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  1. Against Individual Creativity‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Simulating Morphogenesis‏‎ (2 Links)
  6. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  9. Giving Colour to Images‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  13. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  14. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  15. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. Flowsnake Earth‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. Towards a model for artificial aesthetics‏‎ (2 Links)
  28. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Natural Color Symmetry‏‎ (2 Links)
  33. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. Swarm Painting Atelier‏‎ (2 Links)
  36. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. New Kinds of Fractal Patterns‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. Niche Constructing Drawing Robots‏‎ (2 Links)
  43. Artificial Drawing + Unity‏‎ (2 Links)
  44. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Leonel Moura‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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