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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. The alphabet synthesis machine‏‎ (2 Links)
  3. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  4. The darwinian structure of the design process‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  7. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  8. Computer-Ästhetik‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  11. Entropie‏‎ (2 Links)
  12. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  13. A 3D Modeling System for Creative Design‏‎ (2 Links)
  14. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  15. Theory of Complexity‏‎ (2 Links)
  16. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Is Evolution Creative?‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Phänotyp‏‎ (2 Links)
  21. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  22. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  23. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  24. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  25. John Mount‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Creating and rendering convolution surfaces‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  33. Ungegenständliche Kunst‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  36. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  37. Creativity, emergence and evolution in design‏‎ (2 Links)
  38. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  39. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  40. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  41. Ranking Cases with Classification Rules‏‎ (2 Links)
  42. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  43. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  44. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  45. Evolutionary Design in Art‏‎ (2 Links)
  46. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  47. A cybernetic approach to aesthetics‏‎ (2 Links)
  48. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  49. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  50. Artificial ecosystems for creative discovery‏‎ (2 Links)

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