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- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Peter Weibel (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Preference Learning: An Introduction (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Fractal Drawings (2 Links)
- Depth-aware neural style transfer (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Bernd Lintermann (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Golan Levin (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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