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  1. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Genetische Programmierung‏‎ (2 Links)
  5. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  6. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Erik J. Gustafson‏‎ (2 Links)
  9. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  18. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  19. Gregory Dudek‏‎ (2 Links)
  20. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  23. Metaprogramming Emergent Graphics‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  26. Bubble Hierarchies‏‎ (2 Links)
  27. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  28. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  29. Peter Kleiweg‏‎ (2 Links)
  30. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  41. Tatsu Unemi‏‎ (2 Links)
  42. Mutation‏‎ (2 Links)
  43. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  44. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  45. Style-aware Robust Color Transfer‏‎ (2 Links)
  46. Preconceptual Creativity‏‎ (2 Links)
  47. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  48. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  49. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  50. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)

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