A Meme-Based Architecture for Modeling Creativity
Inhaltsverzeichnis
Reference
Shinji Ogawa, Bipin Indurkhya and Aleksander Byrski: A Meme-Based Architecture for Modeling Creativity. In: Computational Creativity 2012 ICCC 2012, 170-174.
DOI
Abstract
This research is a collaborative work between a visual artist, a computer scientist, and a cognitive scientist, and focuses on the creative process involved in connecting two pictures by painting another picture in the middle. This technique was in- volved in four Infinite Landscape workshops conducted at Art Museums in Japan and Europe over the last five years. Based on the artist’s verbal recollection of the ideas that occurred to him as he drew each of the connecting pictures, we iden- tify the micro-processes underlying these ideas, and propose a meme-based, evolutionary-inspired architecture for model- ing them.
Extended Abstract
Bibtex
@inproceedings{ author = {Shinji Ogawa, Bipin Indurkhya and Aleksander Byrski}, title = {A Meme-Based Architecture for Modeling Creativity}, editor = {Mary Lou Maher, Kristian Hammond, Alison Pease, Rafael Pérez y Pérez, Dan Ventura and Geraint Wiggins}, booktitle = {Proceedings of the Third International Conference on Computational Creativity}, series = {ICCC2012}, year = {2012}, month = {May}, location = {Dublin, Ireland}, pages = {170-174}, url = {http://computationalcreativity.net/iccc2012/wp-content/uploads/2012/05/170-Ogawa.pdf, http://de.evo-art.org/index.php?title=A_Meme-Based_Architecture_for_Modeling_Creativity }, publisher = {International Association for Computational Creativity}, keywords = {computational, creativity}, }
Used References
Byrski, A., and Kisiel-Dorohinicki, M. 2005. Immunolog- ical selection mechanism in agent-based evolutionary com- putation. In Klopotek, M. A.; Wierzchon, S. T.; and Tro- janowski, K., eds., Intelligent Information Processing and Web Mining : proceedings of the international IIS: IIPWM ’05 conference : Gdansk, Poland, Advances in Soft Com- puting, 411–415. Springer Verlag.
Colton, S. 2008. Experiments in constraint-based auto- mated scene generation. In Proc. of the 5th International Joint Workshop on Computational Creativity.
Dawkins, R. 1989. The Selfish Gene (2nd ed.). Oxford University Press.
Dunbar, K. 1997. How scientists think: On-line creativity and conceptual change in science. In Ward, T.; Smith, S.; and Vaid, J., eds., Creative thought: An investigation of con- ceptual structures and processes. American Psychological Association.
Hofstadter, D. 1995. Fluid concepts and creative analo- gies: Computer models of the fundamental mechanisms of thought. New York: Basic Books.
Indurkhya, B.; Kattalay, K.; Ojha, A.; and Tandon, P. 2008. Experiments with a creativity-support system based on per- ceptual similarity. In Fujita, H., and Zualkernan, I., eds., New Trends in Software Methodologies, Tools and Tech- niques. IOS Press: Amsterdam. 316–327.
Indurkhya, B. 1997. On modeling creativity in legal reason- ing. In Proceedings of the Sixth International Conference on AI and Law, 180–189.
Krzeczkowska, A. 2009. Automated collage generation from text. Master’s thesis, Imperial College, London.
Lesser, V.; Fennell, R.D. nad Erman, L.; and Reddy, D. 1975. Organization of the hearsay-ii speech understanding system. IEEE Transactions on Acoustics, Speech, and Sig- nal Processing 23(1):11–24.
Lewis, M. 2007. Evolutionary visual art and design. In Romero, and Machado, P., eds., The Art of Artificial Evo- lution: A Handbook on Evolutionary Art and Music, 3–37. Berlin: Springer-Verlag.
Machado, P.; Romero, J.; and Manaris, B. 2007. Exper- iments in computational aesthetics: An iterative approach to stylistic change in evolutionary art. In Romero, and Machado, P., eds., The Art of Artificial Evolution: A Hand- book on Evolutionary Art and Music, 381–415. Berlin: Springer-Verlag.
Michalewicz, Z. 1998. Genetic Algorithms + Data Struc- tures = Evolution Programs. Springer.
Moscato, P., and Cotta, C. 2010. A modern introduction to memetic algorithms. In Gendrau, M., and Potvin, J.-Y., eds., Handbook of Metaheuristics, volume 146 of Interna- tional Series in Operations Research and Management Sci- ence. Springer, 2 edition. 141–183.
Norton, D.; Heath, D.; and Ventura, D. 2010. Establish- ing appreciation in a creative system. In Proceedings of the International Conference on Computational Creativity: ICCC-X,, 26–35.
Sawyer, K. 2006. Explaining Creativity. Oxford University Press.
Selfridge, O. 1959. Pandemonium: A paradigm for learning. In Blake, D., and Uttley, A., eds., Proc. of the Symposium on Mechanisation of Thought Processes, 511–529. H.M. Stationery Office: London.
Sims, K. 1991. Artificial evolution for computer graphics. ACM Computer Graphics 25:319–328.
Tanaka, Y., F. J., and Kuwahara, M. 2008. Meme media and knowledge federation. In Dengel, A., and et al., eds., Proc. of KI2008: LNAI 5243, 2–21. Springer Verlag.
Links
Full Text
http://computationalcreativity.net/iccc2012/wp-content/uploads/2012/05/170-Ogawa.pdf