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  1. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  2. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  3. Video Granular Synthesis‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  6. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  7. Ten questions concerning generative computer art‏‎ (2 Links)
  8. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  9. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  10. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  11. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  12. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  13. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  14. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  15. Evolving Approximate Image Filters‏‎ (2 Links)
  16. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  17. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  18. Improbable Creativity‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. Complexity of two-dimensional patterns‏‎ (2 Links)
  22. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  23. Mathematische Kunst‏‎ (2 Links)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  25. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  26. Measuring complexity using information fluctuation‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. Evolving for the Audience‏‎ (2 Links)
  30. Interactive EC-based Signal Processing‏‎ (2 Links)
  31. Art, emergence and the computational sublime‏‎ (2 Links)
  32. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  33. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  36. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  37. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  41. A cybernetic approach to aesthetics‏‎ (2 Links)
  42. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  43. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  44. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  45. Artificial ecosystems for creative discovery‏‎ (2 Links)
  46. Model Proposal for a Constructed Artist‏‎ (2 Links)
  47. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  48. Computer-Kreativität‏‎ (2 Links)
  49. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  50. Space layout planning using an evolutionary approach‏‎ (2 Links)

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