Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 831 bis 880 angezeigt.
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- Erik J. Gustafson (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Extending the Range of Facial Types (2 Links)
- Tatsu Unemi (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gregory S. Hornby (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Reproduktion (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Bubble Hierarchies (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- P6m Reference Implementation (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Chris Coyne (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Leonel Moura (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Simulating Morphogenesis (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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