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  1. Semantic aware methods for evolutionary art‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  4. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. A comparative classification of complexity measures‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Artificial Nature: Immersive World Making‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  11. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  12. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  15. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  16. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Peter Weibel‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  23. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  24. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Preference Learning: An Introduction‏‎ (2 Links)
  32. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  33. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  39. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  40. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  41. Fractal expressionism - where art meets science‏‎ (2 Links)
  42. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  43. Swarm Granulator‏‎ (2 Links)
  44. New IEC Research and Frameworks‏‎ (2 Links)
  45. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  46. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  47. Frayed Cell Diagrams‏‎ (2 Links)
  48. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Swarmic Paintings and Colour Attention‏‎ (2 Links)

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