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- Distance-based functions for image comparison (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving ambiguous images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving expressions and art by choice (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Consensual Paintings (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Mutation (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Style-aware Robust Color Transfer (2 Links)
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