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- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Is Evolution Creative? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- John Mount (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Ameisen Algorithmen (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Natural Color Symmetry (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Consensual Paintings (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarm Painting Atelier (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Reproduktion (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
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