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  1. Swarm Painting Atelier‏‎ (2 Links)
  2. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  3. Creative Search Trajectories and their Implications‏‎ (2 Links)
  4. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  5. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  6. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  14. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  15. Evolving ambiguous images‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Evolving expressions and art by choice‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  20. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  23. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  26. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  29. Künstliches Leben‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  34. Complexity of two-dimensional patterns‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  37. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  38. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  39. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. Establishing Appreciation In a Creative System‏‎ (2 Links)
  42. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  43. Live Coding Towards Computational Creativity‏‎ (2 Links)
  44. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  45. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  46. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  47. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  49. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  50. Space layout planning using an evolutionary approach‏‎ (2 Links)

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