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- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Tatsu Unemi (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Depth-aware neural style transfer (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stepping stones in the mist (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
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