An Implicit Surface Prototype for Evolving Human Figure Geometry

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Reference

Matthew Lewis, Richard Parent (2000). An Implicit Surface Prototype for Evolving Human Figure Geometry. Technical Report OSU-ACCAD-11/00-TR2. ACCAD, The Ohio State University.

DOI

http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.25.3935

Abstract

This paper describes one method of constructing a para- metric human model for use in evolving humanoid character geometry. Interactive aesthetic selection is employed as a fit- ness function for producing successive populations of human models from an initial parametric human model constructed from a hierarchy of implicit surfaces. The parameters con- trolling the size, position, and orientation of groups of im- plicit surfaces are discussed, as well as the usage of a genetic algorithm within a 3D animation authoring package.

Extended Abstract

Bibtex

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Links

Full Text

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.25.3935&rep=rep1&type=pdf

http://accad.osu.edu/~mlewis/AED/Figures/human.pdf

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