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  1. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  2. Composition in Perspectives‏‎ (2 Links)
  3. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  4. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  5. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  8. Evolving art with scalable vector graphics‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  11. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  12. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  13. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  14. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  15. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  16. Evolving virtual creatures‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  20. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Andrew Rowbottom‏‎ (2 Links)
  23. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  24. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  26. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  27. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  28. Extending the Range of Facial Types‏‎ (2 Links)
  29. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  30. Consensual Paintings‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Gregory S. Hornby‏‎ (2 Links)
  33. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  34. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  35. Space layout planning using an evolutionary approach‏‎ (2 Links)
  36. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  37. Mutation‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  41. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  44. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  45. Karl Gerbel‏‎ (2 Links)
  46. Style-aware Robust Color Transfer‏‎ (2 Links)
  47. Fractal art — a comparison of styles‏‎ (2 Links)
  48. Preconceptual Creativity‏‎ (2 Links)
  49. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  50. Tim Rowley‏‎ (2 Links)

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