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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- P3m1 Reference Implementation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zellij Multipuzzle (2 Links)
- Echo (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Peter Weibel (2 Links)
- The darwinian structure of the design process (2 Links)
- Erik J. Gustafson (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Theory of Complexity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Quantum Art (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- New IEC Research and Frameworks (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
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