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  1. John Mount‏‎ (2 Links)
  2. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  7. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  8. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  9. Algorithmic randomness and physical entropy‏‎ (2 Links)
  10. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  11. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  12. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  13. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  16. Evolutionary Design by Computers‏‎ (2 Links)
  17. Rebecca Luger-Guillaume‏‎ (2 Links)
  18. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  19. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  20. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  21. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  22. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  25. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  28. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  31. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  32. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  33. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  34. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. Evolutionary shape grammars for product design‏‎ (2 Links)
  38. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  39. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  40. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  41. Schwarm Algorithmen‏‎ (2 Links)
  42. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  45. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  46. Man + Robots: Symbiotic Art‏‎ (2 Links)
  47. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  48. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  49. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)

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