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- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Variation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Tatsu Unemi (2 Links)
- Gegenständliche Kunst (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Reproduktion (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving face detection (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Composition in Perspectives (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Zufallsprozess (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
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