Artificial Creative Systems: Completing the Creative Cycle
Inhaltsverzeichnis
Reference
Rob Saunders: Artificial Creative Systems: Completing the Creative Cycle. In: Dagstuhl Seminar 09291 2009: Computational Creativity: An Interdisciplinary Approach.
DOI
Abstract
Human creativity is personally, socially and culturally situated: creative individuals work within environments rich in personal experiences, social relationships and cultural knowledge. Computational models of creative processes typically neglect some or all of these aspects of human creativity. How can we hope to capture this richness in computational models of creativity? This paper introduces recent work at the Design Lab where we are attempting to develop a model of artificial creative systems that can combine important aspects at personal, social and cultural levels.
Extended Abstract
Bibtex
@InProceedings{saunders:DSP:2009:2213, author = {Rob Saunders}, title = {Artificial Creative Systems: Completing the Creative Cycle}, booktitle = {Computational Creativity: An Interdisciplinary Approach}, year = {2009}, editor = {Margaret Boden and Mark D'Inverno and Jon McCormack}, number = {09291}, series = {Dagstuhl Seminar Proceedings}, ISSN = {1862-4405}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Germany}, address = {Dagstuhl, Germany}, URL = {http://drops.dagstuhl.de/opus/volltexte/2009/2213, http://de.evo-art.org/index.php?title=Artificial_Creative_Systems:_Completing_the_Creative_Cycle }, annote = {Keywords: Creative systems, culture, language games, interest, curiosity} }
Used References
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Links
Full Text
http://drops.dagstuhl.de/opus/volltexte/2009/2213/pdf/09291.SaundersRob.Paper.2213.pdf
Sonstige Links
http://drops.dagstuhl.de/opus/frontdoor.php?source_opus=2213