Aesthetic geometry evolution in a generic interactive evolutionary design framework
Inhaltsverzeichnis
Reference
Matthew Lewis, Ruston, K. (2005). Aesthetic geometry evolution in a generic interactive evolutionary design framework. New Generation Computing.
DOI
http://link.springer.com/article/10.1007/BF03037493
Abstract
An interactive evolutionary design framework is presented which provides a testbed for the development and exploration of a range of visual aesthetic design spaces. A commercial 3D digital content development software package is used to leverage the strength of existing 3D algorithm implementations and familiar interfaces and tools. The domain of non-representational 3D forms sculpted with a series of non-linear deformers is discussed as the primary example. Additional simple problem domains are shown which are being developed to serve as examples for non-programmer artists and designers who are familiar with digital content authoring in Maya. These examples will enable such individuals to rapidly construct their own interactive evolution systems.
Extended Abstract
Bibtex
Used References
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Full Text
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