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- Complexity of two-dimensional patterns (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Autonomous Evolutionary Art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Mathematische Kunst (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity through a Gap (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving virtual creatures (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Embodied creativity (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ameisen Algorithmen (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Breeding on site (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
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