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- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Echo (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Reproduktion (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Swarm Painting Atelier (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Being Kasimir Malevich (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Against Individual Creativity (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Simulating Morphogenesis (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
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