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  1. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  2. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. Zufallsprozess‏‎ (2 Links)
  5. Evolving ambiguous images‏‎ (2 Links)
  6. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  7. Mathematische Kunst‏‎ (2 Links)
  8. Evolving expressions and art by choice‏‎ (2 Links)
  9. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Measuring complexity using information fluctuation‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. Interactive EC-based Signal Processing‏‎ (2 Links)
  15. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  16. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  17. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Computational Creativity through a Gap‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Interactive evolution for industrial design‏‎ (2 Links)
  23. Art, emergence and the computational sublime‏‎ (2 Links)
  24. Embodied creativity‏‎ (2 Links)
  25. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  26. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  27. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  32. Peter Kleiweg‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Investigating Face Space‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. Ishihama Yoshiaki‏‎ (2 Links)
  41. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  42. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  43. Establishing Appreciation In a Creative System‏‎ (2 Links)
  44. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  45. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  46. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  47. Style-aware Robust Color Transfer‏‎ (2 Links)
  48. Preconceptual Creativity‏‎ (2 Links)
  49. Towards MCTS for Creative Domains‏‎ (2 Links)
  50. Breeding on site‏‎ (2 Links)

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