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  1. Tatsu Unemi‏‎ (2 Links)
  2. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  3. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  4. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  5. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  6. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  7. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  8. A History of Creativity for Future AI Research‏‎ (2 Links)
  9. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  12. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  13. Complexity of two-dimensional patterns‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  23. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. P6m Reference Implementation‏‎ (2 Links)
  26. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  27. Zufallsprozess‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  30. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  34. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  35. Electric Sheep‏‎ (2 Links)
  36. Evolving content in the galactic arms race video game‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Computational Creativity through a Gap‏‎ (2 Links)
  39. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Embodied creativity‏‎ (2 Links)
  42. The Painting Fool Teaching Interface‏‎ (2 Links)
  43. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  46. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  47. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  48. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  49. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  50. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)

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