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  1. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Rebecca Luger-Guillaume‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  6. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  7. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  12. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  13. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  14. A 3D Modeling System for Creative Design‏‎ (2 Links)
  15. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  16. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  21. Evolving art with scalable vector graphics‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  24. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  25. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  26. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. Evolving virtual creatures‏‎ (2 Links)
  29. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  30. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  31. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  33. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  34. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  35. Painting with Flowsnakes‏‎ (2 Links)
  36. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  37. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  38. Mutation‏‎ (2 Links)
  39. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  40. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  41. Tim Rowley‏‎ (2 Links)
  42. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  43. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  44. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  46. Space layout planning using an evolutionary approach‏‎ (2 Links)
  47. A cybernetic approach to aesthetics‏‎ (2 Links)
  48. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. Artificial ecosystems for creative discovery‏‎ (2 Links)

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