Exploring Conceptual Space in Language Games Using Hedonic Functions
Inhaltsverzeichnis
Reference
Anhong Zhang and Rob Saunders: Exploring Conceptual Space in Language Games Using Hedonic Functions. In: Computational Creativity 2014 ICCC 2014, 276-279.
DOI
Abstract
The ambiguity of natural language can be an important source of creative concepts. In compositional lan- guages, a many-to-many network of associations exists linking concepts by the polysemy and synonymy of ut- terances. This network allows utterances to represent the combination of concepts, forming new and poten- tially interesting compound meanings. At the same time, new experiences of external and internal contexts provide abundant materials for the evolution of lan- guage. This paper focuses on exploring the role of com- positional language for social creativity through the simulation of language games running on multi-agent systems using a hedonic function to evaluate the inter- est of utterances as design requirements and the result- ing design works.
Extended Abstract
Bibtex
@inproceedings{ author = {Anhong Zhang and Rob Saunders}, title = {Exploring Conceptual Space in Language Games Using Hedonic Functions}, booktitle = {Proceedings of the Fifth International Conference on Computational Creativity}, series = {ICCC2014}, year = {2014}, month = {Jun}, location = {Ljubljana, Slovenia}, pages = {276-279}, url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf, http://de.evo-art.org/index.php?title=Exploring_Conceptual_Space_in_Language_Games_Using_Hedonic_Functions }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
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Links
Full Text
http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf