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- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Improbable Creativity (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Video Granular Synthesis (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mathematische Kunst (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Neuroästhetik (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Consensual Paintings (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Turing Test for Generative Art (2 Links)
- Golan Levin (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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