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- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Zellij Multipuzzle (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Consensual Paintings (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Bernd Lintermann (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Low-complexity art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
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