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- Skirt Image Retrieval based on Sketches (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving Human Faces (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving ambiguous images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving expressions and art by choice (2 Links)
- Is Evolution Creative? (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Chris Coyne (2 Links)
- Being Kasimir Malevich (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Against Individual Creativity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- John Mount (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Keith Wiley (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Variation (2 Links)
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