Disney Meets Darwin — The Evolution of Funny Animated Figures

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Reference

Ventrella, J.: Disney Meets Darwin — The Evolution of Funny Animated Figures. In: Computer Animation 1995, Montréal, IEEE, Los Alamitos (1995).

DOI

http://dx.doi.org/10.1109/CA.1995.393550

Abstract

In this paper I discuss an approach to the generation of entertaining animated motion, using a genetic algorithm. Genetic algorithms have been used successfully to optimize the physical behaviors of articulated stick figures and other animated creatures for goal-directed behavior. But an emphasis has not been put on the “optimization of expressivity”, whereby an animator inserts him/herself into the optimizing loop to aesthetically influence the evolution of motion behavior in such figures. A technique for bringing both automatic and interactive evolution together into one tool is discussed as a means to bring evolutionary tools closer to the concerns of the character animator, who may be just as interested in developing amusing behaviors in a world of “Cartoon Laws”, as in simulating realistic animals in a world of Newtonian physics

Extended Abstract

Bibtex

Used References

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J. Ventrella Disney Meets Darwin - an Evolution-based Interface for Exploration and Design of Expressive Animated Behavior, 1994

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