Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Neuroästhetik‏‎ (2 Links)
  3. Swarm paintings – nonhuman art‏‎ (2 Links)
  4. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  5. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  8. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  9. Creative Search Trajectories and their Implications‏‎ (2 Links)
  10. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  11. Interactive evolution of dynamical systems‏‎ (2 Links)
  12. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  13. Video Granular Synthesis‏‎ (2 Links)
  14. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  15. Curious agents and situated design evaluations‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Evolving Fractal Drawings‏‎ (2 Links)
  18. Ten questions concerning generative computer art‏‎ (2 Links)
  19. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  22. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  24. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  25. SEURAT: robotic painter‏‎ (2 Links)
  26. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  27. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  28. On the Future of Computers and Creativity‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  33. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  34. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  35. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  37. Collaborative Preference Learning‏‎ (2 Links)
  38. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  41. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Detecting people in cubist art‏‎ (2 Links)
  45. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  46. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  47. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  48. Digital Face Beautification‏‎ (2 Links)
  49. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)