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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  3. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  4. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  5. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  6. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  9. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  10. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  11. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  12. The Painting Fool Teaching Interface‏‎ (2 Links)
  13. Evolving content in the galactic arms race video game‏‎ (2 Links)
  14. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  15. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  18. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  19. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Is Evolution Creative?‏‎ (2 Links)
  24. Computer-Ästhetik‏‎ (2 Links)
  25. Entropie‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Algorithmic randomness and physical entropy‏‎ (2 Links)
  28. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  29. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  30. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  31. John Mount‏‎ (2 Links)
  32. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  33. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  34. Towards MCTS for Creative Domains‏‎ (2 Links)
  35. Henry Rowley‏‎ (2 Links)
  36. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  37. Quantifying Creativity in Art Networks‏‎ (2 Links)
  38. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  39. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  40. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  41. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  42. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  43. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  44. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  45. Ranking Cases with Classification Rules‏‎ (2 Links)
  46. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Swarm Granulator‏‎ (2 Links)
  49. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  50. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)

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