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  1. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  2. Phänotyp‏‎ (2 Links)
  3. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  4. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  5. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  6. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  9. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  12. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  13. Künstliches Leben‏‎ (2 Links)
  14. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  15. Neuroästhetik‏‎ (2 Links)
  16. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  17. A comparative classification of complexity measures‏‎ (2 Links)
  18. Artificial Nature: Immersive World Making‏‎ (2 Links)
  19. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  20. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  21. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  22. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  23. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  24. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  25. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  26. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  27. Live Coding Towards Computational Creativity‏‎ (2 Links)
  28. Visual Hallucination For Computational Creation‏‎ (2 Links)
  29. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  30. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  31. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  32. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  35. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  40. Active User Intervention in an EC Search‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  43. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  44. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  45. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  46. Dimension Reduction for Object Ranking‏‎ (2 Links)
  47. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  50. Evolving Line Drawings‏‎ (2 Links)

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