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  1. Peter Kleiweg‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  7. Gregory Dudek‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  12. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  13. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  14. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  16. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  17. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  18. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  19. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  20. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  23. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Being Kasimir Malevich‏‎ (2 Links)
  28. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  29. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  30. Against Individual Creativity‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Curious agents and situated design evaluations‏‎ (2 Links)
  39. Gegenständliche Kunst‏‎ (2 Links)
  40. Tatsu Unemi‏‎ (2 Links)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  47. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  48. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  49. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  50. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)

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