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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Composition in Perspectives (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- The alphabet synthesis machine (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Gegenständliche Kunst (2 Links)
- Against Individual Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Improving face detection (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Theory of Complexity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving Approximate Image Filters (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Consensual Paintings (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Scott Neil-Teilly (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Organized order in ornamentation (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- P4m Reference Implementation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Painterly rendering using image salience (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
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