Exploring Conceptual Space in Language Games Using Hedonic Functions

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Reference

Anhong Zhang and Rob Saunders: Exploring Conceptual Space in Language Games Using Hedonic Functions. In: Computational Creativity 2014 ICCC 2014, 276-279.

DOI

Abstract

The ambiguity of natural language can be an important source of creative concepts. In compositional lan- guages, a many-to-many network of associations exists linking concepts by the polysemy and synonymy of ut- terances. This network allows utterances to represent the combination of concepts, forming new and poten- tially interesting compound meanings. At the same time, new experiences of external and internal contexts provide abundant materials for the evolution of lan- guage. This paper focuses on exploring the role of com- positional language for social creativity through the simulation of language games running on multi-agent systems using a hedonic function to evaluate the inter- est of utterances as design requirements and the result- ing design works.

Extended Abstract

Bibtex

@inproceedings{
author = {Anhong Zhang and Rob Saunders},
title = {Exploring Conceptual Space in Language Games Using Hedonic Functions},
booktitle = {Proceedings of the Fifth International Conference on Computational Creativity},
series = {ICCC2014},
year = {2014},
month = {Jun},
location = {Ljubljana, Slovenia},
pages = {276-279},
url = {http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf, http://de.evo-art.org/index.php?title=Exploring_Conceptual_Space_in_Language_Games_Using_Hedonic_Functions },
publisher = {International Association for Computational Creativity},
keywords = {computational, creativity},
}

Used References

Hagberg, A., Swart, P., & S Chult, D. (2008) Exploring network structure, dynamics, and function using NetworkX (No. LA-UR-08-05495; LA-UR-08-5495). Los Alamos Na- tional Laboratory (LANL).

Saunders, R. (2002) Curious Design Agents and Artificial Creativity—A Synthetic Approach to the Study of Creative Behavior. University of Sydney, NSW.

Saunders, R., and Grace, K. (2008) Towards a computa- tional model of creative cultures, AAAI Spring Symposium on Creative Intelligent Systems, 26–28 March 2008, Stan- ford University.

Saunders, R. (2009) Artificial Creative Systems and the Evolution of Language. In Proceedings of the Second In- ternational Conference on Computational Creativity.

Steels, L. (1995) A self-organizing spatial vocabulary. Ar- tificial Life 2, (3):319–332.


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