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- Swarmic Sketches and Attention Mechanism (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving Human Faces (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving ambiguous images (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving expressions and art by choice (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Giving Colour to Images (2 Links)
- Bubble Hierarchies (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Flowsnake Earth (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Karl Gerbel (2 Links)
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