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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving ambiguous images (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving expressions and art by choice (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Bubble Hierarchies (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Giving Colour to Images (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Chris Coyne (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Flowsnake Earth (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
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