Aesthetic geometry evolution in a generic interactive evolutionary design framework

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche

Reference

Matthew Lewis, Ruston, K. (2005). Aesthetic geometry evolution in a generic interactive evolutionary design framework. New Generation Computing.

DOI

http://link.springer.com/article/10.1007/BF03037493

Abstract

An interactive evolutionary design framework is presented which provides a testbed for the development and exploration of a range of visual aesthetic design spaces. A commercial 3D digital content development software package is used to leverage the strength of existing 3D algorithm implementations and familiar interfaces and tools. The domain of non-representational 3D forms sculpted with a series of non-linear deformers is discussed as the primary example. Additional simple problem domains are shown which are being developed to serve as examples for non-programmer artists and designers who are familiar with digital content authoring in Maya. These examples will enable such individuals to rapidly construct their own interactive evolution systems.

Extended Abstract

Bibtex

Used References

Alias Systems, “Maya,” http://www.alias.com/maya/, 2004.

Bedwell, E.J. and Ebert, D.S., “Artificial Evolution of Algebraic Surfaces,” in: Proceedings of Implicit Surfaces ’99, 1999.

Bentley, P.J.,Evolutionary Design by Computers, Morgan Kaufmann, 1999.

Das, S., Franguidakis, T., Papka, M., DeFanti, T.A. and Sandin, D.J., “A Genetic Programming Application in Virtual Reality,” inProceedings of the first IEEE Conference on Evolutionary Computation, IEEE Press, pp. 480–484, 1994.

Emergent Design, “Emergent Design Web Site,” http://www.emergent-design.com, 2004. 404

Hobden, A., “Genetic Algorithms for Graphics Textures,”Tech. Rep. EPCC-SS9403, Edinburgh Parallel Computing Centre (EPCC), 1994.

Jones, M.W., “Direct Surface Rendering of General and Genetically Bred Implicit Surfaces,” inProceedings of the 17th Annual Conference of Eurographics (UK Chapter), Cambridge, pp. 37–46, 1999.

Kuriyama, S. and Kaneko, T., “Morphogenic Synthesis of Free-form Shapes,” inProceedings of First Iteration, pp. 106–115, 1999.

Lewis, M., “Aesthetic Evolutionary Design with Data Flow Networks,” inProceedings of Generative Art 2000, Milan, Italy, 2000.

Lewis, M.,Creating Continuous Design Spaces for Interactive Genetic Algorithms with Layered, Correlated, Pattern Functions, Ph.D. thesis, Ohio State University, 2001.

Lewis, M., “Aesthetic Video Filter Evolution in an Interactive Real-time Framework,” inApplications of Evolutionary Computing, EvoWorkshops2004, G.R. Raidl et al., Eds., Springer Verlag, pp. 407–416, 2004.

Lewis, M., “Visual Aesthetic Evolutionary Design Links,” http://www.accad.ohio-state.edu/∼mlewis/aed.html, 2004. 404

McGuire, F., “The Origins of Sculpture: Evolutionary 3D Design,”IEEE Computer Graphics, 1993.

Nishino, H., Takagi, H. and Utsumiya, K., “A Digital Prototyping System for Designing Novel 3D Geometries,” in6th International Conference on Virtual Systems and Multimedia (VSMM2000), Ogaki, Gifu, Japan, pp. 473–482, 2000.

Rowland, D.A., “Genetic Sculpture Park,” http://www.mindlab.org/web2/research/creativity.htm, 2004. 404

Rowley, T., “A Toolkit for Visual Genetic Programming,”Tech. Rep. GCG-74, The Geometry Center, University of Minnesota, 1994.

Tabuada, P., Alves, P., Gomes, J. and Rosa, A., “3D Artificial Art by Genetic Algorithms,” inProceedings of the Workshop on Evolutionary Design at Artificial Intelligence in Design-AID’98, pp. 18–21, 1998.

Takagi, H., “Interactive Evolutionary Computation: Fusion of the Capabilities of EC Optimization and Human Evaluation,”Proceedings of the IEEE,89,9, 2001.

Todd, S. and Latham, W.,Evolutionary Art and Computers, Academic Press, 1992.

Todd, S. and Latham, W., “The Mutation and Growth of Art by Computers,” inEvolutionary Design by Computers, P.J. Bentley, Ed., Morgan Kaufmann, ch. 9, pp. 221–250, 1999

Links

Full Text

http://libgen.org/scimag/get.php?doi=10.1007/bf03037493

intern file

Sonstige Links