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  1. Against Individual Creativity‏‎ (2 Links)
  2. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  5. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  6. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. Leonel Moura‏‎ (2 Links)
  9. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  10. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  11. Reproduktion‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. Color Mixing using Colliding Particles‏‎ (2 Links)
  17. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  18. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  19. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  20. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Importance-Driven Focus of Attention‏‎ (2 Links)
  23. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  24. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  25. Distance-based functions for image comparison‏‎ (2 Links)
  26. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  27. Composition in Perspectives‏‎ (2 Links)
  28. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  29. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  30. Andrew Rowbottom‏‎ (2 Links)
  31. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  34. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  35. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  36. P6m Reference Implementation‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  39. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  40. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  41. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Metaprogramming Emergent Graphics‏‎ (2 Links)
  45. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)

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