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- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Leonel Moura (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Bernd Lintermann (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Collaborative Preference Learning (2 Links)
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