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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  5. Creating and rendering convolution surfaces‏‎ (2 Links)
  6. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  7. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  8. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  9. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  10. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  16. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  20. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Künstliches Leben‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  27. Depth-aware neural style transfer‏‎ (2 Links)
  28. Being Kasimir Malevich‏‎ (2 Links)
  29. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  30. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  31. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  32. Evolving Approximate Image Filters‏‎ (2 Links)
  33. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Against Individual Creativity‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Live Algorithms‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  42. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  46. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  47. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  48. The Authorship of Generative Art‏‎ (2 Links)
  49. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  50. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)

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