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  1. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  2. Interactive EC-based Signal Processing‏‎ (2 Links)
  3. Evolving art with scalable vector graphics‏‎ (2 Links)
  4. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  5. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  10. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  11. Electric Sheep‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Interactive evolution for industrial design‏‎ (2 Links)
  15. Evolving virtual creatures‏‎ (2 Links)
  16. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Ten questions concerning generative computer art‏‎ (2 Links)
  19. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  20. Simulating Morphogenesis‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  24. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  25. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  26. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  27. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  28. A History of Creativity for Future AI Research‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  32. Investigating Face Space‏‎ (2 Links)
  33. Extending the Range of Facial Types‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  37. Gregory S. Hornby‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. The Future of Evolutionary Design Research‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  46. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  47. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  48. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  49. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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