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  1. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. Bubble Hierarchies‏‎ (2 Links)
  4. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  5. Variation‏‎ (2 Links)
  6. Gegenständliche Kunst‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Live Algorithms‏‎ (2 Links)
  9. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  12. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  13. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  14. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  15. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  16. Chris Coyne‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  22. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  26. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  30. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  31. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. Zufallsprozess‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  37. Evolving for the Audience‏‎ (2 Links)
  38. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  39. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  40. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  41. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  42. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  43. Michael Witbrock‏‎ (2 Links)
  44. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. The Painting Fool in New Dimensions‏‎ (2 Links)
  47. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  48. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  49. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  50. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)

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