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- The Painting Fool Teaching Interface (2 Links)
- Evolving for the Audience (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Simulating Morphogenesis (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Ameisen Algorithmen (2 Links)
- Gregory Dudek (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
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