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- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computer-Ästhetik (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Video Granular Synthesis (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Entropie (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A comparative classification of complexity measures (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Organized order in ornamentation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- P4m Reference Implementation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Painterly rendering using image salience (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
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