A Study on Context-based Evolutionary Building Design with animation software MAYA

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Reference

Yong Kyun Roh: A Study on Context-based Evolutionary Building Design with animation software MAYA. In: Generative Art 2004.

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Abstract

The study is focused on how to generate a building form based on architectural contexts using MAYA. A priori conception of the form by the designer is not reflected in the form-generation process. The designer gains authorship through an editor’s role. Forms are generated as a result of reactions to a context of forces; constraints form the initial reference boundary. Realistic architectural factors are incorporated in the design process by converting them into data attributes. The aim of the study is to investigate the possibility of an evolutionary design process that involves information (pragmatic constraints) as generator and unpredictable but site-specific. Ultimately, this study is aimed at exploring an architectural design method that addresses the “performative” issues of architecture.

Extended Abstract

Bibtex

Used References

[1] Deleuze, Gilles. Francis Bacon: the logic of sensation. University of Minnesota Press, Minneapolis, 2003. pp. 89.

[2] Kolarevic, Branko. Architecture in the Digital Age: Design and Manufacturing. Spon Press, New York, 2003. pp.17-18.

[3] Deleuze, Gilles. Francis Bacon: the logic of sensation. University of Minnesota Press, Minneapolis, 2003. pp.88.

[4] Gans, Deborah and Kuz, Zehra. The Organic Approach to Architecture. John Wiley & Sons Ltd., Chichester, England, 2003. pp.viii.

[5] Spuybroek, Lars. The Weight of the Image. NAI Publishers, Rotterdam, 2001. pp. 6.


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http://www.generativeart.com/on/cic/papersGA2004/b1.htm

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