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  1. Semantic aware methods for evolutionary art‏‎ (2 Links)
  2. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  3. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  4. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  7. Interactive evolution of dynamical systems‏‎ (2 Links)
  8. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  9. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  10. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  11. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  12. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Being Kasimir Malevich‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  16. Against Individual Creativity‏‎ (2 Links)
  17. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  18. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  19. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. Evolving for the Audience‏‎ (2 Links)
  22. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  23. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  24. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  25. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  26. Genetische Programmierung‏‎ (2 Links)
  27. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  28. Computer-Ästhetik‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. Entropie‏‎ (2 Links)
  31. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  32. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Towards a model for artificial aesthetics‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  42. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  43. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  44. Quantum Art‏‎ (2 Links)
  45. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  46. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  47. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  48. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  49. New IEC Research and Frameworks‏‎ (2 Links)
  50. Swarm Tech-Tiles Tim‏‎ (2 Links)

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