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- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Theory of Complexity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Giving Colour to Images (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Flowsnake Earth (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Karl Gerbel (2 Links)
- Selektion (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary Design in Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
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