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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Swarm Painting Atelier (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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