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  1. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. Against Individual Creativity‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  6. Exploring aesthetic pattern formation‏‎ (2 Links)
  7. Erik J. Gustafson‏‎ (2 Links)
  8. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  9. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  10. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Gregory Dudek‏‎ (2 Links)
  14. Improving face detection‏‎ (2 Links)
  15. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  16. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  17. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Zufallsprozess‏‎ (2 Links)
  21. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  22. Information aesthetics: an heroic experiment‏‎ (2 Links)
  23. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  24. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. The Painting Fool Teaching Interface‏‎ (2 Links)
  29. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  30. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  31. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  32. Bubble Hierarchies‏‎ (2 Links)
  33. Andrew Rowbottom‏‎ (2 Links)
  34. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  39. Peter Kleiweg‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  44. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Is Evolution Creative?‏‎ (2 Links)
  47. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  48. Chris Coyne‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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