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- Complexity of two-dimensional patterns (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Preference Learning: An Introduction (2 Links)
- Electric Sheep (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Computational Creativity through a Gap (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Leonel Moura (2 Links)
- Automated collage generation — with intent (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Video Granular Synthesis (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
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