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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  3. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  7. Distance-based functions for image comparison‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  10. Zellij Multipuzzle‏‎ (2 Links)
  11. Mathematische Kunst‏‎ (2 Links)
  12. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  13. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  14. Evolving ambiguous images‏‎ (2 Links)
  15. Measuring complexity using information fluctuation‏‎ (2 Links)
  16. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  17. Interactive EC-based Signal Processing‏‎ (2 Links)
  18. Evolving expressions and art by choice‏‎ (2 Links)
  19. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  20. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  21. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  22. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  23. Being Kasimir Malevich‏‎ (2 Links)
  24. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  25. Interactive evolution for industrial design‏‎ (2 Links)
  26. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  27. Against Individual Creativity‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  30. The alphabet synthesis machine‏‎ (2 Links)
  31. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Peter Kleiweg‏‎ (2 Links)
  34. The darwinian structure of the design process‏‎ (2 Links)
  35. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  38. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  39. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  40. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  43. Style-aware Robust Color Transfer‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. Establishing Appreciation In a Creative System‏‎ (2 Links)
  46. Preconceptual Creativity‏‎ (2 Links)
  47. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  48. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  49. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  50. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)

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