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  1. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  2. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  3. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  4. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  5. Depth-aware neural style transfer‏‎ (2 Links)
  6. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  7. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  8. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  9. P6m Reference Implementation‏‎ (2 Links)
  10. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  11. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  12. Artificial Drawing + Unity‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  18. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. Simulating Morphogenesis‏‎ (2 Links)
  22. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  26. Interactive evolution of dynamical systems‏‎ (2 Links)
  27. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  32. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  35. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  36. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  38. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  39. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  40. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  43. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  44. Entropie‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  47. Variation‏‎ (2 Links)
  48. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  49. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  50. Being Kasimir Malevich‏‎ (2 Links)

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