A Breeding Tool for Abstract Animations and Its Applications

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Tatsu Unemi: A Breeding Tool for Abstract Animations and Its Applications. In: Generative Art 2010.



The recent innovation of graphics processing unit (GPU) improved the calculation performance to be fast enough to realize breeding animations in real time on the personal computer. SBArt4 compiles each expression in genotype into a type of shading language, Core Image kernel language, that directly runs on GPU. Even when it renders each frame of the animation in real time, it achieves enough speed for users to evaluate the product of an abstract animation immediately. The compiled code can be exported to another application that utilizes Core Image framework on MacOS X. Four types of video effect plug-ins for Final Cut Pro and an independent application for slide presentation were examined. It is useful not only to create an abstract animation in arbitrary size and duration but also to make a transition effect by deformation and/or discoloration.

Extended Abstract


Used References

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