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- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving ambiguous images (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Aaron Davidson (2 Links)
- Embodied creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Zellij Multipuzzle (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- P6m Reference Implementation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Giving Colour to Images (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Simulating Morphogenesis (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The alphabet synthesis machine (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The darwinian structure of the design process (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Flowsnake Earth (2 Links)
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