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- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Against Individual Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolutionary Design by Computers (2 Links)
- Bubble Hierarchies (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Chris Coyne (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolutionäre Musik (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Andrew Rowbottom (2 Links)
- Swarm Painting Atelier (2 Links)
- Peter Weibel (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolving Human Faces (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
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