Disney Meets Darwin — The Evolution of Funny Animated Figures

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Ventrella, J.: Disney Meets Darwin — The Evolution of Funny Animated Figures. In: Computer Animation 1995, Montréal, IEEE, Los Alamitos (1995).

DOI

http://dx.doi.org/10.1109/CA.1995.393550

Abstract

In this paper I discuss an approach to the generation of entertaining animated motion, using a genetic algorithm. Genetic algorithms have been used successfully to optimize the physical behaviors of articulated stick figures and other animated creatures for goal-directed behavior. But an emphasis has not been put on the “optimization of expressivity”, whereby an animator inserts him/herself into the optimizing loop to aesthetically influence the evolution of motion behavior in such figures. A technique for bringing both automatic and interactive evolution together into one tool is discussed as a means to bring evolutionary tools closer to the concerns of the character animator, who may be just as interested in developing amusing behaviors in a world of “Cartoon Laws”, as in simulating realistic animals in a world of Newtonian physics

Extended Abstract

Bibtex

Used References

E. Baker and M. Seltzer Evolving Line Drawings, 1993

M. F Cohen "Interactive Spacetime Control for Animation", Computer Graphics, vol. 26, no. 2, 1992

R. Dawkins "The Blind Watchmaker", Longman\'s Scientific and Technical, 1986

G. E David Genetic Algorithms in Search, Optimization, & Machine Learning, 1989 :Addison-Wesley

J. H. Holland Adaptation in Natural and Artificial Systems, 1975 :The University of Michigan Press

M. McKenna A Dynamic Model of Locomotion for Computer Animation, 1990

T. J. Ngo and J. Marks "Spacetime Constraints Revisited", Computer Graphics (SIGGRAPH Proceedings), 1993 http://dx.doi.org/10.1145/166117.166160

K. Sims Locomotion of Jointed Figures over Complex Terrain, 1987

K. Sims "Artificial Evolution for Computer Graphics", Computer Graphics, vol. 25, no. 4, 1991 http://dx.doi.org/10.1145/122718.122752

K. Sims "Evolving 3D Morphology and Behavior by Competition", Proceedings of the Fourth Workshop on Artificial Life, 1994

S. Todd and W. Latham Evolutionary Art and Computers, 1992 :Academic Press: Harcourt

M. van de Panne and E. Fiume "Sensor-Actuator Networks", Computer Graphics SIGGRAPH Proceedings, pp.335 -342 1993http://dx.doi.org/10.1145/166117.166159

J. Ventrella Disney Meets Darwin - an Evolution-based Interface for Exploration and Design of Expressive Animated Behavior, 1994

J. Ventrella "Explorations in the Emergence of Morphology and Locomotion Behavior in Animated Characters", Proceedings of the Fourth Workshop on Artificial Life, 1994

A. Witkin and M. Kass "Spacetime Constraints", Computer Graphics, vol. 22, no. 4, pp.159 -168 1988

D. Zeltzer Badler , Barsky and Zeitzer Task Level Graphical Simulation: Abstraction, Representation, and Control, pp.3 1991 :book: Making Them Move


Links

Full Text

[extern file]

intern file

Sonstige Links