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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Complexity of two-dimensional patterns‏‎ (2 Links)
  3. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  4. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  5. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  8. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  9. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  10. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  12. Search Strategies and the Creative Process‏‎ (2 Links)
  13. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  14. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  15. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  16. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  17. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  20. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  23. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  24. Self-design and ontogenetic evolution‏‎ (2 Links)
  25. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  26. Electric Sheep‏‎ (2 Links)
  27. P3m1 Reference Implementation‏‎ (2 Links)
  28. Evolving art with scalable vector graphics‏‎ (2 Links)
  29. Zufallsprozess‏‎ (2 Links)
  30. Computational Creativity through a Gap‏‎ (2 Links)
  31. Semantic aware methods for evolutionary art‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Embodied creativity‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  38. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Genotyp‏‎ (2 Links)
  41. Michael Witbrock‏‎ (2 Links)
  42. The Painting Fool in New Dimensions‏‎ (2 Links)
  43. Interactive evolution of images‏‎ (2 Links)
  44. Computer Software for Measuring Creative Search‏‎ (2 Links)
  45. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  46. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  49. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  50. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)

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