Reference Implementation (2 Links)
- Andrew Rowbottom (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
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