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- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Gegenständliche Kunst (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving for the Audience (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Natural Color Symmetry (2 Links)
- Genetische Programmierung (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Breeding on site (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
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