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- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Zufallsprozess (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Weibel (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Data-Driven Iconification (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
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