Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  4. Echo‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  9. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  10. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  11. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  18. Erik J. Gustafson‏‎ (2 Links)
  19. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  20. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  21. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  22. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  28. New Kinds of Fractal Patterns‏‎ (2 Links)
  29. Fractal expressionism - where art meets science‏‎ (2 Links)
  30. Niche Constructing Drawing Robots‏‎ (2 Links)
  31. Ameisen Algorithmen‏‎ (2 Links)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  33. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  34. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Leonel Moura‏‎ (2 Links)
  39. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  42. Bubble Hierarchies‏‎ (2 Links)
  43. Reproduktion‏‎ (2 Links)
  44. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  45. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  46. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  47. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  48. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  50. Towards a model for artificial aesthetics‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)