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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  5. Improbable Creativity‏‎ (2 Links)
  6. Search Strategies and the Creative Process‏‎ (2 Links)
  7. Ameisen Algorithmen‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  11. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  12. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  13. Self-design and ontogenetic evolution‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. P3m1 Reference Implementation‏‎ (2 Links)
  17. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  19. Semantic aware methods for evolutionary art‏‎ (2 Links)
  20. Measuring complexity using information fluctuation‏‎ (2 Links)
  21. Evolving for the Audience‏‎ (2 Links)
  22. Interactive EC-based Signal Processing‏‎ (2 Links)
  23. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  24. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  25. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  26. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. Genetische Programmierung‏‎ (2 Links)
  29. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. Distance-based functions for image comparison‏‎ (2 Links)
  32. Composition in Perspectives‏‎ (2 Links)
  33. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. Swarm paintings – nonhuman art‏‎ (2 Links)
  36. Exploring aesthetic pattern formation‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  43. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  44. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  45. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  46. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  47. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  48. Stepping stones in the mist‏‎ (2 Links)
  49. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  50. A Turing Test for Generative Art‏‎ (2 Links)

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