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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Improbable Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Fractal Drawings (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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