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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- SEURAT: robotic painter (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Morgan McGuire (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Biokunst (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
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