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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Variation‏‎ (2 Links)
  3. Semantic aware methods for evolutionary art‏‎ (2 Links)
  4. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  5. Tatsu Unemi‏‎ (2 Links)
  6. Creative Search Trajectories and their Implications‏‎ (2 Links)
  7. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  11. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. Curious agents and situated design evaluations‏‎ (2 Links)
  15. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  16. Aaron Davidson‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  19. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Peter Weibel‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Autonomous Evolutionary Art‏‎ (2 Links)
  36. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  37. Zufallsprozess‏‎ (2 Links)
  38. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. Evolving content in the galactic arms race video game‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. The Painting Fool Teaching Interface‏‎ (2 Links)
  45. Preference Learning: An Introduction‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Complexity of two-dimensional patterns‏‎ (2 Links)
  49. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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