Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- John Mount (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Keith Wiley (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Andrew Rowbottom (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolutionary Design by Computers (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Video Granular Synthesis (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Artificial Drawing + Unity (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolutionäre Musik (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Detecting people in cubist art (2 Links)
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