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- From Frank Lloyd Wright to Mondrian (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Zufallsprozess (2 Links)
- Consensual Paintings (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Simulating Morphogenesis (2 Links)
- Andrew Rowbottom (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Is Evolution Creative? (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- John Mount (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Fractal Drawings (2 Links)
- Artificial Drawing + Unity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Keith Wiley (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Natural Color Symmetry (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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