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- Projekte zur Evolutionären Kunst (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Zellij Multipuzzle (2 Links)
- Neuroästhetik (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Künstliches Leben (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Andrew Rowbottom (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The alphabet synthesis machine (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The darwinian structure of the design process (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Live Algorithms (2 Links)
- Flowsnake Earth (2 Links)
- SEURAT: robotic painter (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Creative Evolutionary Systems (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolutionary Design in Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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