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  1. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  2. Distance-based functions for image comparison‏‎ (2 Links)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  4. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  5. Composition in Perspectives‏‎ (2 Links)
  6. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  7. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  8. Video Granular Synthesis‏‎ (2 Links)
  9. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  10. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Leonel Moura‏‎ (2 Links)
  13. Ten questions concerning generative computer art‏‎ (2 Links)
  14. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  15. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  16. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. Gegenständliche Kunst‏‎ (2 Links)
  19. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  22. SEURAT: robotic painter‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. On the Future of Computers and Creativity‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  28. Importance-Driven Focus of Attention‏‎ (2 Links)
  29. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  32. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  33. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  34. The Future of Evolutionary Design Research‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  38. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  40. Artificial Drawing + Unity‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  43. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  44. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  45. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  46. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  47. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  48. The emergence of the representation of style in design‏‎ (2 Links)
  49. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  50. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)

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