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  1. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  3. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  4. Keith Wiley‏‎ (2 Links)
  5. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  6. Aaron Davidson‏‎ (2 Links)
  7. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  8. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  9. Gegenständliche Kunst‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  13. Neuroästhetik‏‎ (2 Links)
  14. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  15. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  16. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  17. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  18. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  19. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  20. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. Evolving Approximate Image Filters‏‎ (2 Links)
  24. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  25. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  26. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  27. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Complexity of two-dimensional patterns‏‎ (2 Links)
  30. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  33. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  34. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  35. Visual Hallucination For Computational Creation‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. Man + Robots: Symbiotic Art‏‎ (2 Links)
  40. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  41. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  42. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  43. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  44. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  45. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  46. Computer-Kreativität‏‎ (2 Links)
  47. Informational Aesthetics Measures‏‎ (2 Links)
  48. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  49. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  50. Computer Software for Measuring Creative Search‏‎ (2 Links)

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