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- Aaron Davidson (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improbable Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Composition in Perspectives (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mathematische Kunst (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- P3m1 Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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