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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Echo (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automated collage generation — with intent (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- John Mount (2 Links)
- Erik J. Gustafson (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving Fractal Drawings (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Keith Wiley (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Simulating Morphogenesis (2 Links)
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