A Platform for Evolving Controllers for Simulated Drawing Robots
Inhaltsverzeichnis
Reference
Gary Greenfield: A Platform for Evolving Controllers for Simulated Drawing Robots. In: EvoMUSART 2012, S. 108-116.
DOI
http://link.springer.com/10.1007/978-3-642-29142-5_10
Abstract
We investigate the problem of evolving controllers for simulated drawing robots. We describe the primitive assembly language that we designed to use for the genome for a drawing robot in order to facilitate controller evolution, as well as the corresponding structure and execution of the decision tree phenotype it supports. Our controllers are modeled after controllers that have been evolved for video games such as Mario Bros. We present some preliminary examples of evolved controller robot drawings.
Extended Abstract
Bibtex
@incollection{ year={2012}, isbn={978-3-642-29141-8}, booktitle={Evolutionary and Biologically Inspired Music, Sound, Art and Design}, volume={7247}, series={Lecture Notes in Computer Science}, editor={Machado, Penousal and Romero, Juan and Carballal, Adrian}, doi={10.1007/978-3-642-29142-5_10}, title={A Platform for Evolving Controllers for Simulated Drawing Robots}, url={http://dx.doi.org/10.1007/978-3-642-29142-5_10 http://de.evo-art.org/index.php?title=A_Platform_for_Evolving_Controllers_for_Simulated_Drawing_Robots }, publisher={Springer Berlin Heidelberg}, author={Greenfield, Gary}, pages={108-116}, language={English} }
Used References
Abelson, H., di Sessa, A.: Turtle Geometry: The Computer as a Medium for Exploring Mathematics. The MIT Press, Cambridge (1986)
Bird, J., Husbands, P., Perris, M., Bigge, B., Brown, P.: Implicit Fitness Functions for Evolving a Drawing Robot. In: Giacobini, M., Brabazon, A., Cagnoni, S., Di Caro, G.A., Drechsler, R., Ekárt, A., Esparcia-Alcázar, A.I., Farooq, M., Fink, A., McCormack, J., O’Neill, M., Romero, J., Rothlauf, F., Squillero, G., Uyar, A.Ş., Yang, S. (eds.) EvoWorkshops 2008. LNCS, vol. 4974, pp. 473–478. Springer, Heidelberg (2008)
Greenfield, G.: Evolutionary Methods for Ant Colony Paintings. In: Rothlauf, F., Branke, J., Cagnoni, S., Corne, D.W., Drechsler, R., Jin, Y., Machado, P., Marchiori, E., Romero, J., Smith, G.D., Squillero, G. (eds.) EvoWorkshops 2005. LNCS, vol. 3449, pp. 478–487. Springer, Heidelberg (2005)
Greenfield, G.: Evolved Look-Up Tables for Simulated DNA Controlled Robots. In: Li, X., Kirley, M., Zhang, M., Green, D., Ciesielski, V., Abbass, H.A., Michalewicz, Z., Hendtlass, T., Deb, K., Tan, K.C., Branke, J., Shi, Y. (eds.) SEAL 2008. LNCS, vol. 5361, pp. 51–60. Springer, Heidelberg (2008)
Greenfield, G.: On simulating drawing robots with straight line motion but curvilinear pen paths. In: Proceedings of the 14th International Conference on Geometry anmd Graphics (ICGG 2010), Kyoto, Japan (2010)
Greenfield, G.: Robot Paintings Evolved Using Simulated Robots. In: Rothlauf, F., Branke, J., Cagnoni, S., Costa, E., Cotta, C., Drechsler, R., Lutton, E., Machado, P., Moore, J.H., Romero, J., Smith, G.D., Squillero, G., Takagi, H. (eds.) EvoWorkshops 2006. LNCS, vol. 3907, pp. 611–621. Springer, Heidelberg (2006)
Harlan, R., Levine, D., McClarigan, S.: The Khepera robot and kRobot class: a platform for introducing robotics in the undergraduate curriculum. Technical Report 4, Bonaventure Undergraduate Robotics Laboratory, St. Bonaventure University, New York (2000)
Latham, W., Shaw, M., Todd, S., Leymarie, F.F., Jefferys, B., Kelley, L.: Using DNA to Generate 3D Organic Art Forms. In: Giacobini, M., Brabazon, A., Cagnoni, S., Di Caro, G.A., Drechsler, R., Ekárt, A., Esparcia-Alcázar, A.I., Farooq, M., Fink, A., McCormack, J., O’Neill, M., Romero, J., Rothlauf, F., Squillero, G., Uyar, A.Ş., Yang, S. (eds.) EvoWorkshops 2008. LNCS, vol. 4974, pp. 433–442. Springer, Heidelberg (2008)
Moura, L., Pereira, H.: Man + Robots: Symbiotic Art. Institut d’Art Contemporain, Lyon/Villeurbanne, France (2004)
Moura, L., Ramos, V.: Swarm paintings — nonhuman art. In: Maubant, J., et al. (eds.) Architopia: Book, Art, Architecture, and Science, Institut d’Art Contemporain, Lyon/Villeurbanne, France, pp. 5–24 (2002)
Perez, D., Nicolau, M., O’Neill, M., Brabazon, A.: Evolving Behaviour Trees for the Mario AI Competition Using Grammatical Evolution. In: Di Chio, C., Cagnoni, S., Cotta, C., Ebner, M., Ekárt, A., Esparcia-Alcázar, A.I., Merelo, J.J., Neri, F., Preuss, M., Richter, H., Togelius, J., Yannakakis, G.N. (eds.) EvoApplications 2011, Part I. LNCS, vol. 6624, pp. 123–132. Springer, Heidelberg (2011)
Prusinkiewicz, P., Hanan, J.: Lindenmayer Systems, Fractals, and Plants. Lecture Notes in Biomathematics, vol. 79. Springer, Berlin (1989)
Ramos, V.: Self-organizing the abstract: canvas as a swarm habitat for collective memory, perception and cooperative distributed creativity. In: Rekalde, J. et al. (eds.) First Art & Science Symposium, Models to Know Reality, Bilbao, Spain, p. 59 (2003)
Todd, S., Latham, W.: Evolutionary Art and Computers. Academic Press, London (1992)
Links
Full Text
[extern file]