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- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory S. Hornby (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Tatsu Unemi (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Reproduktion (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
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