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- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Extending the Range of Facial Types (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory S. Hornby (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Swarm Painting Atelier (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A comparative classification of complexity measures (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolutionary generation of faces (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Developmental modelling with SDS (2 Links)
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