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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Evolving Fractal Drawings‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  7. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  10. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. A comparative classification of complexity measures‏‎ (2 Links)
  16. Mathematische Kunst‏‎ (2 Links)
  17. Artificial Nature: Immersive World Making‏‎ (2 Links)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Measuring complexity using information fluctuation‏‎ (2 Links)
  21. Interactive EC-based Signal Processing‏‎ (2 Links)
  22. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  23. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  28. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  31. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  32. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Model Proposal for a Constructed Artist‏‎ (2 Links)
  35. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  36. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  37. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  38. Space layout planning using an evolutionary approach‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  42. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Active User Intervention in an EC Search‏‎ (2 Links)
  45. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  47. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  48. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)

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