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  1. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  2. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  3. Evolving Fractal Drawings‏‎ (2 Links)
  4. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  7. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  11. Evolving content in the galactic arms race video game‏‎ (2 Links)
  12. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  13. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  15. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  16. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  17. Interactive evolution of images‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  20. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  24. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. Space layout planning using an evolutionary approach‏‎ (2 Links)
  31. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  32. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  33. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  34. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  37. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  40. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  41. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  42. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  43. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  44. Style-aware Robust Color Transfer‏‎ (2 Links)
  45. Preconceptual Creativity‏‎ (2 Links)
  46. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  47. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  48. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)

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