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  1. Variation‏‎ (2 Links)
  2. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Tatsu Unemi‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  9. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  11. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  12. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Algorithmic randomness and physical entropy‏‎ (2 Links)
  16. Ishihama Yoshiaki‏‎ (2 Links)
  17. Phänotyp‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  23. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  26. Flowsnake Earth‏‎ (2 Links)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. Zufallsprozess‏‎ (2 Links)
  30. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  31. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  32. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  33. A History of Creativity for Future AI Research‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. The Painting Fool Teaching Interface‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Neuroästhetik‏‎ (2 Links)
  38. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  39. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  40. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  46. Learning representations for creative design using evolution‏‎ (2 Links)
  47. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  48. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  49. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  50. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)

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