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- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving virtual creatures (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Painting with Flowsnakes (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Mutation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Tim Rowley (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Karl Gerbel (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
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