Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Artificial Nature: Immersive World Making (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving for the Audience (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Aaron Davidson (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Genetische Programmierung (2 Links)
- Distance-based functions for image comparison (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Composition in Perspectives (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Peter Weibel (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Gregory Dudek (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Tim Rowley (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Quantum Art (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)