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- Learning Aggregation Operators for Preference Modeling (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Preference Learning: An Introduction (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Consensual Paintings (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Improving face detection (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A cybernetic approach to aesthetics (2 Links)
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